Skullgirls raises questions about the overly sexualized depictions of women in video games

Twit
Monday, May 14, 2012
EDITOR'S NOTEfrom Rob Savillo

I don't think it's that uncommon for players to mentally separate how a game plays and feels from the themes it expresses through visual representation and narrative delivery.

In the case of Skullgirls, Marcel asks whether it's really fair to ignore what appears to be blatant sexism. Should we simply disregard such socially harmful prejudices just because we really like a game?

The argument of overly sexualized women in video games has never bothered me, but this phenomonen is an especially common thing in fighting games.
 
Soul Calibur? Let’s just recreate Superman and She-Hulk. Street Fighter? I always find something redeeming about the characters on some level. Dead or Alive? Well, that’s the whole point, of course.
 
But the argument finally hit me in a way that made me really rethink my position. Someone on tumbler reblogged this simple two-way exchange:
 
“It’s...pretty damn sexist. Like, seriously. Stop. I know it’s a good game, but no. Bad.” 
 
“No. You are wrong. That is all.” 
 
Skullgirls is special to me because it is a progression of the genre rather than just what a lot of fighting games are: a sequel. Or a sequel that merely builds upon its series but not the genre. Think of the first time you played Street Fighter II or when you first experienced super moves or tag team mechanics. Regardless of how objectively Skullgirls brings new ideas, it undoubtedly meshes them together into a strong, cohesive package (despite its own flaws). 
 
But if one thing will hold back this game, it’s the character designs. Skullgirls features obvious panty shots, and nearly everyone has a well-rounded chest that’d even make the women from Soul Calibur reel in shock. But despite Skullgirls’ choice in design, I don’t want people to just play this game because it’s good. I want people to respect it for what it’s trying to do and not what it’s trying to display. 
 
My god, is this how fans of Dead or Alive feel?
 
 
 
I just can’t defend these depictions of women because I personally find them about as subtle as Ivy Valentine in a string bikini brandishing a can of whipped cream. Every time I win against Parasoul, her things flop up and down upon defeat. I can’t bring myself to defend how the characters are portrayed, and yet, I want people to pick up this game because of how well it blends the six-button fighting scheme with the new era’s mechanics like chain attacks and aerial movement. 
 
Certainly, not every character is hypersexualized. Peacock is a younger girl while Painwheel is more of a frightening monster than a sex object. But seeing the argument made me think about the issue with more forethought then I ever have.
 
I won’t claim to have thought hard about the issue of the sexual image of women in games; neither will I claim to be entirely interested in the discussion. I’m also not saying I’d wish Skullgirls developer Reverge Labs would change how its characters look because I think that’s the image now, and they have to stick with it. Dead or Alive has never changed in its depiction of women, and it certainly looks like developer Team Ninja will embrace it well in the fifth iteration of the series, which I hate, by the way. Not because of the sexualization of their female characters but because of how much counters seem dependent in any fight. 
 
I can’t make a clear conclusion about how to fix the issue, but I do know one thing for certain about myself: I will make it clear that I do not want any of our female colleagues, friends, daughters, girlfriends, or wives to take any suggestions of body image from Skullgirls.
 
If you’re comfortable with the issue and how some of Skullgirls’ more prominent characters are more than a bit risqué in their choice of costume, then thank you for being responsible adults about this. Also, in light of the fighting-game community’s (FGC) more controversial eruption earlier this year, I’d hope that the male half of the demographic would not prod the issue like immature high school students. I don’t stand by Aris’s actions, and while he’s made it clear that the FGC really is intertwined with that sort of attitude, that doesn’t make it a good community if it embraces that.
 
I can’t realistically propose that we approach how we design female characters more tastefully. If I could, I would. But Dead or Alive 5 is clearly on its way, and early indications reveal that its women are still trying to fight as sexily as ever.
 
 
Still, after discussing the subject among my peers, I was surprised at the variety of viewpoints on the subject. I think of the issue as a problem, especially when viewed from the outside. I don't want outside media or young girls to see the hypersexualized women portrayed in video games and get the wrong idea. Mainstream press would have a field day, and teenage girls with malleable body images will think they should have hourglass waists and huge breasts. I'm certainly not alone in these worries, but I've found other justiable opinions.
 
