Street Fighter: A Path to Nonviolence

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Sunday, May 10, 2009

Street Fighter 4

Editor's Note: A really fascinating read about how a former bully channeled his energies into videogaming instead of his victims' faces. Take that, Jack Thompson. -Shoe


There is something extremely satisfying about a well-thrown punch. The feeling of contact between your fist and bone. The sharp snap it makes. The tinge of pain in your forearm from the shock of the impact.

I'm not talking about just hitting something. I'm describing what happens when you use everything your body has, directed through your fist, in an attempt to destroy what's on the other end. It's addictive and dangerous. Most people never really experience that. But those who do know exactly what I mean.

When I was younger, I was very familiar with that feeling. Growing up in the projects meant that when someone pushes you, you push back harder. It's a simple rule that worked amazingly well. I didn't get pushed that often, and when I did, I made sure it didn't happen again.

 

That rule changed when we moved to the suburbs, but no one told me. Being one of the few black kids at Linkhorn Park Elementary School, I got pushed a lot. And I pushed back. Punched back. And when I'd get pulled into the principle's office, I couldn't care less what she had to say. She obviously didn't know how things worked. Her rules weren't my rules.

Even when Chris, the only other black kid in the school, tried to explain things to me, I ignored him. "Derrick, the kids here are wimps. You can't hit them like that anymore." He was right -- the kids were wimps. A shove on the basketball court was a reason for tears. A kick at the playground was a reason to run to the teacher. Why were they crying? They have two parents, nice houses, and didn't have to use a free lunch card in the cafeteria. Wimps.

I finally got the message when my mother was called in for a "conference." I waited outside while the teachers recited my crimes to her. When my mom came out of that room, I expected a smack to the head and to be shoved into the back seat of the car. That's what was supposed to happen. But it didn't. Instead she refused to look at me and headed for the bathroom, tears streaming down her face.

I had never seen her like that. When the teacher appeared, she looked at my blank expression and accused me: "You did that to her. You're the most apathetic child I've ever seen. Do you know what 'apathetic' means?" I nodded my head. I knew exactly what it meant. It meant "boy who makes his mother cry."

That's when I decided to change. What beatings, restrictions, and suspensions failed to do over the years was accomplished in a split second by the image of a strong woman reduced to tears.

But deciding not to hit other kids didn't mean the feelings went away. And they needed an outlet. When I saw a new game at the supermarket called Street Fighter 2, I asked my mom for a quarter and played it while she shopped. When another kid joined in, it was a revelation: I could punch him, kick him, throw him to the ground. No punishments. No crying. This was a good thing. Very good.

Over the years, other ways to channel those feelings have come and gone, and Street Fighter faded into the background. Each new version seemed to get further away from allowing me to throw a punch and enjoy it connecting. Instead of an outlet, it turned into a way to watch a combo meter count upward. I just wanted to hit someone.

Street Fighter 4 brings that back. The visceral thud of a punch is conveyed in beautiful images that make the violence seem like a work of art. The controls have been simplified so that I don't have to search online for a 13-page moves list to enjoy it. And most importantly, when a punch connects on screen, I feel it. And it feels good.

