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Street Fighter IV: Chronicles of a Beginner Part II
Stoylogosmall
Wednesday, June 09, 2010
ARTICLE TOOLS

This is part two in a beginner's expedition to be somewhat of a master at Street Fighter IV. I haven't really been dedicated to a Street Fighter game since SFII, so these are my chronicles on being a somewhat competent fighting game gamer (if that's an appropriate title to use here). 

So anyway, I decided to go with Juri (see pic to your right...you know you want her as your girlfriend). 

I've tried a few of the fighters, and I was most comfortable with her. I like her too cause she's somewhat of a bad ass, not like DeeJay or Rufus. Or El Fuerte for that matter.

I guess ethnic stereotyping can be fun!!

Anyway, her special movies are easy to do, and her attacks are pretty strong, not to mention her super and ultra combos are easy to execute. The unfortunate bad side about Juri is that she's weak defensively. Especially against Zangief. 

Let me tell you how much I hate Zangief. When you take one of the strongest attacking characters in the game, and pit them against one of the weakest defensive characters in the game, it makes for 200+ rounds of frustrating agony and table kicking mayhem. I'm surprised my controller is still in tact. Nonetheless I beat him eventually, much to my relief each time. 

I got to Medium eventually and I feel pretty comfortable there. Not too hard, not to easy either. I don't want to push it too hard, else I may swear off it again just like I did with SFIV. I'm having fun winning, and I'm being challenged so it's not like it's a cake walk. Once I progressed to hard, the challenges ramped up significantly. I dabble with that level every now and then, if I feel like being humiliated. 

The trials are hard as shit, not to mention the combos. With the Street Fighter IV series of games, you can execute a great many of combos (if you can memorize them all), however they are extraordinarily difficult to execute. Each button press has to be EXACT, and if you are .001 second off, the combo is screwed. I's frustrating when you're in the trial mode and you're hitting the buttons in the exact sequential order, but it doesn't register as a fully completed combo. I think more time should have been dedicated to granting a little more leeway with that. I know, I know it's supposed to be a challenge, but let's not make it borderline impossible. 

That brings me to my next question: Is the 6-button gamepad worth it? That's a call out to all the expert Street Fighterseseses (sp??? ) out there, I need your opinion if it makes everything easier. 

The trials I go to every now and then to brush up on some of the easier combos, and I hit up online every now and then for quick battles. It's surprisingly smooth and has very quick connection results, so I'm not waiting 5 minutes to connect and play simply 3 rounds (if it gets that far with me) with another fighter. The lobbies are a nice touch, it brings back that old arcade feel where you're playing amongst five players, and you're watching the fights, and waiting for your turn. A genius idea, but sometimes it takes too long, I'd rather just get into quick fights. Lobbies would be great if your friends were involved (sadly, I BARELY have any friends on PS3...anyone wanna be my friend?). 

So I'm experiencing Super Street Fighter IV to its fullest now (almost), and I must say that I'm still getting my ass kicked, especially online. Some of these guys are real good, and they know their characters real well. Me, not so much yet. But each expedition begins with one foot in front of the other. I can't jump online and expect to own the courts. 

What makes the Street Fighter series so great, I think, is that as frustratingly difficult it is, both in playing the Computer (CPU) and another player, there is a sense of humility to it. One fight can go extremely well for you, and the next, your face is ripped off and used to wax a car with. It can give you an immense sense of accomplishment and pride, and also destroy everything that makes you human on the inside. 

What other game out there can really do that, and still get you to pick up the controller, or joystick, and keep playing and playing? 

I'll be honest, over the past couple weeks I've barely picked it up. Alan Wake, Alpha Protocol, and Red Dead have kept me occupied. But each time I'm still retaining my skill. 

Next in Part III: will he choose another character to play with? Will he graduate to ass-kickery status and turn on the headset just to say "F%#$ yo' couch n#$%&!"? 

Stay tuned!

 
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Comments (7)
Img_20100902_162803
June 09, 2010 11:19
I play on the ps3. Add me dasupremeone I suggest on buying a arcade joystick to embark on your journey, right now you are fighting jedis with a blaster.
59583_467229896345_615671345_7027350_950079_n
June 09, 2010 11:41

Yeah, get a stick. Skip the fightpad. Your execution will improve tremendously once you find a comfortable grip and get used to it. It's like starting the game over, but you'll advance much quicker.

The locals have me starting over with Balrog to get a feel for the game. I'd suggest him. Strong normals, lots of HP, and simple special moves and links. Really easy ultra setup, too.

Twit
June 09, 2010 11:56

Fighting the CPU is for applying what you know about your character in practice. Players are live fire.

CPU just have god-like reactions to everything you do. Players online are capable of making mistakes at least, and maybe most importantly, playing differently. Players change gears quickly when one of the fighters is down to critical health. They can suddenly turtle up for safety or rush you in a last ditch effort.

So don't worry so much about not even being able to beat medium. Just worry about pulling off things consistently against the cpu at a given level and try applying it online. Of course mind games are hard to practice on a computer...

No-photo
June 09, 2010 16:46

Go with the stick, but keep in mind they are extremely expensive.

Dscn0568_-_copy
June 09, 2010 18:51

As a former fightpad user I will say using it is a lot more comfortable than using the regular control pad. Having the 6 face buttons is also helpful in trails, though a lot of that is just getting the timing done through practice, practice, practice.  I perfer the d-pad as well.  

The biggest problem I had with the Fightpad is sturdiness. For a long time I had to turn off one of the shoulder buttons because it broke and kept repeating the same attack long after I pressed it. Then a month ago the dpad stopped registering right input properly, which made the whole controller worthless. That was a year after I bought it, and I have SNES controllers that still work fine.  My friend also had one that broke, then got another that works perfectly to this day.  I'd say get a stick as well but with the price you'd really want to want it.  Of course, there are normal pad players who make it far in tournaments like Inthul and Wolfkrone, who uses one of the highest-execution characters in the game in C. Viper, so don't feel like you MUST buy a stick.  

As for Juri... I don't know what to make of her yet. If you stick with her you'll figure out that she's the opposite of what you say: Juri has great normal attacks and keepaway moves, but her dive kick and pinwheel kick are too unsafe to throw out for no reason. She'll have offensive potential once people figure out her stored fireball combos and first Ultra, but save that until after you learn the basics. As for Vs. Zangief you have to do what you do what everyone else does - stay away, chip away with fireballs and pokes, and don't take stupid risks. Always have a fireball stored.  Be paitent.       

Sorry for the long post

Stoylogosmall
June 10, 2010 08:07

Great comments! I guess I'll look for a fightpad somewhere...craigslist maybe. 

@Michael: I'll try Balrog, I heard he's one of the simpler characters to use. 

@Chris: What I'm realizing is her dive kick is deadly if executed, but HARD to execute because it's easily blocked and leaves you vulnerable when you land. Same with her pinwheel attack too. And I JUST learned the stored fireball move. Very useful. 

Img_20100902_162803
June 10, 2010 09:24
Not sure on your price range, but I recommend the madcatz fightsticks.
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