Why Final Fantasy XIII is a Terrible Game

Friday, May 13, 2011

I’ve got some good news and I’ve got some bad news. The good news is that, well over a year after its North American release, I’ve finally beaten Final Fantasy XIII, the most recent single player entry in Square Enix’s beloved flagship series. The bad news is that I now know, beyond a doubt, that this is a terrible game. After roughly five years of development time, a fan of the series like myself would naturally assume that Square Enix was preparing for us an unprecedented masterpiece - an RPG that would stand in the annals of gaming history amongst the greats. FFXIII’s true legacy, though, will likely be the incredibly divisive response this game has seen from critics, game journalists and fans alike. For all of its detractors, there are certainly plenty of people ready to come to this game’s defense. Well, after investing about 55 hours in this notoriously mixed bag, I’ve come to a conclusion - Final Fantasy XIII is a failure.

I wonder if the bland box art for FFXIII was intended as some kind of warning.

First things first, the one thing I’m not going to talk about in this article is linearity (well, besides right now). While this is certainly a linear game, linearity is not necessarily a bad thing. In fact, most people would probably agree that many of gaming’s classics tend to follow a very linear structure. More importantly, linearity is really the least of FFXIII’s problems. If anything, I think that the linearity criticism has become a bit of a deflection; it turns the argument into an east vs. west issue, as though it is somehow inherently impossible to enjoy both styles of game design. The linearity of FFXIII seems like a big issue because it is exacerbated by a much larger one - lack of variety.

If variety is the spice of life, then Final Fantasy XIII is one flavourless pile of mush. The gameplay of past Final Fantasy’s could typically be broken up into four distinct categories: combat (random encounters, boss battles), exploration (towns, “puzzle” dungeons), narrative sequences (dialogue, cutscenes), and mini-games (FFVII). For this game, Square Enix decided to essentially bet everything on combat, and while there is a narrative (we’ll get to that later), the vast majority of your time in this game will be spent in the new “Combat Synergy Battle” system. This system is sort of like a compromise between the Active Time Battles of FFVI-IX and the more MMORPG-style automated battles of FFXII. Now, whether you like the new battle system or not, the fact that there is quite literally nothing else to do in this game is an issue. The grind of constantly fighting really takes a toll, and the only reprieve you’ll get is the occasional cutscene.

Just when you thought you've beaten the Behemoth King, he changes forms and regains all his health. Fun!


The combat itself offers a largely mixed experience. While Square Enix should be given some credit for taking a legitimately unique approach to RPG combat, their experiment offers its fair share of frustration and boredom. For starters, in the first few hours of the game, fighting enemies is abysmally dull. In an effort to seemingly make the introduction of this game accessible to even small children (and maybe some domesticated animals), winning any battle is simply a matter of pressing ‘X’ a few times.

Of course, as any fan of this game will be happy to point out, it does get better. After twelve or so hours the game starts taking the training wheels off, and you’ll realize there is actually a fair amount of strategy to the system, and that not playing intelligently will result in a token game over screen. But, the opening up of the battle system has diminishing returns; once you learn the ropes and have a few foolproof strategies under your belt, battles become more of an exercise in endurance than mental footwork. By the end of the game -- when nearly every enemy has roughly a million times more HP than your characters -- I literally started browsing Reddit and checking Twitter to stave off the boredom while mindlessly mashing ‘X’ and occasionally glancing over to make sure my characters weren’t dying. Of course, when the battles aren’t too easy, they are usually hard in the most frustrating ways - including the bizarre decision to make the battle a loss if your lead character dies, regardless of the condition of the other two. Because of these disparities, the battles in FFXIII rarely hit that sweet spot where the challenge and mental engagement required feel just right - and for a game that is 90% fighting, this is not a good thing.

Lightning is like FFVII's Cloud Strife - minus the personality, interesting backstory or compelling character arc.

While the combat in FFXIII has its ups and downs, one aspect of the game that is uniformly bad is the story. Now, I’ll admit that the foundations of the narrative are actually pretty solid: an oppressive government led by the will of mysterious deities, a group of strangers forced to make difficult moral choices in order to save their own lives, and a mysterious underworld fueling the fears of an irrational society. The problem is that FFXIII opts for an obnoxiously cryptic approach to explaining all of this. The consequence of this lack of very necessary exposition is a feeling of alienation from this world; if you don’t understand what is so great about “Cocoon,” why should you care about saving it?

Even when you do feel like you understand what’s going on, a much larger obstacle gets in the way of preventing you from enjoying the story - the characters. I feel like the best description I can come up with for the majority of these people (whose fates we a supposed to be fully invested in) is ‘kind of annoying’. You’d probably think that the girl on the cover of the box was supposed to be the main character, but ‘Lightning’ (a name which really just rolls off the tongue) has probably the least amount of personality or influence on the story of anyone. The villains in this game are hardly worth talking about, as few of them appear in more than a couple of cutscenes, and none of them are memorable in any way.

