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The Final Episode of Lost Will Invariably Be Better Than Lost: Via Domus

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Sunday, May 23, 2010

Editor's note: Youch! Travis tears the Lost game (and its developers) several new ones in hilarious ways. Read it before watching the finale tonight! -Shoe


I’m writing this on May 22, 2010, the day before the series finale of Lost -- one of television’s most popular shows ever. If you’re a fan, you’re probably at least a little concerned that this final episode might not answer all of your questions, include all your favorite characters, or feature Sawyer with his shirt off.

The collective fears of Lost fans around the world can be summed up in one word: disappointment. It’s my intent to assuage those fears by way of relativism; that is to say, it could be far worse -- you could be one of the unlucky few to have played Lost: Via Domus.

 

Before we go any further, bear in mind that the producers of Lost have confirmed via a podcast that the events of Lost: Via Domus are strictly non-canon. That’s right -- in the completely made-up Lost universe, Via Domus is still considered pretend. Also in the way of preamble, Ubisoft Montreal developed the game. I’d love to make fun of Ubisoft for their poor design choices -- I really would -- but I don’t feel right about it. You know how it’s considered crass to make fun of a mentally handicapped person? Having witnessed the shitty quality of their shovelware, I’m beginning to think the same rules should apply to Ubisoft.

babyz

Pictured: Party Babyz. Great effort, guys!

In the Lost game, you play as Elliott Maslow, a photographer with a shady past. You may not recognize the name; that’s because he’s never appeared in or been referenced to in any episode of of the show. Ubisoft, the company I referred to as being comparable to a mentally handicapped person in the previous paragraph, acquired the rights to Lost for a video game and decided to include the series’ main characters as little as possible.

Not only do you play as a nobody, but most of the game takes place in his flashbacks. That means the characters and relationships you see throughout have about as much bearing on Lost as an episode of Full House.

Take a look at the box art below. Notice anything? You’ve got 14 characters from the TV show and zero playable in-game characters. It almost looks like the powers-that-be at Ubisoft realized they’d produced a turd and tried to push their branding in order to compensate. Either that, or they took a bunch of promotional stills of the cast and hastily photoshopped them together at the last minute. I’m guessing it was the latter.

Not pictured: The main character, anyone related to the main character, a good game...

Via Domus is set sometime during the third season of the television series, so most of The Island’s mysteries are still fully intact. For instance, the Dharma Initiative is still creepy, we’ve never even heard of the Temple, and Locke is still plain, ol' Locke. Speaking of whom, apparently due to some crossed lines up in Montreal, a Native American dude voiced John Locke. Apart from the handful of main cast members who lent their voices to the game, the acting is universally bad with Locke being the worst. Observe.

This same dedication to quality and detail is applied to the rest of the game as well. I can’t really place Lost: Via Domus into a traditional video game genre. You control Elliott (the main character -- it bears repeating as he’s completely forgettable) from a third-person perspective, but he doesn't do any platforming, and you don’t get a gun until the last half hour of the game. In fact, if you follow a walkthrough, you can beat the game with all Achievements having fired no more than four shots. Four. I guess if I had to categorize it, I might call it a tropical hiking simulation.

I fully agree with the design choice of ditching any sort of head's-up display. The game literally gives you nothing to keep track of.

I’ve played a lot of video games, many of which were shitty, but this thing is an affront to fandom. Lost: Via Domus harkens back to a simpler time in gaming, back when every licensed game, usually from Acclaim, was guaranteed to suck. If this were 1992 I wouldn’t be writing this diatribe, but in the new Willennium (never forget) gamers have come to expect a little more -- even from licensed games.

Given infinite time, money, and resources, I think I could make an incredible Lost game. Given an exotic virus, three Discovery Zone tokens, and only the use of my left hand, I’d make Via Domus. I understand the development team was probably given very strict rules regarding the plot, a short timetable with which to produce the final product, and probably very little cash considering it was made in Montreal. But if they didn’t get Ebola during the development cycle, they’ve got a piss-poor excuse.

In summation, after you’ve watched Lost’s finale episode, you can rest assured that the most disappointing entry into the show’s mythology is still Via Domus. Even if it was just some kid’s snow globe the whole time.

snow globe

This reference is really just a litmus test to gauge the average age of Bitmob’s readers.


