What does RPG stand for these days?

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Wednesday, August 08, 2012

The hero from Suikoden II

Your best friend has betrayed you, your home country wants you dead, and you are on the run. Depression hangs over you and your friends like a rain cloud, but something deep within you keeps you going. That something is the shinning power of hope. The hope to make a better world. Eventually in your journey you become the David who defeats Goliath. All without speaking a word. This is only the beginning to the RPG Suikoden 2.

Suikoden 2 is what comes to mind when I think of Role Playing Games. The pinnacle of the JRPG era. What makes the game so special is that you play the role of a silent hero. My character was named, "Mark". In this role I started my own army in the pursuit of saving my loved ones, and destroying pure evil. As this character I encountered success, failure, love, betrayal, and solace. RPGs these days don't reach these highs like they used to. 

The term RPG has changed in the past decade. Now you see many titles from varying genres implementing so-called, "RPG" components into their games. For example: Call of Duty added a leveling system into their multiplayer. It seems as if RPG really means gaining experience and allotting points to certain fields. RPG now stands for, "Roll Playing Game" and not, "Role Playing Game".


The roles we create ourselves in video games have mostly disappeared. Bioware is the biggest culprit. Dragon Age: Origins allowed you to choose several different races each with their own back-story and once you gained control, they were your character. Then you were able to decide how the character's role would turn out. Dragon Age 2 changed that. DA:O allowed you to choose a wide range of characters, while DA2 forced you into one character named Hawke.

DA2 didn't hold the same spirit as it's predecessor. This is the best example of a title claiming to be a Role Playing Game, yet off no real role to the player. Just because the sequel had an expansive skill tree doesn't make it a RPG. These skill trees are nothing more than character progression. All games have this.

Even in the Mass Effect Trilogy, we run into issues of being forced into a role. While the stories told in the Mass Effect universe are rich and diverse, they rely on supporting characters to make you care about "your" Shepard, but do we ever really care for our own Shepard? I never did. This is the problem with most modern RPGs they disregard the, "Role". 

The Elder Scrolls 5: Skyrim is a good example of giving players free reign over their character. Perhaps this is the reason the franchise is so successful. If you want to be a lizard thief who steals from the rich, you can, if you want to be an Orc Paladin, you can. With this the world of Tamriel becomes your world, not the developers world. Here lies the biggest problem with Dragon Age 2. Since the story was linear and forced, we aren't allowed to feel like we are playing a "role" in the story, we are just watching. 

It isn't the story or the character progression that makes a game a RPG, it is the role you are given. One could argue that all games are RPGs because you are always given a role. Call of Duty gives us Soap MacTavish, Metal Gear Solid gives us Solid Snake, and Final Fantasy 7 gives us Cloud Strife. The main and key factor that makes a real RPG is being able to play a role that will adapt to the player's ways; while other games just give us a role to participate in. The former giving us control over the story, the latter giving us a vessel to watch a story unfold.

And somewhere in between we get Suikoden 2 which allows us to participate, and mold our own character into a story that is unfolding before us. This is why I think of Suikoden 2 when I hear the phrase, "Role Playing Game".

 
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Comments (2)
Lolface
August 08, 2012

I'm a little confused as to why you think Suikoden 2 is more of a "role playing game" than Dragon Age 2. I've never actually played Suikoden 2, (only played Suikoden 3) but I've played plenty of JRPGs, and there isn't really a lot of role playing on the JRPG front.

In Suikoden 2, can you choose how your silent protagonsit interacts with his companions and the world? Can you choose how he plays in combat? Can you even choose if he is in fact a "he"?

I don't know if Suikoden 2 allows for any of that, but you can do all of those in Dragon Age 2. You can be a sarcastic mage, an ispirational thief, or a mean, douchey warrior (or any combo). If you play as a warrior, you can choose to be front and center in battle, wielding sword and shield to protect your allies, or you bring a big ass sword and hit stuff 'till it dies. You can also choose whether Hawke is male or female, and even determine Hawke's sexual orientation.

Here's the thing, role-playing is about becoming a different character and reacting to situations based on how you characterize that character. You can't do that in most JRPGs. In fact, the only thing that really makes JRPGs RPGs is that combat is turn based and menu based. You don't play a role in most JRPGs, you are assigned a role (I'd like to stress the *most* part of that statement, because I'm sure there is a JRPG that allows for actuall role playing, but I can't think of one).

I'm not the biggest fan of Dragon Age 2, or Bioware, but on average, there is more role playing per capita in DA2 than 95% of JRPGs.

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August 08, 2012

In Suikoden 2 you can interact with your companions, all 108 of them. You also get to decide how the story ends. You can customize your combat by using different party members, each one reacts differently to the protagonist. And no you cannot choose the gender. But gender doesn't matter in DA2, the character is still the same, it is still Hawke. 

In regards to DA2. It doesn't matter what your combat class is, or what sexual orientation. What matters is how you can interact with the story, and DA2 was a major let down because no matter what you do, you end up with the same ending. Suikoden 2 could end vastly different for every player. It all depends on how much the player invests into the world. If you don't build your castle up, your army will be weak, if you don't recruit all possible allies you will get a different ending. Several times you can choose which companion lives or who dies. Each choice allows you to interact with the overall story. Something that DA2 doesn't allow you to do. 

I know that JRPGs for the most part are not like D&D, but Suikoden is able to take a silent protagonist (which most of the time I hate) and allows you to actually feel like  the character is you.

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