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Used bookstores: Video-game time capsules

New_hair_029
Tuesday, April 19, 2011
EDITOR'S NOTEfrom Jay Henningsen

I'd like to add a corollary to Rachel's article: Library book sales offer similar opportunities. My wife works for our county library system, and she's brought me some interesting relics of video-game history as well.

Within the last decade, games media has become almost completely dominated by the Internet. Gaming is a fast-moving, constantly-changing medium, so books and magazines simply cannot keep up with the industry the same way that the online resources can.

Previews, reviews, strategy guides, and other documents are all available online for free. If a gamer gets stuck in a game, she sure as heck won’t choose to drive to GameStop for a guide when the answers can be had in a few minutes with a web browser. But for someone interested in the history and culture of gaming, the Internet’s fluid nature is a deterrent. Unless you and your friends are the type of people who horde old magazines and books, you may be out of luck. Or you could just visit your local used bookstore.

 

Most used bookstores will offer credit for any piece of printed material in good enough condition to sell. This means that the typical used bookstore has a rack of aged strategy guides and maybe even a pile or two of old gaming magazines. Being a lifelong bibliophile, I regularly visit my local used bookstores. As a gamer, I can’t leave a used bookstore without first perusing the old stacks of strategy guides. Initially, I found the largely obsolete guides quaint and amusing. But as I unearth more guides, I’m actually starting to develop a nostalgia-driven affection for them. As far as I’m concerned, the more battered and thumbed through the guide, the better.

I love finding a discarded guide that shows signs of real use: books that I can tell were once important and needed just by looking at them I don’t usually purchase any of these books. For all of my talk of having affection for them, they are ultimately useless to me. But there have been a few I haven’t been able to resist buying. The first one I bought was Mortal Kombat II Arcade Secrets. When I first paged through the book, it was a disappointment. As a strategy guide, Mortal Kombat II Arcade Secrets is almost criminally simplistic. For each character, only very basic combo strings are offered, and other goodies, like an interview with Mortal Kombat creators Ed Boon and John Tobias, are uninspiring. Actually, the most useful parts of the guide are a perforated page listing all the characters moves and very detailed instructions to locate Mortal Kombat 2’s hidden characters: Jade, Noob Saibot, and Smoke.

But the pull of my beloved Mortal Kombat was just too strong; as flawed as the guide is, I still bought it. (It helps that I only had to pay $2.50 for it.) The next book I bought -- and probably my favorite used bookstore find of all time -- was How to Win at Video Games: A Complete Guide. Published in 1982, How to Win at Video Games really does make a valiant attempt at covering every game on the market at that time. Pac-Man, Defender, Asteroids, Tempest, Frogger, and many others all received a detailed, strategic write-up. In the opening chapter, author George Sullivan gives general tips for success in the arcade. Most are fairly obvious with headings like "Observe, Practice, Experiment." Then there’s this section:

Complain and Explain

Suppose you've practiced you favorite game by the hour, you’ve learned to observe and you’ve learned to concentrate, and your hands are so quick that you’re thinking of becoming a magician -- and your scores are still an embarrassment to you. What then? Should you admit that you simply lack the necessary skills? Not at all. Instead, develop several excuses that you can rely on. Here are some from which to choose:

"I wasn't playing for score -- I was just experimenting.”

“The stick (or knob, or firing button, or trigger, or whatever) is too loose (or too tight).

"There’s no way to control the game.”

“Never talk to me when I’m playing. You see what you made me do?”

“I thought they fixed this machine” (said though clenched teeth and while wearing a scowl).

“Somebody bumped into me.”

“I can’t stand it when someone stares at the screen when I’m playing. It makes me lose my concentration.”

“There must be a new chip in this machine. It never played like this before.”

“I never catch a break.”

It's sections like the above “complain and explain” advice that charmed me the most. The book was written for kids; from what I can decipher the book was sold by publisher Scholastic in direct sales catalogs. With that in mind, I love how positive and hopeful the book is. Here’s a great example:

What’s ahead? More games, of course. And games that challenge more.

You’re going to see more gobble games on the order of Pac-Man and Ms. Pac-Man. Midway, the company that brought you those games, is releasing Kick Man, hoping that it gains a fraction of the popularity achieved by the Pacs.

You’ll see more talking games, such as Berzerk. There are going to be voice-activated games in which you give verbal instructions to the computer. Three-dimensional games are also on the way.

Other games of the future will be able to be manned by as many as four players. They’ll blast away at one another until only one player survives for final combat with the computer.

Some news isn’t good. In some parts of the United States, the 50-cent game is already a reality. And the dollar game is being talked about.

[…] Video games have been around for only about ten years, and look at the impact they’ve had. The next ten years promise to be even more exciting.

Amen to that.

If you live in a community with a used bookstore or two, go on in and see what they have. I’m certain there are more great examples of gaming literature waiting to be unearthed


Originally posted on Digitalhippos.com.

 
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Comments (22)
Dscn0568_-_copy
April 15, 2011

One of the strategy guides I've had for a long time was called "Fighting Game Secrets." Like the MK guide you mentioned it was pretty uninformative and just had bios and move lists for a bunch of games and random facts about martial arts. The games it covered were both the good (Super Street Fighter 2 Turbo, Mortal Kombat 2, Virtua Fighter, Teenage Mutant Ninja Turtles: Tournament Fighters) and the bad (World Heroes, Eternal Champions, Double Dragon 5, Brutal: Paws of Fury).

The only strategies it actually offered was how to beat the dreaded jumping Hard Kick into crouching Hard Kick combo and how to avoid cheap throws. It's really interesting to see how far those guides have gone.