Some counter that (at least for Skullgirls, specifically), hypersexualized women are designed in parody. It certainly isn't a far-fetched idea, as the characters' bodies are never specifically oogled. In fact, many previously sexualized examples like Dead or Alive are paper-thin in presentation. Hitomi from Dead or Alive has an ending that's just her cooking breakfast in tantalizing morning clothes.
 
But the women of Skullgirls have very specific aspirations when it comes to their goal of obtaining the Skullheart, a monkey's-paw-like relic that's at the center of the game's story. Despite their outward designs, the characters aren't actually objectified and are empowered by their unique backgrounds.
 
Even Street Fighter is just a bunch of racial caricatures with weak underlying reasons as to why the characters are fighting. Chun-Li is a cop and Sakura strives to emulate Ryu, but so what? At least we clearly know that Ms. Fortune from Skullgirls wants revenge for her dead family and pursues the Skullheart for that reason.
 
One person even admits that he sees no problem in just flaunting sexuality. Sex is attraction, and attractive figures usually ellict a positive response. Mainstream media is one thing, but if you invite several different friends to your apartment and introduce them to Skullgirls, the most common reaction will probably be that of laughter or surprise at the sight of a barely dressed cat burgalar who is also barely attached to her body parts, not some expression of disgust followed by a staunch refusal to play something that appears to be blatantly sexist.
 
But is it wrong for me to say this? Is it wrong for a game to be judged solely on the merits of its gameplay? To ignore the issue of how characters are designed in sexually suggestive ways?
 
I know I’m not the only person who vehemently defends Skullgirls’ honor as a great fighting game that brings a breath of fresh air into a genre that once experienced a collapse due to oversaturation. And I’ll continue to do so whether or not people respect that I’m defending a game featuring a character with double D’s in a tube dress that’s too short.
 
I believe in Skullgirls and what it represents at its core and not its chest: A fighting game that strives to bring a competitive and entertaining experience to both casual fans and hardcore tournament fighters -- hopefully while grasping for that ever distant goal of balance.
 
So enjoy it. Just don’t enjoy it.
 

I originally blogged this at the Destructoid cblogs. I've added some additional paragraphs after points brought up in the comments rocked my worldview.
 
Problem? Report this post
MARCEL HOANG'S SPONSOR
Comments (28)
Bmob
May 11, 2012

I think there is some merit in the caricature argument. Magna Carta's art style, for example, could be considered 'oversexualised', but it's hardly an over sexualsied game. That's just how the artist draws his characters.

Default_picture
May 12, 2012

It's a double standard. Women cry "sexist!" at female video game characters with radical, unrealistic proportions, but they conveniently ignore the half-dressed male characters with humongous muscles.

Robsavillo
May 14, 2012

Except that it's not. The vast majority of the representation of women in video games fits this single image. But depcitions of men enjoy a wide variety of representation. That's the difference, and that's why this is (ultimately) harmful. It's stereotyping women into a single body type.

Default_picture
May 14, 2012

I havent found that to be true in my experience playing games.  I think the body types for men and women are relitively equally unrealistic.

Default_picture
May 14, 2012

Muscle-bound, half-dressed male characters are also power fantasties for men as much, if not more, than they are sexual fantasies for women.

Default_picture
May 14, 2012

It's a general problem with low-brow / majority entertainment.  Base stereotypes appeal to the lowest common denominator.  I'm not saying it doesn't have a right to exist, but it is undoubtedly sexist.  The argument does go for males as well.  Male characters aren't well rounded... they are either gruff cowboy-like marines, insanely muscular charicatures, or suave stubble faced "Drake" like adventurers.

In supporting and enjoying such entertainment you simply have to be honest with yourself.  You are enjoying the propogation of stereotypes.  It doesn't make you evil, but you must be aware of it.  It wouldn't be so much of an issue if a greater balance of products existed.  However, that's one of the negatives of free-market entertainment... the base and the vile will always have an edge so long as the culture accepts it.

Default_picture
May 14, 2012

I talked about this with another dude in our podcast (shameless plug: http://tfgtg.blogspot.ca/2012/04/tfgtg-episode-10-skullgirls-and-sirlin.html ), and I'll repeat the general sentiment of what I said about Skullgirls' supposed sexism here.

