Separator

The New Samus: A Cultural Misunderstanding

Summer_09_029
Sunday, October 24, 2010
EDITOR'S NOTEfrom Omar Yusuf

By combining Asian-American cultural ethos with his own personal experiences, Gil manages to add to an already controversial topic. Did Team Ninja, a studio already infamous for their questionable depictions of women, transform the beloved Samus Aran from a gung-ho super soldier into a kowtowing subordinate? Gil informs us.

I don’t think Metroid: Other M is sexist. And no, I’m not a woman, but hear me out.

I'm ready to acknowledge that the evidence labeling Other M as a textbook example of sexist narrative in video games is compelling, but I disagree. I believe that this opinion, expressed by many, may stem from a cultural misunderstanding of the source material.

I don’t claim to be an expert on all things "Eastern," but I'm a Japanese-American immigrant raised with many of the conventional values of the motherland, most of which are relevant to understanding the Japanese-developed Metroid series. 

 

Western culture -- and particularly American culture -- places significant weight on the 18th year of a person’s life. That’s the year someone legally becomes an adult: the year that, for better or for worse, an individual is given legal reign over all facets of their autonomous existence. As an Asian-American, I’ve always felt somewhat disconnected with this social paradigm. In the land of the free, I am legally recognized as equal to my parents and mentors. I reserve and enjoy the same rights and individual freedoms bestowed upon all American adults. Some see this as a privelege and are willing to protect it with fierce resolve. I, on the other hand, am unable to consider myself equal to my parents or older authority figures, despite being aware of my categorization as an adult

At first glance this may strike you as a self-esteem issue, but truthfully it’s a component of my upbringing. My parents taught me to respect them, elders, and other authority figures (teachers, coaches, ministers, etc.). I learned from a very young age that talking back or otherwise exhibiting an inability to submit to authority reflected negatively toward those who raised me and was a sign of immaturity and foolhardiness. I am my own man -- make no mistake about it -- but when it comes to people I greatly respect and admire, my childhood wiring definitely comes into play.  Being “old enough” isn’t a definitive factor; I need to ear the right to call myself equal to them, with a proven ability to follow being a pivotal first step.


"Because I was so young when I lost both my parents, there's no question I saw Adam as 
a father figure." -Samus Aran

Despite not being a woman, I empathized with Samus’s personal conflict in Other M.  As an Asian-American raised with these strict values, finding peace between authority figures and my own identity is an obstacle that, even at the age of 25, I am still struggling with. For me, it’s not as simple as doing or saying what I want. The nagging sensation of dishonor and unwarranted disrespect toward those who have unfailingly provided help and guidance is often too overwhelming. This may strike some as extreme, or even archaic, but regardless of foreign opinion, these feelings are an ingrained element of my lifestyle.

This particular component of my culture has unfortunately led to a number of quarrels between my non-Asian girlfriend and I. It's clear that the culturally enforced reverence for authority figures is all too often misunderstood by people brought up in Western societies. And that’s what I think is going on here. 

Two contrasting cultural methods seem to exist: the Western and Eastern versions. Americans often view Samus Aran as a woman fully capable of saving the universe without having to concede her abilities to a higher authority. The fact that she submits to a male superior in Metroid: Other M somehow makes the game sexist. My cultural upbringing suggests that Samus’s decision is more a common struggle experienced by both men and women to honor one’s mentor and prove one's own merit.

Yes, Samus has achieved many extraordinary things before the events of Metroid: Other M. To us, she may have already surpassed her mentor Adam Malkovich in terms of experience and ability. The goal, however, was to humanize Samus, and in Asian culture, the individual quest to achieve esteem and personhood from those you most greatly respect often seems unending. In her own eyes, Samus hasn't yet fulfilled that quest. Does that really mean the developers molded her into a coward? Perhaps the intent was that she be a humble student.

 
Problem? Report this post
GIL LAWRENCE DE LEON'S SPONSOR
Comments (9)
Default_picture
October 13, 2010

Humility should not beget stupidity. "I am in danger of dying, but I will not use my suit ability because my superior has not told me to". In their efforts to "humanize" her, they alienated some of the player base, because this was no longer the Samus Aran we knew. 

I don't see "respecting parents and other elders" as an exclusive trait of any one culture. Japan has a male-dominated society,  so that would probably be why so many saw Samus, this tough and independent bounty hunter, submitting to some military jackass whom we know nothing of as a bit sexist, and while I don't know if I see it that way, it's still bad writing regardless. Had they kept Samus seeking approval and her suit unlocks separate, there wouldn't have been a fuss--but having to be given "permission" to use her own suit to defend herself?

All cultures understand respect. Not everyone considers it worth dying for.

Robsavillo
October 13, 2010

The sexism allegations go beyond her acquiesce to Adam, though. Case in point: the Ridley cut-scene where the (previously defeated) enemy reduces Samus (literally!) to a crying little girl who needs to be saved by a nameless male companion (who then proceeds to lecture Ridley about how women should be treated).

