The bad sequel: How the Civilization series and I grew apart

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Wednesday, January 12, 2011
EDITOR'S NOTEfrom Rob Savillo

Michael Soracoe, aka "Sullla," is a well-known member of Civilization communities CivFanatics and The Realms Beyond who's also worked with Firaxis during development of Civilization 4. He observes how online communities band around bad sequels to popular franchises through his own disillusionment with Civilization 5.

I witnessed a nearly identical turn of events surrounding UFO: Extraterrestrials, a turn-based strategy game that many of us hoped would be a worthy spiritual successor to the classic X-Com: UFO Defense.

Has a bad sequel ever broken your gaming heart?

You will often hear players talk about how such a title has "potential," and certainly hopeful gamers have used the word often with respect to Civ 5. An interesting word, potential. In my experience, when an online community starts to bandy around the word "potential,” it's a sure sign that the game has proven to be disappointing or underwhelming.

SporeSure, Civ 5 has tons of "potential" to become something great. But so did Civilization 4: ColonizationSporeEmpire: Total WarSimCity SocietiesMaster of Orion 3, and all of the other mediocre strategy games that crushed everyone's hopes.

The timeline of a bad sequel always seems to follow the same pattern. The buildup to the game's release is full of excitement and anticipation, and rises to a fever pitch on launch day. The game comes out, and the fanbase is euphoric! For a few days, anyway. Then the stories start creeping out. Too many bugs detract from running the game. The second play session isn't nearly as interesting as the first, and the third is just plain boring. Influential, long-time community members start posting that the game lacks depth and isn't as good as past entries in the series. These claims are hotly debated, and forums turn into polarized camps of "haters" and "fanboys."

After a month passes and the initial excitement begins to wear off, more and more of the fanbase begins to lose interest. Some of those who initially defended the game begin to join the critics. A mantra begins among the faithful: "Wait for the patch!" Patching will surely solve these issues and salvage the game. The wait becomes interminable, and more fans drift away to other games. Then the developer finally delivers -- hallelujah! Only...the patch makes marginal improvements, and nearly everything remains the same. More fans drift away, and the waiting for the next cycle begins. Repeat and rinse until the patching/expansion cycle comes to a close.

Master of Orion 3I could have been describing Civ 5's history over the past three months there. Or I could have been describing the process I watched with Master of Orion 3's release in 2003 or any of a hundred different games that fall under the heading of the bad sequel.

These things are cyclical, though; the community always goes through the same relationship with bad games -- never deviating much from this process. I've seen it at least a dozen times over the years, and Civ 5 currently is firmly entrenched within this same cycle.

As I write this, word has just come out that Jon Shafer, lead designer of Civ 5, is leaving Firaxis to go work with Stardock on Elemental. There are no details on his departure, and it's most likely a perfectly normal part of the business process. At the same time, Civ 5 will now have to go forward without its lead designer in charge of the patching process, which would seem to indicate that further changes and improvements will be minimal. Civ 5 will remain a game of great "potential,” which (by definition) means that it will never actually be very good.

I have taken little pleasure in watching Civ 5 crash and burn. The bad sequel is never a fun process. For a full decade now (from 2001 to 2010) the Civilization games were where I made my home in the online gaming world. I had fantastic memories, I met innumerable friends, and I came about as close to the pinnacle as a fan of the series could reach: working on-site with the developers of Civilization 4 during the summer of 2005.

Final Fantasy 7But it seems as though the series and I are simply moving in different directions now. My view for what the games should entail and Firaxis's vision no longer appear to be compatible. I've experienced this before: In the span of just over five years from 1992 to 1997, Squaresoft produced a litany of some of the greatest role-playing games, which I played to death at the time: Final Fantasy 4Secret of ManaFinal Fantasy 5Seiken Densetsu 3 (Japan-only sequel to Secret of Mana), Final Fantasy 6, Chrono TriggerSuper Mario RPG, and Final Fantasy 7. I'm honestly not sure how one relatively small developer could turn out so many amazing games in such a short span.

