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To the Elitist Gaming Press: "A Word, Please."
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Monday, May 24, 2010

Editor's note: Throughout high school, students are encouraged to make a career out of their interests. At first, it seems like perfectly reasonable advice. But Tony disagrees. Via mucus-filled anecdotes, he explains why turning your passion into a paycheck can be dangerous. -Omar


 
But that isn't what really bothers me. In fact, I'm not even too troubled by the fact that he insists on wiping the mucus six inches from my leg. What really bothers me is the distraction he represents. This ill-mannered businessman has drawn my attention from Bejeweled Blitz 2, The Freelancer's Podcast nibbling at my ears, and the crossword I have tucked underneath my leg.

Something happened as I looked up at his disgusting forefinger and simultaneously imagined how much money it would take for me to lick it.

I asked myself: Am I disconnected?

 

And no, I'm not talking about my finger-licking whim. Instead, I'm troubled by my own anger. A normal person would have become upset by the snot, while I was left frustrated that this guy took me out of my gaming mind set. I love games, but something has changed in the last year or two since I took the next step with my gaming experiences:

1. I take games more seriously than ever while critiquing, studying, and gossiping about them.

2. I've become part of the gaming press, which has given me the excuse to take my knowledge and opinions to an even more severe level of analysis.

These two facts have not only allowed me to delve deeper into the world I love, but have caused me to lose the innocence I once had. My new-found knowledge has improved and exposed my writing, both of which I'm thankful for. My opinions have graced the pages of many websites and allowed for me to interact with an audience that is honest and genuinely cares.

My recognition of the importance of gaming has led to a question inspired by this nose-picking suit: Have I (we) been taking games too seriously?

South ParkContrasting the gamer I used to be with the one I am reveals issues I hadn't thought about before. I'm more informed and I've learned more about this industry than I ever thought I would. But with that comes the undeniable feeling that at times, games have become something I must do daily, rather than something I did whenever I got around to it.

Gaming has always been about forgetting my daily problems and embracing a form of meditation in my own home. It used to be a pleasure. At the moment, I'm feeling burnt out with the 10 to 15 podcasts rotating on my iPhone. I'm constantly refreshing Bitmob, Kombo, Kotaku, and Twitter in my browser. I feel the need to disconnect on a level in order to recapture the little bit of my former self.

Have our hardcore attitudes and obsessive behavior cultivated a snobbishness within us? Has it taken some of the enjoyment out of our gaming experiences? The task of reviewing, commenting, or talking about a game in detail creates disillusionment. I've noticed writers and gamers alike highlighting trivial issues in order to sustain reviews. "It could have used one more compartment for ammo." I agree, duly noted. But does it need to take up two paragraphs of an article or a 20 minute conversation in a podcast? No, it was a great game. If you need to bring up something that minute, the game deserves a 10 as far as I'm concerned. We are not perfect. Movies are not perfect. Games are not perfect. We need to stop acting as if they should be.

In light of this, I'm going to shut down this computer, turn my off my iPhone, and look out the window for a bit. Next, I'll summon the courage to ask this man to politely stop wiping his sea green-colored snot next to my leg. Like us, he's not fooling anybody.

 
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Comments (12)
59583_467229896345_615671345_7027350_950079_n
May 22, 2010


Definitely. When you get deep into something, you start to take it seriously. That can lead to myopia or elitism. I actually insulted someone I work with the other day unintentionally by asking him why he was buying Alien Vs. Predator on the ps3, because I hadn't seen a price drop, and thought that he was joking with me. I didn't realize I was judging him based on his tastes, when there's really nothing wrong with what anyone plays so long as they enjoy what they're playing.



It's also hard to love everything and be enthusiastic. It's equally as hard to hate everything. We want to appear balanced and fair, so there's a tendency to add in a plus for every minus, or vice versa, in our criticisms. That's a symptom of the "checklist" style of game criticism. Once you go beyond that, you're fine. Studying film reviews can help us see where we need to be.


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May 22, 2010


@Michael Well said and I completely agree with you.



Funny, I would have reacted the same way to that game for full price at this point too.


Redeye
May 22, 2010


I must say, that I've completely gone in the opposite direction. I've almost completely divorced myself from games media entirely out of being bored and frustrated with the tropes and demands of keeping up with games reviews and critisism and trying to figure out where I stand vs popular opinion about a game.



I ultimately grew fed up because games reviewers often treat subjective opinion like objective fact, and their audience follows. So dispite the fact that I've never finished a grand theft auto game, despise the constant restarting of whole and part missions I have to do in them due to trial and error prone gameplay, and find the storylines trite and without character (not to mention much too long) , I am 'wrong' for not really liking them much because a whole bunch of other people gave it a 10 because it filled a niche for them that I didn't need filled.



So how I treat reviews, in the times that I bother to do a review, is as an entertaining editorial, and an attempt to present opinions that I feel are under represented in the gaming populace (such as Batman: Arkham Asylum not being that good). I prefer to write reviews for people who have played the game to look at another person's (probably) different experience with that game and think about how games are often times more about how the game matches your personal playing habits and needs rather then what is good or bad from some kind of perfect nirvana 'one size fits all' standard.





....but I don't get paid for what I do so take that with a grain of salt, important people. LOL.

Jason_wilson
May 23, 2010


I have a hard time calling so many in the "press" elitists when they can't even write a proper sentence or deliver a fully formed argument. 


Default_picture
May 23, 2010


@Jason - I was kind of going in that realm with sarcasm by calling the negative "mentality" many care on with and the callous attitude they look at the industry with as thinking they are elitists.


Me
May 24, 2010


Nice piece, Tony. I certainly think that writing about games develops another perspective, but I don't think it needs to override "the gamer in us." More on this I'll save for something I've been working on which now may have to turn into a response piece, damn you. :P


John-wayne-rooster-cogburn
May 24, 2010


I enjoyed this article, very well done.


Meghan_ventura_bitmob
May 24, 2010


Nicely said. :D I've been thinking about this a lot too because my two favorite hobbies—writing and gaming—both include staring at screens (except for handwritten notes; i type everything). When I'm working—screens. Relaxing with a videogame—screens. Reading news, games-related and otherwise—screens with a 10 percent chance of newspapers or magazines. It's exhausting on my eyes and general being, which is why I think there definitely needs to be some kind of balance in how much screen-staring I'm doing and having other interests outside of that.


Default_picture
May 24, 2010


@Meghan you've got the main theme I was really going for and that is TURNING OFF. Every once in a while I feel we need to tune out in order  to gain that new perspective again. Thanks for your comment.


Profile
May 25, 2010


So, if you could change the way that the gaming press looks at games, what would you do? How would you review a game to give a proper depiction of what the consumer is about to buy, while also staying true to your inner gamer?


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May 25, 2010


@Nathan By simply disconnecting every once in a while to get back some of that passion that may have been dissolved with over saturation.


37893_1338936035999_1309080061_30825631_6290042_n
May 28, 2010


@Tony While I agree with your point, "Disconnecting every once in a while" doesn't appear to be an option. It's a bit of a Catch-22: game writers need to constantly play and write about games to make a living, but that constant playing and writing is what's watering down their product.



The system is broken, but instead of overhauling it - which is risky and expensive - the game's writing industry is just trying to grin and bear it until their financial situation gets better, which may never happen.



I don't know the answer, but more experiments like Bitmob need to be happening until we find something that works for everyone. Hell, maybe Bitmob IS the answer and it just needs more time to develop.


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