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The Defense: Hating Modern Warfare 2
Sunday, September 05, 2010
ARTICLE TOOLS

My name is Drew Regensburger, and I hated Modern Warfare 2.

Yes, I know.  It was the biggest title launch of 2009.  The game moved around 7 million units on its first day, with sources reporting 4.4 million in the States alone.

1Up’s David Ellis called it “the most ‘hardcore’ mainstream shooter ever.”  Destructoid’s Jim Sterling – usually a reliable bastion of critical extremism – called the game’s campaign “something that has to be played” (emphasis in original). 

Reviewers everywhere, from IGN to Eurogamer, from GiantBomb to Gamestop, all hailed the game as the king of the modern shooter.  Fans agreed.

This guy likes fish tacos. And Modern Warfare 2.

It seems that everyone, everywhere, agreed.  And yet, when I picked up Modern Warfare 2 months after the fact, I found myself slowly progressing through a game that I started to dislike, and ended up really just hating.

I don’t want to make myself out to be a person who has the greatest tastes in the world.  I’ll admit that I own albums by Nickelback (the greatest band in the world, as everyone knows).  I enjoy latter-day Smashing Pumpkins (their output now is so much better than anything on Siamese Dream), and I’m catching up on 24, though some of the acting makes me want to run away, and fast.

The greatest band ever? Damn straight.

These are not things a person of discerning taste enjoys.

So if I’ll take the mediocre in my other entertainment, why doesn’t Modern Warfare 2 work for me?

Part of it has to do with the plot of the single-player campaign.  When I’m watching a movie or reading a book, no matter how outlandish the story is, I try to just go with it.  I analyze plot and technique and blah blah blah afterwards.  When I’m in the moment, I try to enjoy what I’m experiencing for the moment.

Yet here comes Modern Warfare 2 and just completely obliterates that way of thinking.

I spent half of my playthrough laughing at the ineptitude of the story they were writing; the other half of the game was spent scoffing at the ridiculous nature of the story that I was being fed.

I don’t expect Hemingway from the talented group at IW.  I don’t expect Steinbeck, or even King.  But I do expect plausible storytelling, and let’s face it: even Michael Bay can do that.

Those aren't ideas... they're special effects.

The game is immensely satisfying on a moment-by-moment basis.  Infinity Ward knows how to create moments.  They can’t very well create tension.  Yet for memorable moments, Modern Warfare 2 can’t be faulted.

Everything else, however, falls into generic shooter territory.  When the barest strand of plot links your story together, there’s a problem.  When it feels like your game is a really pretty version of Doom in a modern setting (sans demons), there’s a big problem.

Okay.  Maybe not.

Yes, yes, yes, in this game you lose your gun and have to run through the streets before sliding on your invisible ass and leaping for a waiting helicopter and its ladder which safely pulls you to safety.  Yes.  That happens and Doom didn’t do it and it’s nothing new, even though it’s a moment in a game full of moments.

And that’s not a bad thing, for a certain crowd.  Modern Warfare 2 offers solid action, even if we’ve seen it time and time again.  And the multiplayer is, as expected, excellent.  But it isn’t for me.

My time with the game has only proven what I’ve long suspected: for me, the first-person shooter is dead.

So yes. I hate Modern Warfare 2.  I find nothing compelling in it as I look back.  Somehow, though, I found it compelling albeit laughable as I fought my way through.

I suppose that’s worth something, after all.

 
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Comments (6)
Chas_profile
September 05, 2010 14:03

The campaign is just aweful. You make a good point that IW created some great moments, but I think they tried to hard to make so many that they ruined each other in the process by being mashed together within the terrible story. What's worse is that the campaign isn't fun to play at all. At least COD4 had that interesting sniper mission.

In the end, the campaign is just there for that 40 percent that doesn't play online so I guess they didn't care all that much.

No-photo
September 06, 2010 01:59

There are tons of people who dislike MW2 (myself included), but that's still a minority compared to the massive fanbase it draws in. I'm sure Halo could do just as well, if not better, if it was multiplatform and used the ridiculous amount of auto-aim COD does. Everyone needs to get over COD and prepare themselves for Reach in 8 days. I know that's all I'll need for the rest of this year.

September 06, 2010 02:39

@Chas - True enough about the sniper mission, though MW2 tried to mimic it at least two times in the campaign.

 

@Riley - Yeah, I agree about getting over CoD... but for some reason, I hadn't touched MW2 until about a week ago. Hence, what I wrote above.

Snapshot_20100211_14
September 06, 2010 09:48

Let's make this simple.

 

While the story is completely unrealistic, the levels and "moments" you talk about are fantastic and entertaining. You obviously don't seem to know this, but video games are actually supposed to be... *gasp*... fun. If the fact that you're not shooting bad guys for a legitimate reason bothers you, you really need to re-evaluate what you play video games for and why you waste your time doing so. Most game's "stories" are completely outlandish and impossible, yet that's part of the joy of video games. As long as it's fun, who cares what dialogue fills the gameplay voids.

 

The best part? I'm not a huge fan of MW2, but I can admit that it's fun on a moment-to-moment basis, and makes sure that the player is never bored. This should be first and foremost above any ridiculous story they could come up with anyways.

September 06, 2010 11:05

I'm pretty sure that I said that the moments are, to quote myself, "immensely satisfying on a moment-by-moment basis." That more or less says that I found the game pretty fun and thrilling as I played it.

 

It's not so much the story that bothers me, anyway; despite finding it pretty much laughable, it's the gameplay that didn't resonate with me. I found it generic and more or less solid. It was nothing exceptional. If I wanted "realistic" stories, I wouldn't play games. But then, "realistic" stories and "good" stories are not synonymous, and I never stated anything that even resembles that.

September 06, 2010 11:55

I can accept that a lot of people didn't like MW2, because not everyone likes everything.  This is why there is cauliflower and black licorice.  I, however, thoroughly enjoyed the summer-action-flick vibe MW2 was giving off.  The plot had gaps, sure, and the action was beyond over the top.  Every scene contained a very planned out choreography complete with a building action-movie musical score pumping up the suspense and telling me how to feel.

 

And that's why I went along for the ride and thoroughly enjoyed it in part and in whole.  Ironically, it was MW2's linear style that finally pushed me to get back to Fallout 3, the antitheses of that style of gaming.  I love both of these titles for those very different reasons.

 

Getting back to MW2, I thought its Special Ops stuff was a really special addition to the franchise.  Getting three stars on some of those maps took hours and hours of intense gameplay, and forced me to rely on teamwork with a fellow gaming buddy more than any game I have ever played.  For me, that alone made this title worth the price of admission.

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