Score: 9/10

 
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Comments (16)
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May 11, 2009
This is a really good review. Keep it up.
Shoe_headshot_-_square
May 11, 2009
What would you do if some punk kid came in and pulled cheap moves to beat you and cheat you out of your quarter's playtime?
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May 11, 2009
That was one of the more entertaining and interesting ways that I have seen a game be reviewed.
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May 11, 2009
Well-written and very interesting, although I think that the score has no place in the piece. It snaps the reader away from your drawing personal narrative and back to a completely impersonal quantitative system. The implied logic of ending with a score is that somehow those cold round numbers sum up what came before it - that is, your own personal history with the game and the life-story behind it - which is bullshit. Those numbers say nothing about the kid you used to be and what he went through, and they'll never be able to. Don't limit yourself to the old review-style way of doing things, you're a good writer with damn-good things to say, it'd be a shame if every good solid ending was jarred askew by an irrelevant score; a hiccup that breaks the tension and the flow.
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May 11, 2009
Derrick here is probably the best non-staff contributor/writer on BitMob so far. I'd recommend reading his other review on Race Pro in which he also relates his personal experiences to emphasize the underlying message he's trying to say the game. For me personally, these reviews are far more interesting and insightful than any review written professionally on a more mainstream site.
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May 11, 2009
@Pablo [quote]I think that the score has no place in the piece. It snaps the reader away from your drawing personal narrative and back to a completely impersonal quantitative system.[/quote] The score at the bottom did bug me at first, but really, that score is the only thing reminding readers that this is a review and not just a memoir. Though, I also agree that a numerical value on a game is meaningless and occasionally inane. To Derrick, try replacing that score with some kind of pithy encapsulation of your thesis. It'll emphasize your great writing even more. :)
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May 11, 2009
As a former gutter urchin myself, I found this piece disturbing. I was often bullied, and unfortunately, my working class attackers never had the middle class mindset to consider Street Fighter 2 as a competent method to channel their aggressions towards me (kudos to your mother). In fact, Street Fighter 2 made particular situations worse for me. I was the local videogame virtuoso in my neighborhood. Having various videogame magazine subscriptions (such as EGM) constantly kept me "in the know". Needless to say, relative to other kids in the hood, I was an adroit Street FIghter 2 player. This kept the challenges pouring in. Unfortunately for me, hyper-competitive ghetto youngsters are often shown few ways to handle the pains of losing, outside of simple-minded, unconscious and sometimes violent acts. In a moment of completely unconscious decision making, one day, my mother took it upon herself to force me to play videogames with one of my premier tormentors, hoping our shared hobby would become a friendship bridge for us. Little did she (or I) know after she dropped me off, that he was home alone that day... The kid literally locked me in his room with him and forced me to sit and play Street Fighter 2. He wouldn't let me leave until he beat me. The disturbing dilemma I faced was he would proceed to attack me physically out of anger anytime I beat him, and would also beat me up out of suspicion of me sandbagging (not playing seriously) after any games he had won. What progressed was the most violent and protracted physical (and mental) batterings I've ever had. This went on for [i]at least[/i] 30 minutes. Luckily, he lived on the first floor and his room's window had no screening. During one of the many altercations I managed to escape through the window. He threatened to have me jumped if I told anyone (I never told anyone, but he jumped me with about 5 other kids at a later date anyway). I kept it a secret for [i]years[/i] afterwards, only telling the story to my mother and Bitmob. ************* Anyway, sorry for kind of highjacking your great post. I just felt that I needed to qualify my initial description of why I found it "disturbing", as that may have seemed a bit condescending. This post simply resonates with me in an extremely personal way. -SynikaL
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May 11, 2009
;D Yes I loved the review makes you think I give this review 4 Hadouken out 5
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May 12, 2009
I like the "punch" of the numerical review score at the end. It lets you know that you where lost in an intricate story and fooled that it wasn't a game review, but *SMACK* it was. I will forever be a fan of Derrick's writing.
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May 12, 2009
Nice review / article, intelligent stories about how games make you feel as opposed to the usual technical rundowns and blah blah blah. I think I'm gonna like it here
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May 12, 2009
This is a really interesting article. Ultimately, you’re talking about having become conscious of a form of displacement, wherein you were redirecting your energy into Street Fighter. While this is a socially acceptable outlet, there would still exist an argument that your next step would be to find an outlet that is not just acceptable, but beneficial to society. Freud would expect you to do so by creating art. But don’t get me wrong, I’m not trying to say you shouldn’t be playing games – instead, I’m suggesting that your desire for an outlet has culminated in this piece you’ve written.
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May 12, 2009
Derrick was also one of the Developers here at Bitmob. You can find more of his reviews at [url]http://deadpixelnews.com[/url]. I would recommend checking out his Chess Master, and Call of Duty reviews. Also Monday-Thursday 6:30 pm est you can find Derrick live on the air at [url]allgames.com[/url]
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May 12, 2009
I can't wait until Derrick finds the arcade reincarnation of verbally abusing others, as well. ;D
Paul_gale_network_flexing_at_the_pool_2
May 13, 2009
Nice article, and as a fellow martial artist and video game fan, welcome to the Street Fighter club. :)
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May 13, 2009
All of Derricks reviews are great. Instead of focusing on graphics and levels like every other review he takes a more personal approach and makes a editorial out of it. I think he adds the scores ironically to give people what they want and show that even though he may not be overly positive about the game he still likes it. Most of his scores are pretty high
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May 20, 2009
Fun stuff. Keep contributing

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