Is Sonic Generations a game fans will want to play?

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Friday, December 02, 2011

I remember walking up to the Sonic booth at E3 2011. I was positive that the new title, Sonic Generations, wasn't going to meet my expectations.

The demo changed my mind, though, and I got to experience some of the best Sonic gameplay ever.

I told my friend when I got home, "I think Sonic is going to make his comeback this year. If Generations can avoid problems from previous titles, then a new era of players will get to see how fun the games can be."

People commonly shrug off Sonic releases due to their bad reputation, but I was hoping that Generations was going to change that. This latest game was a good chance to evaluate whether Sonic Team has improved after years of miserable failures -- these tragedies inspired me to ask questions that could reveal if the title will be good or not.

 

If you’ve never played Sonic before, this will give you insight on whether the new titles might be for you. If you remember liking Sonic in the past but haven’t been too happy with the latest releases, then you are the reason I answer these questions after my playthrough of Generations. Fans should have a right to know if it contains any of the problems that have plagued the franchise for years.

 

Does the gimmick hinder the experience?

A few years ago, a podcast mentioned that a Sega developer stated that every Sonic title required a gimmick. Whether this is true or not, every game since the critically bashed Sonic the Hedgehog (2006) contains a new mechanic that has been either hit or miss. Even titles before it, like Sonic Heroes and the Sonic Adventure series, introduced new features unfamiliar to the franchise such as playing as characters nobody asked for.

Generations' gimmick is that the player can use either Classic or Modern Sonic to race along reimagined stages from his 20-year history. This works well because Sonic Team isn't adding something alien to the franchise. Instead, the developers are working with what's existed for years: two different styles of gameplay.

Simply having a mechanic that doesn't drastically change the formula (Werehog levels, Sword battles) is a good start, as was in Sonic Colors' case, but it actually provides solutions to other common complaints. Fans who like one Sonic over the other as well as those who miss enemies from previous titles will be happy to see Sega bring back old favorites.


Do the tricks developers use to prolong the game work?

Anyone who's played Sonic Unleashed knows how ridiculously short the speed segments are even though they contain miles of digital road to blaze over. The developers had to find some way to extend the game beyond a couple hours of play, so they introduce elements such as the battle-heavy werehog levels.  

Fortunately, the developers for Sonic Colors figured out a better solution and removed the 3D segments in favor of more time on a 2D plane, which players can't blast through in seconds.

Generations enables a similar solution but uses its two-Sonics gimmick to its advantage. Not only does Modern Sonic spend some time on a 2D plane, but Classic Sonic's levels are also 100 percent sidescrolling fun. 


Does Classic Sonic feel like the classic Sonic?

This is probably the biggest deal breaker for the hardcore. Sonic 4 was supposed to be a spiritual reboot for the franchise -- cocky enough to put a "4" in its title 16 years after the last numbered game. Unfortunately, one of the common criticisms among fans was how it felt nothing like the classic series.

They complained that Sonic 4 not only let players use the homing attack, a big no-no for old-school aficionados, but also had awkward physics. Sonic Colors also attracted similar gripes whenever the stages would shift to a sidescrolling view and platforming took the spotlight, which felt like 80 percent of the time.

In both games, though, you played as the modern Sonic. Developers created his movement and attacks for the fast-paced, action gameplay of the 3D levels, so he doesn’t feel right on a 2D plane. Generations’ gimmick addresses these complaints by reintroducing classic Sonic. No more homing attack or weird "floaty" physics that better suit the modern stages. 

When I got a chance to play Generations earlier this year, the first thing I did was test Classic Sonic's physics. I couldn't have been happier with how he handled. He gained momentum rolling down hills and actually stayed in a ball when launched into the air. These are some of the small details that Sonic 4 failed to achieve. Sonic hasn't felt like his old self in years.


Is the game unvaried due to the same enemies?

Classic Sonic games of the '90s would have a completely different set of "badniks" to face in every zone. The newer editions, on the other hand, have had very boring enemies. Sonic Colors had the same, mundane orange robot, originally from Sonic Heroes, in every level. Defeating the same enemy over and over again can get very repetitive really fast.