This is one of FFXIII's villians. She appears in two cutscenes. You will not rememeber her.

Poor exposition and lack of interesting characters are both pretty severe problems for an RPG, but both these issues pale in comparison to this game’s primary narrative failure - the dialogue. This has got to be the least naturalistic dialogue ever written for a current-gen video game, and I know that’s a bold claim, but honestly I can’t think of another game released in the last few years that has so much groan-worthy cheese delivered in such rapid succession so frequently. Besides the very obnoxious over-use of awkward terminology like ‘falcie’ and ‘l’cie’, these characters seemingly think with the intellectual depth of elementary school children, constantly spewing cringe-inducing motivational speeches that very rarely add up to anything more than “do your best” or “believe in yourself.” Toss in a few lame attempts at humor and whole bunch of gasping (these characters are very easily surprised), and the result is on par with an worst overdubbed anime you’ve ever seen. By the end of the game, I couldn’t have cared less about what was going to happen to these characters - whether they lived or died, whether Cocoon was saved or not, I was just happy to get it over with.

Now, most critics of Final Fantasy XIII have echoed many of the sentiments I’ve laid out so far, but even its harshest detractors have tended to give the game high marks for its presentation. And while I’d tend to agree that the graphics are fairly pristine, overall the visuals of this game tended to be a disappointment compared to the hyperbolic reviews I’ve seen. There are plenty of environments that are surprisingly lacking in geometric detail, featuring plenty of completely flat looking surfaces (sometimes spruced up with a terribly cheap looking reflection effect). In fact, throughout the game, there’s no shortage of overlooked details. NPCs look like they were ripped directly out of FFX, with bizarrely ugly wardrobes and dull facial expressions. Walking past them, they will speak one line of useless stock dialogue to your character, of course, without bothering to turn their heads to face you. Walking past them again five seconds later will trigger the same robotic reaction - talk about immersion! Later in the game, you’ll run across a snowy field without leaving any footprints, and definitely without kicking up snow with each step.

In the world of FFXIII, sensible fashion and realistic human behavior are overrated.

Sure, some of this is nitpicking, but that anyone might say this game features the best graphics they’ve ever seen makes me wonder if they’ve never heard of a game like Uncharted 2, which was both released earlier and beats FFXIII visually in every regard. Admittedly, this game does have some great ‘wow’ moments, but there is also plenty of horribly gaudy visual overload - a great example of this are the many totally superfluous CGI cutscenes peppered throughout the game, all of which feature so much shaky-camera and egregious particle effects, you’ll hardly know what’s going on. No spoilers, but the big finale video felt more like a tech demo for a liquid dynamics simulator than a meaningful ending to the story.

I’ve covered what I see as Final Fantasy XIII’s major flaws, but there are still plenty of smaller issues which contribute to the overall disappointment this game delivers. The music, while usually not awful, is fairly bland and definitely lacks the impact of previous Final Fantasy soundtracks. Only the dreadful Final Fantasy X-2 matches this one’s penchant for meandering electronica and embarrassing j-pop. Fans of meandering electronica and embarrassing j-pop may enjoy this, but for the rest of us, the soundtrack is definitely missing that distinctive Final Fantasy flavor.

Upgrading your character is done manually, with a system that is practically identical to Final Fantasy X’s sphere grid. Both of these systems offer the illusion of choice in how you progress your characters, but the predetermined path is always the most efficient use of the experience points (or crysta-something or other points) that you earn, so the fact that this process can’t be automated is really just an annoyance.

Here's FFXIII's Sphere Grid...err, "Crystarium". Expect to waste a lot of time here.


Weapons can be upgraded as well, which is a cool idea in theory, but the process is unintuitive and relies primarily on trial and error to understand. Once you’ve got it figured it out though, it becomes just as tedious as upgrading your characters. You’ll also find tons of weapons scattered about throughout the game, but if you’ve spent all your time, money and resources upgrading the weapons you started with, why would you bother to ever use them?

I’ve already lamented on the variety the gameplay offers, but I can’t stress just how lame it is that when the game finally does give you some optional side quests, all that means is the opportunity to engage in even more combat doing completely pointless bounty hunts. It’s beyond me that some players would be willing to commit up to 150 hours to complete these monotonous tasks.

Vanille: Oh, look Final Fantasy XIII-2! Fang: No, wait! I think we should sit this one out...


I have to admit, it feels pretty good to get that all off my chest; my experience with Final Fantasy XIII has been a tumultuous one. The anticipation of a new game in a beloved series from my youth, the initial disappointment of an abysmally bad introduction, the hope that as promised the game would improve over time, and finally the realization that my 55 hour slog through this abomination probably wasn’t worth it. And although I say that, I do think there is a value in playing bad games - they can, after all, help steer the direction of the future of gaming just as much as good games can in that developers can (hopefully) learn from their mistakes.