But Square's ideas of fun-game development diverged from mine over time. They embraced the high-budget, CGI-cinematic RPG -- a style that I detest -- and began producing games that I hated: Final Fantasy 10Kingdom Hearts 2Final Fantasy 13, etc. Square's games were virtually all I bought in the 1990s; I haven't bought one in over five years now. It is sad, but we simply moved in different directions and grew apart over the years, like grade-school friends who fall out of touch. The same thing is happening with the Civilization series, and it's a bittersweet moment. I'll miss those games, but it's time to move on.

If there's a lesson here, it's to recognize when you're trapped within the cycle of the bad sequel and move on as quickly as possible. Life is short. Don't waste your time hoping that a magical patch will fix a broken game. Thousands of other, better games you could be playing are out there. The world of gaming is a deep sea, and there are always more fish waiting to be caught....

 
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Comments (6)
Blog
January 12, 2011

I still haven't gotten around to Civ V, but what you just described sounds a lot like my experience with KotOR2 and now Fallout: New Vegas. I wound up taking my copy of New Vegas back because, as you said, there are too many good games out there for me to rest my hopes on a game with potential. Thankfully my wife is far more forgiving of me than I am of my games, but it is what it is.

Me04
January 12, 2011

The fan reaction to Metal Gear Solid 4 was fairly similar to how you described the reaction to Civilization V. I can sympathise.

"Oh, wait for the trophy patch. Then you'll want to play it again."
"Maybe they'll add the cut sewer section later on (in the Integral version), making the game feel more complete."
"Who cares about the story? Kojima will just fix the shittiness with a retcon in MGS5."
"Maybe they can fix how bad it is with nanomachines."

I spent about a year getting mad about MGS4. Having run a fansite devoted to the series up until it was announced, I was emotionally invested in it. And after Portable Ops I wasn't expecting much, but I didn't expect Kojima Productions to deliver such a monumental turd. It came at a really bad moment too, just as the community were starting to show divisions over the new MGS3 gameplay vs. the old style of MGS and MGS2. Kojima promised to bridge the gap, but he created a gulf.

MGS4's boring gameplay and dreadful story put me off the series entirely. Peace Walker was a step in the right direction, but that's only because my expectations were so low that I wasn't excited for it. I didn't follow it closely, and since MGS4 has pretty much ruined the series for me, the magic of playing a new MGS game wasn't there.

Comic061111
January 12, 2011

 

Excuse me if I'm wrong, but isn't this the series that has a ton of people who still claim that Civilization II is the best in the series and stick to that? 

And they're entitled to?

Because to me, in a game like Civilization, which does not present a story, or any real predefined challenges, the only way to make a sequel is the make one that is different from the previous one.  Otherwise you may as well have just kept adding expansions to last one.

Jamespic4
January 12, 2011

This is such an interesting article. I've read it twice!

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January 13, 2011

Sadly, this is all too common. And not just with standalone games either. This describes MMO launches almost to a T... and launches of MMO expansions as well.  Really, this fits for almost any sort of  media.  I've even felt this way about releases of books in a series in many cases. The definitive lesson here though is as Mr. Soracoe states: you're better off recognizing the pattern early, and making a decision at that point, because simply put - if it's not fun for *you*, stop wasting your time. Play something else in the interim and check up on it again at some later date.

On n additional note, Dewan brought up the point of non-story based games needing to be different from their predecessors. While this is a good point, and I think one worthy of dicussion on its own, I would argue that Mr. Soracoe's point is that this game in question is not just different, but also broken. This is another common pitfall of developers. I would think that, given our (read: gamers) propensity to gobble up sequels or expansions for the games we love, that developers would be better suited - not only from a business standpoint - to produce "same and updated" versus "different and broken."  One need only think about their favorite games of years past and how much we'd all love this title or that franchise to be re-released with modern graphics/engines/OS support to prove that point.

Shoe_headshot_-_square
January 15, 2011

Great article. I've felt the same way about a lot of the games you've mentioned (Master of Orion 3...oh god).

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