Clothes, proportions, etc. aren't sexist. Skullgirls isn't sexist. This isn't "oh I love a game so I'm blind to its faults" talking; I don't do that, not even to my favorite games. Any thoughtful scrutiny of this game's deco art style and the consistent representation of women within said style reveals a consistent and very stylized, unrealistic aesthetic. "Unrealistic" is not being used as an insult here, merely a factual descriptor.

In other words, the Skullgirls world features almost comically voluptuous women in a fantasy environment where this is the norm. That's not sexism.

Princess Peach is sexist. Her conservative attire doesn't change that she's merely a tool for male characters' motivations. She's girly and bakes cakes and needs to be rescued that's the entire purpose for her continued existence.

Mai from Fatal Fury/King of Fighters is sexist. Her entire point is to push units. Her backstory is virtually nonexistant; what little she has involves either impressing a man or girl power. Cammy from Street Fighter is a close second here.

Samus from Other M is sexist. That game forces her to conform to a Japanese stereotype about how women should ideally act. It's disgusting.

None of Skullgirls' characters are some backwards stereotype of femininity nor crafted solely to pad sales figures due to physical allure. Not one. Hell, one story even involves this idea in-universe; Cerebella uses her wiles in her performance, but it's for her own agenda, not to attract lonely dudes looking for cartoon porn.

There's sexism is video games. Skullgirls is not a prime example of it. At all.

Default_picture
May 14, 2012

Do I smell a rebuttal piece? :) Sounds like you'd have a lot to say.

Default_picture
May 14, 2012

I'd only be re-stating what others have already said, including Alex Ahad's own defense of Skullgirls' lack of sexism. (For anyone who doesn't know, Alex is the creator of the IP and artist/storywriter).

But I'll link to an article that discusses Reverge's defense of the game:

http://www.eurogamer.net/articles/2011-12-07-skullgirls-sexism-complaints-are-misplaced-and-shallow-chivalry

5211_100857553261324_100000112393199_12455_5449490_n
May 14, 2012

I think one of the biggest reasons I enjoy videogames is that I see it as a game.  Escapism.  I do NOT want to sit around thinking "Since her boobs are this big, is this painting an unfair picture on real women everywhere?" because I'm under the impression that it's a collection of pixels.  Does it speak to me?  Sure.  Is anything these pixels depict victimizing anyone?  Absolutely not.  They're not real.  They were made by real PEOPLE, but they are not real.

If, at ANY point, the game speaks to me in such a manner that I AM actually offended (which has not happened thus far) I will simply chose to not play the game.  So far, games haven't changed me in any way, shape or form.  They haven't made me look at women any more or less objectively than I'm not playing them.  

I am, and always have been under the impression, that if you are LOOKING to be offended by something, you will always find something to take offense to.  This holds especially true to people who, in fact, do not play video games, it seems.

I play videogames.  I'm mature enough to understand that what I am being presented with is, in fact, not real.  Therefore, the game never crosses the line of interacting directly with my reality (Unless Diablo 3 just got released and I have to work at 5 in the morning).  It is difficult for me to understand how someone could look at something as innocuous as a digital panty shot and huff and puff and throw words like sexism and opression around, I guess because I'm older than four years old?  That just seems like the height of immaturity to me, being unable to distinguish the difference between women in a videogame and women in real life, MAYBE because they are, in fact, viewing women as objects in both.

Twit
May 14, 2012

That a good point Bryan. Your comment did make me think of something though. I didn't think anyone would cosplay Skullgirls, but of course, cosplayers will make costumes for anything. I agree with you that people in this modern world can usually discern between reality and fiction.

But what's your reaction when someone real dresses up as Cerebella or Parasoul at a convention. Certainly it's still an atmosphere of fun with fiction but what are your thoughts on that?

5211_100857553261324_100000112393199_12455_5449490_n
May 14, 2012

It's idolatry, and I don't see anything wrong with it, as clearly the person PROBABLY doesn't run around like that every day (Unless it's a profession, mind you!) and it's generally viewed as abnormal, don't you think?  Most (mature) people don't look at a Tifa cosplayer and mentally assert "Yeah, look at that tight white shirt, that chick's a total slut f'real." and CERTAINLY the overweight male Tifa cosplayers don't run into the same problem.

