Vile Fatigue

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Thursday, June 07, 2012

After playing games for roughly ten years now as if they were a second job, I have to admit that I have become slowly desensitized to the lofty presence of blood and gore in many of todays games.

Almost every single game I have played and reviewed as of late were all violent. Case in point, I recommended Dead Island without thinking twice about how vile the game really was.

I was blinded by how much fun I had while playing the game. I still play it today! The game allows for players to sever off the heads of zombies or even spill open their guts. But the game had a lot of redeeming qualities of which included a great storyline, beautiful graphics and creative combat-- something every gamer loves.

But after experiencing what this year's E3 had to offer, the truth had finally been unrolled before my eyes-- these games are way to gruesome. Too call out a few examples, I saw a man's head explode into a river of blood from a point-blank shotgun blast in The Last of Us, a prisoner killed without mercy in Splinter Cell: Blacklist and animals shot to death in Far Cry 3.

The conferences held at E3 were packed like sardines with enough gore to finally churn my stomach, suggesting how drastically games have changed over the years from harmless platformers designed simply for a fun excuse to pass the time with some friends or to fill the void of a rainy day.

It is clear that in the modern industry of video games, sex and violence sell. But the answer to if we think games are too violent is a simple black-or-white answer. Many of the people I have talked to over the last few days are frankly tired of it (the violence).

While I am sure that the game from Naughty Dog, The Last of Us, will sell much more than many of the Indie games at E3 combined, it most certainly wasn't the talk of show in any of the conversations I've had thus far.

To me, it seems like developers have taken to filling games with more meaningless gore to fill the saturated and familiar gameplay mechanics feel new again. At EA's press conference at E3 2012, the transition between Battlefield and Medal of Honor: Warfighter gameplay scenes occurred so fast, it was confusing at first to pick out which game you were actually being shown.

Video games are an art-form. Many gamers argue that, myself included. And yes, there is a lot of gore and blood to be found across all forms of art as you can sift down through history, but we have to ask ourselves at some point if we're still enacting art, or if it has gone to far?

 
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Comments (2)
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June 09, 2012

We are most definitely becoming increasingly desensitized to violence in every form of media.  I read an interesting article today (can't remember where, sadly) that brought up the idea that games were extra violent this year to hide some of their end-of-generation shortcomings.  I don't quite think this is true but it certainly feels like developers keep trying to "one-up" the last guy.

I wouldn't mind seeing more sex in video games, actually.  Our culture accepts the crazy level of violence but a few boobs or some genitalia makes us squeamish?  I'm not saying games should throw in gratitous sex scenes just to entice consumers but I wouldn't mind some mature looks at sex in games, seeing as how it is a HUGE part of human life.

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June 10, 2012

I agree that games are becoming too violent. I honestly don't have a problem with the acts of violence, so much as the overabundance of it. It is certainly desensitizing, but at least some studios are taking it a mature direction. There is a difference between something like Borderlands 2 which uses violence in an over-the-top way to make you laugh and Max Payne 3 which is very serious and reinforces through Max's plight how mankind was never intended to be so bloodthirsty and desperate.

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