Not to mention that when Ridley grabs Samus, her armor "magically" disappears. Why did Team Ninja and Nintendo feel the need to undress Samus in this instance?

Bitpro
October 13, 2010

When developing Other M the developers had to make a decision about how they were going to handle power up acquisition this time around. Instead of searching them out like in every other game, they decided Samus would just have all of them from the start, and activate the more powerful abilities as needed. This is where gamers' suspension of disbelief came to a crashing hault.

Why doesn't she simply have all of her power ups activated all the time?

...And it snowballs from there, ending with stuff like "the game is sexist, worst metroid ever, ruined the character etc". I get it. And the scene with Ridley is the video game equivalent of the fridge scene in the Indiana Jones film. People are so cynical about this game they never talk about it's good moments.

Did anyone care or notice at least one boss from every 2D Metroid makes an appearance in the game? It's such an awesome experience seeing (and fighting) these guys again in 3D. Whether or not you believe Other M is sexist really doesn't matter when you look at the big picture -- It's a solid and fun third person entry in the Metroid series.

Summer_09_029
October 13, 2010

Well said, Antonio.

Robsavillo
October 20, 2010

Considering Nintendo's and Team Ninja's emphasis on narrative and character development in their own discussions of Other M, I'd argue that focusing on the decisions made about Samus [i]is[/i] looking at the big picture, Antonio. Boss appearances from the 2D Metroids is a minor footnote in comparison.

Default_picture
October 24, 2010

I agree wholeheartedly with Rob's previous comment: you can't say that because the game had fun boss fights and a solid translation of 2D gameplay into a 3D world, that means you can just ignore the story and call it a good game. The story was such an outright focus, took such a front-seat in the game that I refuse to dismiss it as trivial. I can't ignore a component of the game that takes up that much of my mental space. 

As for sexism? I really appreciate Gil's perspective on the matter, and find that he's touched on something I've also been thinking. In regards to the very specific facet of Samus obeying Adam's orders, I just can't claim misogyny at that, if only because (as Gil pointed out) struggling against authority can have so many more facets than just gender-relations. 

Before I get too carried away here, I don't think the game is innocent. Rob already pointed out the Ridley scene, but what really got me was Samus's incessent voice throughout the entire thing. I'm not such a purist that I claim that Samus can never have a voice, but making her that much of a chatterbox? Really? It reeks of assumptions over what makes a female character 'compelling,' and I do find that aspect to be a little obnoxious. Really, it's less the sexism aspect, because I think a game focusing on Samus struggling with authority would be very interesting. Rather, it's that the writing itself was so utterly ham-fisted and crappy.

Very interesting article: it's nice to get a different perspective on the subject. Thanks, Gil. 

Default_picture
October 24, 2010

@Rob: Nintendo and Team Ninja just seem to have little experience at truly deep storytelling.

If they had a good writer on board; hell, maybe the writer from the vastly superior Metroid manga, we would have less to complain about. And if you pay close attention to the manga characterization(which, if I'm correct is canon), Other M noticeably suffers from Character Derailment. 

Brute
October 24, 2010

@Omar

In literary theory, the experience that you're having regarding M:OM is deemed "New" criticism. In short, it describes the process of throwing a work's creator's intentions out the window and drawing your own conclusions about what the art means. Writers studying Hemingway (literature loaded with limited, unrealstic portrayals of gender identity) often turn the author's work against him in order to illustrate a how traditional gender roles are dangerous. This is something Hemingway probably wouldn't have wanted, but that's partly why new criticism was invented, to show that art exists independently of the creator (and his/her intentions).

It's great that you went against the tide to form an such opinion on M:OM and publish it here. I find the evidence against the game's sexism and poor writing both legit and legion, but it doesn't mean that players can't have a worthwhile personal experience playing it (as you did). The only mistake to be made in having that experience is deciding that yours is the definitive one. Clearly, when you read online discussions of the game, you find that that is clearly not the case. And it's true for all of us.

Pict0079-web
October 25, 2010

@Gil: I like the article. I'm glad that there's a Asian-American person sort of like me, who can analyze this version of Samus based on an Asian family's culture and upbringing. I personally have a pretty close relations with my parents, so I'm still staying around the house.

I'm probably not going to get it still, because the game engine seems a little clunky and I'm generally afraid of Team Ninja-style games. However, I might at least try it, just to see how the story matches up. I think there's a bunch of other things about the cinematography that I kept laughing at too.

I mean, it's always hard for me to take a sci-fi action series too seriously, but I'm sure it'll be just as funny as the Metal Gear Solid games.

I would have liked to hear some dialogue that's at the Solid Snake level of stupidity, like:

Samus: So, there's something you like about me, huh?

Adam: Yeah, you've got a great butt.

Samus: Oh, I see. First it's my eyes, now it's my butt. What's next?

Adam: On the battlefield, you never think about what's next.

You must log in to post a comment. Please register if you do not have an account yet.