I think that, until videogames permeate society so completely, so wholly that Cosplay IS literally something that everyone does on their free time, and they run around the streets making grunting noises as they do in the games and have de-evolved into characters so completely oblivious to the world around them that the line between the two literally CANNOT be drawn anymore, this is a conversation that doesn't really need to happen, and as that will probably never occur, I feel safe in assuming it won't.

The people that comment "HEY BABY, I WANT YOU IN THE BACKSEAT OF SOMETHING UNCOMFORTABLE" on Facebook pictures of Cosplayers ARE NOT SEXIST.  They are ASSHOLES.

There's another line.

59208264_l
May 14, 2012

"I don't see it as sexist, therefore it can't be" -- Male On Internet

Nice conversation starter Marcel and nice work Rob!

I'm gonna try and help out here by saying people like myself and Suriel Vazquez [among others] have spoken at great length about Skullgirls and why people in the FGC -- and people outside of the FGC, have issues with the game. [ref: http://www.1up.com/do/blogEntry?bId=9090034 ref 2: http://mygenforsale.blogspot.com/search?updated-min=2011-01-01T00:00:00-08:00&updated-max=2012-01-01T00:00:00-08:00&max-results=50 ]

Here's why Suriel's piece is so important:

"I totally understand that my style is not for everyone. The art style is more of a cartoon exaggeration, both in proportions and poses, with several inspirations mixed in. I would be pretty content if Skullgirls was a small project and had a niche following. If you enjoy the style of this game, I can never thank you enough for your support and welcome you to our world with open arms. If you have too much of a problem with Skullgirls, then this game isn't for you. To each their own. I'm ok with that notion, and would generally prefer to stay out of public discussions."

Something just happened there. A writer who was genuinely concerned about a game we [FGC and all other gamers alike] "could" have been interested in only for the very developer to be dismissive and literally go into hiding about questions that could push the discussion further.

This has existed since the days of Street Fighter, even if Marcel Hoang sees that series in a much fonder light. We've [us dudes, men, bro-hams] have always widdled down these characters to their caricatures, sex and stereotypes. Look no further than T-Hawk and Dhalsim.

But we can do better and some games, heck...even Skullgirls has Peacock, have actually done better. King of Fighters has recently made news, and had always been a focal point of sexualized characters and sexist imagery [which are two seperate discussions by the way]. This one game has muscle bound men, a "be-jugged" Mai, but on the other end we see a Vice, King and Mature. Women, who are attractive, but aren't showing [superficially and traditionally] why they are attractive.

 

I say this as someone who has documented the FGC in Ohio for almost 10 years. I've played in tournaments and I've written about this and other subjects in the gaming realm. It helps to have a better, stronger, more poignant opinion ... if you aren't just visiting.

I've was around to see the Kotaku's, Destructoid's and [insert random blog site here] rip the FGC a new one after Aris' outburst and to see the community split between people who supported his words and those that didn't. People within the community know that what he did was wrong, and we don't appreciate people outside of the community painting us all as basement-dwelling misogynist -- though some of us are. I've never been more proud to be a part of this writing community IN ADDITION TO the fighting game community. Some of the best people I've ever met.

So as I said earlier, I'm just trying to help. I sent your piece to Mike Z. Hoping he'll respond or someone from Autumn/Reverge will respond. The best/worst thing about Skullgirls, is that it was made by someone from the fighting game community, so it stings a little more to see these guys be so dismissive.

But I think we are getting better.

Twit
May 14, 2012

This comment, I like. As someone who considers himself apart of the FGC, I want the scene to look at this game and like how it was made by people who get them. But the majority of them won't because they have the attitude as describe in your first reference.

My thoughts arose out of the FGC's acceptance and into the general sphere of argument for sexualization in video game, but I want to take it back down a notch. I hope the people playing Marvel, SFIV, and KOF take notice of how well thought out this game is and come to terms with how it's presented.

Thank you for sharing those references.

Default_picture
May 14, 2012

I'm of two minds on this subject. I think the portrayal of the female anatomy in games like Dead or Alive and Mortal Kombat (2011) is ludicrous and it degrades the medium. On the other hand, I'm a hot-blooded male who enjoys the female body, and I have no problem with its tasteful portrayal in games like Heavy Rain.