New_hair_029
April 15, 2011

@ Chris Have you seen the Super Street Fighter 4 Guide? That thing is massive and loaded with useful tips- unfortunately though why would I buy that guide when I can get free guides online? 

Dscn0568_-_copy
April 15, 2011

Pretty much, though I think it's helpful for completely new players who might not know about fighting game sites or may be afraid to ask basic questions. I've heard rave reviews about the Marvel Vs. Capcom 3 guide though.

230340423
April 15, 2011

I used to LOVE guide books. I want that King's Quest one so badly.

New_hair_029
April 15, 2011

@ Layton, I think I may go back to that boostore and get the Kings Quest book. With the credit I have there it would cost me about $2.  

Sany0276__small_
April 15, 2011

Chrono Trigger was the first game I ever had a strategy guide for and I always regretted getting rid of it after the fact, if nothing else because of the history I had with it. On page 53 there was a mark on it where my brother wrote in it and I attempted to erase it out. An identation with my brothers name ("Mikey") stubbornly stayed there until it was sold.

A few years ago in a used game store that has all manner of used geek stuff, I found another copy of the guide and compulsively opened it up to page 53 and an erasure mark and "Mikey" stared back at me. I immediately paid the clerk $20 and promised myself I would never let the thing go again. :)

New_hair_029
April 16, 2011

@John, That's a cute story John! The copy of How to Win at Video Games I bought was apparently owned by a young man named Billy Heck from Payne, Ohio.

Sany0276__small_
April 16, 2011

Ha it's funny how these take on a life of their own. I really enjoyed your story, it's a really unique take on these little communities that gaming can inspire!

Itsame_
April 16, 2011

Man, I cannot wait for the "Textbook Edition" of the Skyrim strategy guide!

New_hair_029
April 16, 2011

@ Sean, I swear this is a true story; in college I met a guy at a bar who realized I was a gamer and made me look through his homemade Oblivion leveling charts at the bar.  

Pict0079-web
April 16, 2011

My gosh, I can't remember the last time I really needed a strategy guide. By needed, I mean that it was necessary to beat the game. My last guide was a Dragon Quest 9 strategy guide with only brief snippets on what people needed to do to beat every side quest. That one was pretty pointless, considering that there are better ones on the Internet.

Yet, I really wish I kept my ancient Game Boy guides from my subscription to Nintendo Power. Those guides had the only full-length maps of all the Super Mario Bros. games from the first one to Super Mario World. How did they do that? The artists had to take snapshots of every single screen from beginning to end.

The only thing goofier than the SMB guides was the Super Mario 64 guide. It comes with actual drawings of the 3D levels, with icons for all the red coins. Even though it was somewhat useful, I couldn't help thinking how much easier the guide would be if the author wrote descriptions of all the landmarks.

And don't even get me started on my ancient Final Fantasy 1 guide, with the wordy descriptions on how to beat Garland. Maybe I'll find a guide someday in the used bookstore, just for old times sake. Lol.

April 19, 2011

@Sean...that's hilarious!

@Rachel...great article! A good point put accross in a great way...it's not quite as easy as that though over here in the UK :(

Eyargh
April 19, 2011

Some book stores in my area actually have used games. Half price books in berkeley has a ton—I managed to score Medal of Honor for PS1 a while ago and Morrowind on PC for my brother last Christmas.

Default_picture
April 19, 2011

Never really seen guides in book stores around here. But I do have a nice collection of magazines. Then again I've been harping the idea that video game magazines are the history books of the gaming world. From the reviews, to the ads it all tells our story.

Shoe_headshot_-_square
April 19, 2011

Hey Rachel, I had to remove your prettier block-quote style and put in the standard-issue style. For some reason, the graphic got messed up and made the text hard to read....

New_hair_029
April 20, 2011

@ Shoe, No worries it looks great! I was shocked those box quotes worked as long as they did.

April 20, 2011
I have a question for Rachel actually...is that first picture (the one containing the spines of around 20 guides) a picture of your collection, or one you grabbed off the internet? I followed it back to Digital Hippo, where you also posted this article, but it was hosted on there so can't be sure. Only reason I ask is...well...it's an awesome collection! I'm especially loving the Devil May Cry and Star Wars: KOTOR 2 guides :)
New_hair_029
April 20, 2011

@ Alex, No those aren't mine that's a picture from my favorite used bookstore A Novel Idea in Sylvania, Ohio. All the pictures and individual guides I reference were purchased or taken there. I really should have given them a shout out in the story, I spend a lot of time there. So much in fact that I have about $100 in credit there. 

April 20, 2011

@ Rachel Ah, I see...fair enough, would be an awesome collection :)

$100? You really do spend a lot of time there! Rightly so, too!

Robsavillo
April 20, 2011

The X-Com strategy guides (all three: UFO Defense, Terror from the Deep, and Apocalypse) were immensely helpful when I was younger. I read those cover to cover, over and over again. And getting the Demon's Souls guide with the collector's edition from Atlus provided an awesome offline reference for weapon-upgrade requirements and where to collect the necessary stones.

Despite the availability of information on the Internet, I still prefer to keep a physical book handy for quick and easy perusing on a whim without needing to get up (or alt-tab) from the game.

New_hair_029
April 20, 2011

@ Rob, I have that Demon's Souls guide too! I love that one because while the internet has plenty of information on Demon's Souls finding just straight up guides was sometimes more complicated than I expected. 

Default_picture
April 27, 2011
Lovely article, it's convinced me to seek out some old magazines just for funsies!

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