Generations' use of different zones from the past two decades allows it to have a potpourri of foes for our hero to break. Old favorites like Buzz Bomber, Crabmeat, and EggRobo make their return! Every stage has a different set of enemies that forced me to switch up my strategy on how to hit them. Some enemies with temporary electrical shields forced me to stop attacking blindly, while others had me jump around to avoid their laser blasts. These sort of encounters add life and variety to the game that I haven’t seen since Sonic Adventure.


Time for the game!

Is Generations perfect? Definitely not. The boss battles are easy and control very badly. Is it a step in the right direction, though? I like to think so, and if you're a Sonic fan, then I highly recommend this title. I'll put it like this: If Sonic Team launched Generations for franchise's 15th anniversary instead of that abomination, then Sonic games would be viewed in a much more positive light.

Sonic Team is definitely improving, and hopefully it won't be long before fans can stop seeking answers to questions like these whenever a new game is on the way.

 
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Comments (9)
Default_picture
December 02, 2011

I was also pretty shocked when I found out that it was actually a good Sonic game. Hopefully this is a good learning experience for Sega. Aside from Yakuza, they haven't had many quality franchise titles for quite some time.

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December 03, 2011

I was surprised myself. When I first heard the announcement I had recently finished Sonic Colors (which didn't really do anything for me) so I scoffed at the idea at first. I'm happy I gave it another chance!

5211_100857553261324_100000112393199_12455_5449490_n
December 02, 2011

I was incredibly PLEASED at this offering.  Now, mind you, I didn't mind the werehog levels in Sonic Unleashed because the action stages were so completely and utterly satisfactory that it seemed worth it, something Seven Rings came close to doing, but didn't pull off for me (you know what they say about drowning in a desert).

 

Sonic Generations just took ...EVERYTHING I liked about the 3D AND 2D games and put together one of the finest Sonic presentations I've seen since Sonic & Knuckles.  The only thing they could have done better would have been to slap Sonic CD in the package.  

 

Incredibly excellent soundtrack mimics old-school tunes remixed with new-school touches for the 2D and 3D segments respectively, and it's a LOT of fun hearing the newer tunes toned down in an old-school remix style, and vice versa for the old tracks updated.  Music's more than half the experience for me, so the game might be seen through rose-colored glasses, you might say.  I fell in love in the first stage.

 

Any game that can take a level from Sonic '06 and make it fun deserves 13 gold stars, honestly.  If you liked 3D sonic even a LITTLE bit, you owe it to yourself to pick this up.  The stages are a blast, and the challenges weren't annoying in the least.  There's a good handful of hours of play here.

 

It's still not Genesis smooth, but since the developers seem to be completely unwilling to step back to 2D on modern platforms, this is going to be as close as it gets.  And it's close enough.

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December 03, 2011

You can play Sonic 1 in the game so technically it IS Genesis smooth. :P

5211_100857553261324_100000112393199_12455_5449490_n
December 03, 2011

I got the PC version for $30 when it launched, and for some reason they didn't include Sonic in that version.  I would imagine playing Sonic on that and then going back to the 2D stages for the game would be a bit jarring, because it's NOT as smooth as the original, but it was still cool they included that in the console versions.  Nice touch.

Default_picture
December 02, 2011

Sonic games (even when done well) aren't great video games.

 

Sonic 2 is my favorite of the bunch and it's still a fun playthrough today, but the expectations that fans have for Sonic games is ridiculous.  They were great to look at and play in the early 90s, but come on- they're not even close to being on par with side scrolling Super Mario games- their closest and longest running competition.

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December 03, 2011

It's my guilty pleasure, Alex. :D

Default_picture
December 03, 2011

I remember when this game was first announced, my thinking was that if I wanted to play classic Sonic, I could play one of the million ports that have been put out for almost every current format. It was the same with Sonic 4, but somehow I still fell for that trap.

Sonic Generations has had surprisingly good press, and the demo seemed pretty good. I suppose I'll give it a try.

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December 03, 2011

It's always worth a rent. :)

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