 Want more funny? Follow me on Twitter @Cojirro.

 
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Comments (13)
Default_picture
May 22, 2010

I was so excited when that damned game came out..only to rent it and return it an hour later. The Blockbuster clerk who told me it was an amazing game then got punched in the face. 

 

..Thank you for bringing back those memories Travis. 

Phantom
May 22, 2010

I adore Lost, so I seriously considered buying Via Domus. But after all the crappy reviews, I decided against it. Even the Man in Black couldn’t get me to buy it – and I hear he’s very persuasive.  

I think a Lost video game could be awesome in the right hands. A game overseen by the head writers could be a great complementary piece to the show. Maybe it could answer some of the questions that the finale inevitably won’t.

Lance_darnell
May 22, 2010

This has made me feel so much more excited for tomorrow, how could I be disappointed now! Thanks, Travis!

Jason_wilson
May 23, 2010

I hate Lost. I'm glad its run ends tonight. 

Phantom
May 23, 2010

Whoa, a little vehement, Jason? I hate American Idol, but I don't comment on American Idol-related stories and posts just to say how much I hate it.

Default_picture
May 23, 2010

The reference to "Discovery Zone tokens" just made my life. 

I reviewed the game earlier this week and gave it a 5.0.  Everything about it evens out to average, IMO.  even though it kind of sucks, exploring the Dharma stations is cool.

Also, I checked it out of the library so I didn't pay to play it.  That probably has a lot to do with my rosy view on the matter. :P

http://www.gamespot.com/xbox360/adventure/lost/player_review.html?id=721205&tag=all-about%3Breview1

Jamespic4
May 23, 2010

What if Lost takes place in the mind of an autistic kid in a St. Eligius recovery ward? Whoa.

I didn't play this, but I did read Bad Twin. Oh noncanonical Lost media, how  do I hate thee? Let me count the ways.

Jason_wilson
May 23, 2010

@Nick People are making far too much of Lost's finale. Regardless of how good it is or the strength of its cultural influence, it's just a TV show. Imagine how much better our society would be if people put half as much energy into reading, learning, and speaking up about the state of politics -- or even the oil spill in the gulf -- as they are about Lost. If we're going to make such a big deal about a TV show, couldn't it be a news or educational program? 

Default_picture
May 23, 2010

Via  Domus was a terrible game. If the highlights of the game are running , walking in a dark cave, hiding in some trees, more running, and shooting only 4 dudes then you should know you're making  a bad game.

@Jason Well excuse us Mr. Grumpypants for being excited about the finale of one of our favorite pieces of fiction.

Bitmob_photo
May 23, 2010

I don't have cable anymore, so I'm going to have to wait to watch the finale tomorrow online.  Excellent as always Travis, I've actually had this game on my wishlist on CAG for awhile now, and almost picked it up a couple of times.  I've now removed it.

Lance_darnell
May 23, 2010

@Jason - I have spent last few weeks doing nothing but thinking about the oil spill! I am the organizer of the fundraiser in my office, and I have been talking to people about the worst aspects of it all week. From the poor animals to the massive future ramifications! I need a break from that stuff, and Lost is perfect for that. 

Default_picture
May 23, 2010

@Heather You can check out video games from your library?! I am green with envy.

@Jason Most people are Halloway's, not Nightshades. They look the other way and talk about Lost instead!

Nice job Travis! And very timely. Now only 3 hours until the finally...

Default_picture
May 24, 2010

It's been quite a while since I played this game so I'm not sure how well I remember it. I agree it was awful, I recall it was really short, and there were a lot of those circuit box puzzles. I thought I got a gun much earlier in the game than the last half hour, but then I don't think I fired it more than a couple of times. There were actually quite a few items you could get in the game but most didn't seem to have a purpose. I wonder if maybe there was to be a use for all of the items and the game was cut short and shipped before they finished it. The timeline in the game moved really fast too. There was a point when the TV characters built the raft and then suddenly were all hanging out on the beach again as if they never set sail.

Although I agree the game is bad, I'm not sure what the knocks on Montreal are about or the inability to classify the game as a particular genre. Ubisoft Montreal has developed a variety of games, some are quite good (Splinter Cell, Assassin's Creed). I'd also say the genre is clearly adventure. There are numerous third-person adventure games with little to no action, you just explore and solve puzzles.

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