In fact, gaming's refusal to embrace a mature presentation of sexuality (for the most part) is yet another factor keeping it in the cultural stone age.

59208264_l
May 14, 2012

Heavy Rain was a "tasteful portrayal?"

Default_picture
May 14, 2012

Madison Paige doesn't conform to recognized gender stereotypes. Her getting naked (or using her sexuality) doesn't in and of itself make the game sexist.

59208264_l
May 14, 2012

Woman caught in her bra & panties with a supposed intruder in her apartment.

Woman forced to strip in order to "play ball" with criminal type.

Woman invited to an old man's strange home and a torture/rape scenario is played out.

Now I'm not saying Heavy Rain is a sexist game. But saying that Madison page doesn't conform to recognized gender stereotypes and/or is a tasteful portrayal of women in media [especially cinema]. Gonna have to call bull on that one homie.

[And this is coming from someone who really likes what Heavy Rain was "trying" to do.]

Default_picture
May 14, 2012

In both of those situations, Madison feels vulnerable, and you're meant to experience her emotions vicariously. I think the game does a fantastic job at conveying such feelings.

The fact that Madison finds herself in compromising situations does not make her portrayal distateful and/or sexist. A degenerate like Paco Mendez would naturally seek to victimize women...same with the insane doctor.

Moreover, Madison isn't forced to strip (at least not very far). The game actually rewards you with a trophy for leaving most of your clothes on. And Madison isn't "invited" to an old man's home. She goes there seeking illicit medication. And the old man intended to perform medical experiments on her, not rape her. Though, again, I'm not sure how the accurate portrayal of a sociopathic mindset (i.e. one that might perform rape and/or murder) is a mark against the game.

If anything about Madison seemed gratutitous -- say her chest was larger than her head or she wore impractical, skimpy clothing -- I might concede the point. But she just seems like a plucky journalist who injects herself into dangerous situations and, therefore, finds herself in danger.

59208264_l
May 14, 2012

...it also seems like her character is in situations incredibly common an typical for women in media. I find that superficially, you have a point, her tits aren't the size of melons. So, umm, that's good, I guess.

But we know what these scenarios are implying, especially with the "mad doctor." It's easier for a wider audience to feel sympathy for Madison because she is a woman [whom we are want to feel her emotions vicariously] because we've seen this scenario "x" amount of times before.

The fact that she isn't a hyper-sexualized figure is one thing, but to act like the game doesn't have some nested issues with gender and sexism is another.

Default_picture
May 14, 2012
I am all for fantasy....fantasy characters, world, storyline etc. Do they typically burst forth with unrealistic but attractive characters that exude sexuality...yes, but not all. Both male and female characters are done this way...as making a Harlequin Romance novel depicts some overly attractive damsels in distress with roguish charisma of bulky males on their covers...it creates a world, sets the imagination. My issue, which is really why I don't play JRPGs or too many games from the region is the adherence of focus on strict Manga styled renderings..which are more often than not, rendering androgynous, metrosexual characters which all have the same hairstyles, with some giving a hint to a pedophilia nature (rendering characters in sexy attire but maintaining a kiddie quality). It is just unappealing, moreso than Sexist provoking imagery. But those crying sexism have no issue it seems with a child-like cartoony character decked out in outlandish, sexy attire.
5211_100857553261324_100000112393199_12455_5449490_n
May 14, 2012

Keep in mind, most jRPGs are created with the understanding that, prefectures aside, the age of consent in Japan is 13.  It's disturbing here, but accepted there.  13 year olds don't just suddenly jump into dinner dresses and high heels, and they tend to still look "kiddie" because, well, they are.

Not implying I enjoy these things; quite the opposite.  I just understand why these things happen.

Default_picture
May 14, 2012
Which is why I stated it is unappealing to me. But even in that knowledge those crying Sexism...are not in Japan. They are Westernized, and find offense to overly sexual renderings of a stereotypical nature of rendering women...but have no issue with imbued pedophilic renderings, just like many have no issue with the Kiddie Beauty Pagents. If that's your or their thing...so be it, but will always be a part of why many in the Western World are not fond of JRPGs or games styled thereof.
5211_100857553261324_100000112393199_12455_5449490_n
May 14, 2012

See, I thought it was just the flamboyant multicolored hair.  Thanks for that.

