The 5 biggest gaming disappointments of 2011

Default_picture
Sunday, January 08, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

We're already one week into the new year, but that doesn't mean we can't stop talking about 2011. After all, a lot happened. I haven't even removed my novelty 2012 party hat yet.

Reflecting back on the year that was is always fun. While 2011 was filled with some of the best games and gaming moments in recent memory, it was also filled with failure and disappointment. We all have things that we think back on and wonder, "Why did I do that?" I'm pretty sure that 2011 will bring similar thoughts to some in the video-game industry.

Since lists are all the rage around the new year, check out my top video-game disappointments from 2011.


1) Brink 

Man I wanted this game to be great. I was so excited for this title after getting my hands on it at PAX that I even wrote up an article called "8 reasons why everyone should give Brink a try." And the problem? It simply didn't live up to any of the expectations. The game was made up of brilliantly flawed ideas that never delivered on promises of multiplayer and single-player convergence. The guns weren't distinctive enough, and the classes never allowed for diversity. The biggest atrocity was the fact that the release had stripped-down tactics that simply made it boring after just a week of play.

 

2) Sequelitis 

Every great game I played in 2011 was a sequel. Portal 2, Killzone 3, Uncharted 3, Skyrim, Gears of War 3, Batman: Arkham City.... I could keep going. I understand that we are late in the console life cycle and that this is expected, but besides downloadable efforts, we just didn't see enough original offerings. I love revisiting refined versions of games I know I'll enjoy, but I feel that original experiences aren't getting the polish they need. It's not for lack of time either. Dead Island, Rage, and L.A. Noire had extremely long development cycles and still failed to capture a long-term audience. These games simply weren't as good as many of the sequels that were released this year. Game developers need to take the things from established franchises that click with players and revisit them along with adding new ideas.


3) Studio closings 

2011 was yet another year of huge developer closings. Companies like Kaos Studios (Homefront), Team Bondi (L.A. Noire), and others closed in 2011. Much like in 2010, studios working on original (if uninspired) video games got the boot in 2011. While I think it's good that developers working on mediocre content are getting shut down, I do worry that we will be stuck with only a few studios making all the triple-A titles in a few years.


4) Lawsuits 

Honestly, I just don't care if you expected to get two million dollars but only got 1.5 million dollars. Just stop. This past year was filled with developers suing publishers, publishers suing developers, consumers suing corporations, corporations suing consumers, etc. Lawsuit-happy people made a killing this year over simple disputes like the name of one game (Scrolls) being too similar to another (The Elder Scrolls series), a game maker suing Beyonce, Sony being sued for not being able to sue, and so on. Frankly, if you weren't 110-percent satisfied with something, you sued in 2011. It's what the cool kids do. I personally loved Michael Pachter's take on all the lawsuits hitting the gaming industry.


5) Internet hyperbole 

I know the Internet allows you to voice your opinion. I also realize the irony that this blog is, in fact, me voicing my opinion. However, 2011 was clearly the year of "GREATEST EVAR" and "WORST EVAR" terminology online. From delays that sent out shockwaves of impending doom to lag issues causing gamers to cry terms like "unpolished," 2011 (and Twitter) gave way to the "I didn't get everything I ever wanted from this game and I'm angry" personification. Everybody and everything was wrong for not being God's gift to the world. While being surrounded with some great games and great leaps in technology, most people just sat back and complained. Maybe 2012 will bring a little bit of sanity and perspective.... Just kidding, it'll probably be worse.


Well there you have it, my list of the big disappointments of 2011. I'm sure most of this list could be regurgitated in the beginning of 2013 as we reflect on 2012, but hopefully we can right some of our wrongs from last year.

 
Problem? Report this post
COREY BURRES' SPONSOR
Comments (21)
January 05, 2012

Brink. What a huge disappointment. My most anticipated game of the year too...

Justme
January 05, 2012

Totally agree with #4.  Man, were people sue-happy this year. 

Default_picture
January 05, 2012

The 3DS launch was a disappointment too...  and the fact that it STILL has no real RPGs on it yet.

Lolface
January 05, 2012

Its got Ghost Recon: Shadow Wars

Default_picture
January 05, 2012

Yeah, and that is a great game (from what I've read) but I meant more along the lines of an adventure RPG rather than a tactics based game.  I want to build up characters and grind and travel exotic lands!

Trit_warhol
January 08, 2012

We had Tales of the Abyss come out on the 3DS in 2011 (Australia and Europe). I haven't played it myself, but apparently it's solid. 

37893_1338936035999_1309080061_30825631_6290042_n
January 08, 2012

Fingers crossed for Paper Mario sooner rather than later.

Default_picture
January 05, 2012

My biggest disappointment was probably Homefront...but it doesn't come close to the gigantic letdown that was The Force Unleashed II the previous year.

Default_picture
January 08, 2012

Excuse me, but I believe you forgot Dragon Age 2

Img_3729
January 08, 2012

Wow, no mention of PSN outage? Have we already forgiven them that quickly?

January 08, 2012
I think the PSN outage goes under the category of Lawsuits. I for one don't blame Sony for that outage though, if any disappointment were to be handed out, I'd give it to the hackers behind the outage and the players reaction to it. Yes, Sony should have fessed up to the breach immediately, however the call for a lawsuit and failure to be upset with the real party behind the outage by the community was pretty disappointing in my opinion. *Note: I'm a PS3 and 360 owner so I live do use both systems.
100media_imag0065
January 08, 2012

Forgiven them? I don't think any sane person would have blamed them to begin with. Jeez, we live in the age of the shunned. It is sad to look around and see what is happening to some people. You make one mistake, and you will never, ever be allowed to live it down no matter what.

