“We have met the enemy and he is us”

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Thursday, July 26, 2012

A few weeks ago, I was watching a video of Spec Ops: The Line, and as I was reading the comments, something struck me. Not many games have Americans as the enemy. Oh sure, maybe if you’re the villain, or if you’re playing the game online, but how about while you’re playing as the “hero”? Developers are quick to use: Arabs, Russians, Chinese, and Koreans, but almost never Americans.

Now, I have nothing but the utmost respect for our military. I’m quick to defend their actions, and normally willing to overlook their faults. The men and women who put their lives on the line have far more courage than I, and I’ll be forever indebted to them for protecting our country. But the fact is that is we’re not just fighting other ethnicities or countries, we’re fighting people.

Hopefully we’ve learned by now that just because someone is a different color, from a different country, or speaks differently doesn’t justify genocide. People do bad things, not just everyone (excluding us). But I still can’t help but cringe when I see them portrayed as the enemy.

It’s not like I won’t play games that have Americans as the enemy -- I played through all of Modern Warfare 2, I killed soldiers in Half-Life without hesitation, and I fully plan on playing through Spec Ops: The Line at some point – but I always question how I should feel about it. I mean, my brother was in the military (don’t worry, he didn’t die). This topic is too close to home for me to be left unanswered.

On the one hand, having our soldiers as the enemy brings up deep, hard to answer questions that can really intensify a game’s story, just like Spec Ops. No one is perfect, our army isn’t infallible (shocking, right?), and as long as it’s done respectfully, it’s a perfect respite from murdering all the Arabs, Russians, and Asians. It’s unnerving, disturbing, and perhaps even more terrifying than some of the scariest horror fiction. Not only is this an absolutely perfect way to bring back meaning to the shooter genre, but to storytelling in games as well.

The problem is that it isn’t always as well implemented as it is in Spec Ops. Done poorly, *cough* MW2 *cough* this kind of twist feels like an unnecessary attempt to be intriguing, profound, and edgy. I don’t want to kill American soldiers, and hopefully you don’t either. If they’re the enemy, it shouldn’t be because the story writers are thinking: “L0L WE MAD3 A GUD PL0T TW!ST, WE RE SOOOO AWESUM!”

This isn’t something that can just be used just for the sake of using it. There’s a very thin line that has to be walked, and the line hasn’t even been drawn yet. Respect and disrespect, public outcry and advancement of the medium – You never know how people will take it. A single moment or instance in an otherwise brilliant game can set the media on fire with stories of gross immorality and violent videogames’ ill-effects on children.

The reward is miniscule compared to the risk of possible backlash, and, honestly, that’s how it needs to be for now. Otherwise, it’ll just become another tired cliché. Companies are far too quick to cash in on the latest craze, and this can’t become their next target. Unless they're going to take this seriously, developers should stay as far away as possible from this plot twist. The army deserves our respect and admiration, not defamation.


What do you think? Post your opinion or experience in the comments!

"We have met the enemy and he is us" - Pogo (Walt Kelly)

 
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Comments (7)
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July 26, 2012

*Spoiler Alert*

If the public would react swiftly and harshly to the idea of killing American soldiers in multiplayer, I don't think they'd be too receptive to the idea of playing as the enemy in campaign mode -- and I'm not just talking about some contrived plot twist where an American (or Americans) turn out to be the guy pulling the strings.

And you know what? I can't blame them. I've served in the military. I know plenty of others (including family members) who've served. A healthy percentage of gaming's target audience probably knows someone who -- at one point or another -- was in the military. I'd consider the idea of shooting my fellow countrymen distasteful. It's bad enough that many games and movies utilize the military as disposable redshirts.

I'd say a game like Six Days in Fallujah, which shows American soldiers dying in a contemporary setting (but not at your hands), is a safer bet than one in which you actually play as the insurgents (and again, in more than just multiplayer).

I think that Modern Warfare or Spec Ops: The Line is about as far as the industry will tread in that direction.

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July 26, 2012

 

I agree, and I actually never mentioned playing as the enemy. I would find that INCREDIBLY distasteful. I'm just talking about fighting more than the usual Arabs, Russians, and Asians. Other ethnicities aren’t evil, people are.

And, like you mentioned, I would love to see more games like Six Days in Fallujah that take a more serious approach.

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July 26, 2012

If not, then I'm not entirely sure what you're pleading for. Numerous properties depict individual Americans (or groups of them) as the enemy. This isn't an isolated phenomenon, restricted to games like Modern Warfare or Spec Ops (or even FPSs).

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July 26, 2012

I'm not pleading for anything; I'm expressing the confliction inside me. It isn’t common for games to have Americans as the enemy (when you’re the “hero”), and I find it an interesting, but controversial, topic. I see you couldn’t infer from the article that I think only developers willing to take this topic seriously should even try to. Despite what you say, it’s not that common to have Americans as the enemy. 

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July 26, 2012

Modern Warfare 2, Spec Ops, Resident Evil 1, 2, 3, 5, Half Life, and Deus Ex...and that's just off the top of my head. I'm sure the rest of the community could point out other examples featuring an American or groups of Americans in the lead antagonist role.

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July 26, 2012

 

I already mentioned Half-Life, MW2, and Spec Ops. Maybe it's just me, but I don't have the same problems with Deus Ex and Resident Evil because their worlds are very much unlike our own. Not to mention all the conspiracy stuff makes it just a little bit too ridiculous for me to take seriously.

Lolface
July 28, 2012

Ever since WWII shooters when out of style, developers have been scrambling to find a replacement for the Nazis, and because of the war on terror, Arabs became the most convenient targets. However, this isn't all that different from movies. There always needs to be a bad guy. In movies, it was always the Russians, because of the whole Cold War thing. Now, it's usually Arabs because of the War on Terror. Games operate the same way.

There have been plenty of games that feature Americans and the United States Armed Forces as the antagonists. Splinter Cell: Conviction had a corrupt bureaucrat who siezed the White House. Metal Gear Solid 2 ends when you kill a former American president in a sword fight while he's wearing high tech armor with 2 tentacle arms in the middle of New York City (and no one notices!!!!). 

Casting Americans as the bad guys doesn't make games deep, it just means that the story is about a conspiracy. In every game mentioned in this thread so far, Americans have only been cast as the antagonist when there is a larger conspiracy at play. So, without any sort of conspiracy theories, if a developer were to make a game where there was in international military conflict with Americans cast as the antagonists (again, without a conspiracy twist at play), what would that game be about?

Look at it this way. Back in the day, I used to watch a lot of anime, and 2 things always stuck out. First, in almost every contemporary/ near future setting, Japan had magically become the world's #1 super power. Second, America was usually the bad guy.

I'm not saying that Americans can't or shouldn't be bad guys. However, beyond shooting everything that looks at you funny, every military first person shooter is embedded with a deep sense of patriotism and heroism. That being said, as Americans, I don't think that we have the perspective to make ourselves the bad guys. I think it will take a foreign developer to successfully cast Americans as the bad guys (hint: Specs Ops: The Line developer Yager is based in Berlin).

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