Default_picture
May 14, 2012
LoL...that actually is a non issue to me, though having basically the same type of hairstyles is annoying.
Ironmaus
May 14, 2012

 

"I can’t realistically propose that we approach how we design female characters more tastefully. If I could, I would. But Dead or Alive 5 is clearly on its way, and early indications reveal that its women are still trying to fight as sexily as ever."

I will realistically propose this. We should approach how we design female characters more tastefully, thoughtfully, respectfully, and all the other ullys. It will benefit the medium by reducing its reinforcement of a culture of objectification, and it will benefit the gaming community by creating games that can be appreciated for their mechanics without the distraction of sexualized elements.

I firmly believe that a game like Skullgirls, with similar gameplay innovations and an identifiable cartoon aesthetic, but without the sex-centered female charicatures, could be just as successful, possibly moreso.

"I don't want outside media or young girls to see the hypersexualized women portrayed in video games and get the wrong idea."

What do you see as "the wrong idea"? When people see hypersexualized portrayals of women in videogames, they are seeing the results of a system that actively endorses the hypersexualization of women. That's not the wrong idea; it's wholly accurate.

"Some counter that (at least for Skullgirls, specifically), hypersexualized women are designed in parody. It certainly isn't a far-fetched idea, as the characters' bodies are never specifically oogled. ... But the women of Skullgirls have very specific aspirations when it comes to their goal of obtaining the Skullheart, a monkey's-paw-like relic that's at the center of the game's story. Despite their outward designs, the characters aren't actually objectified and are empowered by their unique backgrounds."

Ms. Fortune's underboob isn't parody. Ms. Fortune is an undead catgirl thief. There's not a history of thief portrayals being spoofed by her cleavage. There's no satire of catgirls in her clothing. In fact, in a commentary by the designers, she's described as "a normal catgirl character, except a zombie catgirl." No parody implied, just a design that falls in line with the expected catgirl appearance. She IS an undead Felicia, not a parody of one.

Commentary: http://www.youtube.com/watch?v=OLQW19UDR9g&t=3m05s

Parasoul's biography is about defending her family honor and doesn't mention anything about her sexuality or her nearly non-existent skirt. It's not that short because of anything in her unique background, and her move set doesn't show off her underwear because of a logical depiction of women's underwear during a street brawl. Her skirt is short because the art direction of the game favors sexualized women.

"Even Street Fighter is just a bunch of racial caricatures with weak underlying reasons as to why the characters are fighting. Chun-Li is a cop and Sakura strives to emulate Ryu, but so what?"

I'm not sure why you brought this up. Are you saying that Skull Girls should be given a pass for its sexism because at least it isn't racist like Street Fighter? If so, that isn't really relevant to the question of sexism. Are you saying that we shouldn't care that Street Fighter is hella racist? If so, that's an impressively ballsy standpoint that probably deserves its own article.

"But is it wrong for me to say this? Is it wrong for a game to be judged solely on the merits of its gameplay? To ignore the issue of how characters are designed in sexually suggestive ways?"

It's not wrong for you to enjoy Skull Girls, but it would be somewhat irresponsible to pretend that nothing is wrong with its depiction of women. If you're conflicted about liking it, just acknowledge what's good and reject what's not. If you're conflicted about showing it to other people, be upfront about it: "Here's a game that dramatically advances the mechanics of the fighting game genre. Admittedly, it has overly sexualized depictions of women, so you may have to put up with that to enjoy it."

We sometimes feel the need to be defensive when people attack gaming in general or call out specific games for their regrettable elements. But we don't need to be apologists; we can be honest. We can say, "I like most of this. I think there's more good here than bad. I can admit to what's wrong without accepting a condemnation of the whole." Skullgirls is a good game at its core; it just has an embarrassingly sexist wrapper. If we can say that, then one day, we'll get a fighting game that advances the genre inside and out.

37893_1338936035999_1309080061_30825631_6290042_n
May 15, 2012

Interesting observation: Anyone notice how there hasn't been a single female viewpoint/comment in this entire thread?

I think it's a little weird to be discussing how opressed and objectified women are at such length, without a woman's perspective.

You must log in to post a comment. Please register if you do not have an account yet.