I hear some gamers still talk about the PSN outage and talk about all the "gamers" who had their money and credit card info stolen. So I say to them "What people? Where did you read that? From literally everything I read, nobody ever said that your crdit card information was stolen. They said is was a possibility, and you should be aware of it"

People took that and ran with it and suddenly it got blown out of proportion and turned into this giant heist that never actually happened. I haven't read a single thing about any notable amount of people having their credit card info stolen from the PSN hack. Sony got hacked, they fixed it and upped their security. This literally happens every single week to a huge corporation, but to gamers it feels much larger and more significant because it happened to a company they know very well, and use their products to play games on.

If I had a dime for everytime a Bank was hacked I'd have enough to buy my own Bank and call it Frosty Poo Bank.

37893_1338936035999_1309080061_30825631_6290042_n
January 08, 2012

I can understand the sequelitis, but I think it was exacerbated from the way releases lined up. Lots of big trilogies wrapped up this year (Gears, Uncharted, Killzone, Resistance, etc.) and studios have shown they're moving on in 2012 (Last of Us from Naughty Dog, Fortnite for Epic.)

Maybe I'm being overly optimistic, but I think there's a lot of new IP to look forward to next year.

Ironmaus
January 08, 2012

What will be most disappointing to me in coming years is if other studios don't take some of the good ideas from Brink and use them to good effect. I hate it when a disappointing game means a death sentence for good ideas. (Related: thank god Risk Legacy is fantastic!)

100media_imag0065
January 08, 2012

Man, so many things let me down this year. I think the biggest thing overall is the hypocrisy of gamers. The fact that they say they want one thing, but do the other. I can't even begin to tell you how many times I've read something like this throughout the year...

"We need more original games!"

"I am getting so tired of sequel after sequel"

"Why are you people STILL buying CoD! It's the same game every year!!"

Yet, those people are first in line to buy nothing buy lazy sequels and cookie cutter franchises. I was pretty devastated when I read how poorly Shadows of the Damed sold. I could not believe what I had read when I saw the sales of that great, great original IP. People should have been tripping over themselves to buy that game. After all, it was exactly what they wanted.

They like shooters. They claim they want original games. They claim they are tired of the military angle. Well, Shadows of the Damned was the game you claim you were looking for, and gamers let it rot on store shelves while tripping over themselves to buy Battlefield 3 and Modern Warfare 3. Even truly original and unique sequels were ignored like Child of Eden and Alice: Madness returns.

Yep, that's about it. My biggest disappointment this year was finally coming to terms with the fact that original IP is, for the most part, dead. The fact that gamers can't be trusted to take a step outside of their comfort zone killed any chance of seeing AAA publishers taking any sort of risk at retail.

We should all get used to nothing but sequels at retail, we'll be seeing them for a long time to come with very, very, very little original IP thrown in the mix. Downloadable games are a whole different rant.

Imbarkus_picard_avatar
January 09, 2012

I know it's a critical darling but honestly I don't think Shadows of the Damned was all that good.  People rave about the hilarious dick jokes, but I found them purile.  The Johnson character left a "me too" taste in my mouth so soon after Wheatley did it much better.  Texture pop-in was awful, the color palette was drab throughout, and the gameplay was pretty much RE4&5 only with a "darkness" mechanic that was more annoying than enjoyable... particularly with the repetitive goat braying and baby crying sound effects throughtout.  Even the Evil Dead reference, though commendable, led to multiple replays when your girlfiend caught up with you just because you didn't know where to run.  Just a thoroughly average game with too much elitist cred, and not enough consumer appeal.

100media_imag0065
January 10, 2012

I disagree. I found the game hysterical and an absolute blast form start to finish. The "dick jokes" were...handled...with a lot more care than, say, Duke Nukem Forever. The jokes weren't there to just shock you, they were there to make you laugh. And Johnson was great, a floating ex demon skull who can turn into a Motorcycle is pretty much the greatest thing gaming has ever offered.

I never saw and texture pop-in at all, and I usually notice pop-in instantly. And the color palette was what I loved most about the game. It was so colorful. Everywhere you went was filled with reds, blues, greens, yellows, purples, etc. The primary colors used made the whole game pop from start to finish.

I thought the darkness mechanic was fresh and interesting. It actually made you scared for your life, and the music and sound effects that play while inside the darkness are just downright terrifying. I was always looking forward to those parts throughout the entire game, since I know they would actually scare me and very, very, very few games scare me.

I also loved the 2D segements, which would have made a great game on their own. I don't have any complaints about the entire game. I laughed all the time, and had a blast. The game is colorful, gorgeous, and full of variety. The characters are interesting and fun to be around, and the combat is everything that made RE4 and RE5 great, with a whole bunch of modern touches like the abolity to move and shoot at the same time.

If I had one thing bad to say about Shadows of the Damned, it would be the ending, which I think could have been better.

Default_picture
January 09, 2012
That's it, original ip is all in indie development now, and there's no shortage of it there. AAA titles do the refinement of core gameplay very well, and I for one loved Gears 3 beyond belief. But we're getting an apartheid industry like Hollywood vs. arthouse, it just means you have to look elsewhere for innovation.
Imbarkus_picard_avatar
January 09, 2012

This is a good article but it needs more Red Faction: Armageddon.

Justme
January 09, 2012

I fully agree with this statement.  Red Faction: Guerilla was a ton of fun but needed some improvement.  Instead, we got Red Faction: Armageddon.  What a waste.

Default_picture
February 12, 2012

SWTOR should be #1 with a bullet and bells on. Game is lackluster at best.  Its worse than Age of Conan was at launch.

You must log in to post a comment. Please register if you do not have an account yet.