Ultimately, this is why I wonder why so many people have come out in defense of this game. Even if you did enjoy it, which is totally fine, as obviously there is a lot that is subjective about gaming, I have to wonder for people who consider themselves fans of the series: is this really what you wanted out of this game? Is this really the direction you hope that Square Enix takes with future entries in the series? By now, the golden age of Square is long gone, and by most accounts, they’ve already managed to make a worse game with the online-only FFXIV. When we stand up for a clearly flawed game such as FFXIII, we’re essentially accepting this series’ fate to crash and burn in the hell of gaming mediocrity. Final Fantasy XIII-2, a direct sequel to this game, is planned for either a late 2011 or early 2012 release. This time, my expectations will be low - now, it’s up to Square Enix to prove to me they can still make a Final Fantasy game that isn’t terrible.

Matthew DiVito is a graphic designer and musician who hopes to one day pursue game design. Follow me on twitter at @mattdivito

 
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Comments (20)
Sexy_beast
May 13, 2011

This is fantastic. I have to show this to my girlfriend; she loves Final Fantasy XIII.

Default_picture
May 13, 2011

Apart from Final Fantasy Tactics for the PSP, I haven't played a "mainstream" FF title since 7, and XIII hasn't convinced me to jump back into the fray. FFXIII personifies everything I feel that's wrong with JRPG's, and with the exception of Tactics Ogre, why I've largely abandoned the genre. The linearity of FFXIII is a perfectly valid criticism. Even if JRPG's in general are more linear than their American counterparts, this is arguably the most linear FF title. I don't watch movies to be an active participant, and I don't play RPG's to walk in a straight line.

Oh, and Lightning has got to be the silliest character name of all time. I couldn't possibily take someone like that seriously.

Jamespic4
May 13, 2011

While I disagree with the overaching argument that Final Fantasy 13 is a bad game, I have to say that this is an exceptionally well-written and well-reasoned breakdown of its faults. Bravo, Matt. I hope to see more of your writing around here.

May 13, 2011

Thanks alot! I didn't necessarily want my first bitmob article to be so negative in tone, but after playing this game I didn't feel like I had a choice - it was almost therapuetic!

Jamespic4
May 13, 2011

There is one thing that I count as a positive for FF13 that's a bit unfair: It's not FF12. I hated that game so much. Keep your MMO out of my Final Fantasy, I say.

Other than that, though, the main reason I like FF13 actually runs contrary one of your points: I think it has the second best battle system in the series. I found it really engaging and fast paced, and I had a lot of fun with it.

Now if they would just rip the best battle system out of the otherwise steaming shit pile that was FFX-2 (and change the name of "Dress Spheres" to "Job Spheres"), I'd be happy. I also wish they'd get away from the Nomura-style Final Fantasy and go back to the Amano-style Final Fantasy.

Also, as a side note, I didn't notice how bland the NPC models look until I saw that picture. Very observant!

Default_picture
May 13, 2011

Although I didn't think it was a bad game, I really sympathize with a lot of your arguments. It's a game that really cuts up many of the more interesting features of the Final Fantasy universe into a more combat-based universe. And the exploration is more limited than people may think otherwise.

I actually enjoyed the experience of walking amongst giant creatures, so I was pretty excited about killing them in the side quests. I definitely agree with you on the dialogue, but I thought the one-liners made it even more funny and enjoyable. I think it's the only Final Fantasy in which Lightning gives a totally emo explanation of her backstory. Lol.

230340423
May 13, 2011

"The music, while usually not awful, is fairly bland and definitely lacks the impact of previous Final Fantasy soundtracks."

I will fight you tooth and nail on this. No, it's not Uematsu or Mitsuda, but few soundtracks are. And while it might not "sound like Final Fantasy," I think it fits the game's aesthetic perfectly and excels in its own sphere. The battle theme is the best in the series since FF8's "Man With The Machine Gun" (the theme for the Laguna battles). And I'm not at all a fan of J-pop.

Awesome article, though. I don't agree with it for some of the reasons James mentioned, but great work nonetheless.

Lolface
May 14, 2011

I hope you're not saying that FFXIII's battle theme is better than "Man With The Machine Gun" because that, my friend, is close to blasphemy.

230340423
May 14, 2011

"Best since," my good Matthew. "Best since." Not "better." :)

Sexy_beast
May 13, 2011

I've tried my hand at so many Final Fantasy games and have never been able to finish one. There's too much within the narratives for me stomach. It's a fault (to me, anyhow) that the majority of Japanese storytelling has: a flood of exposition without any real necessity for it.

That, and the character archetypes they frequently use make me want to harm small animals. Raising the pitch of a girl's voice, having everything she says irrelavant to the current situation, and making her run like a dolt is neither cute, nor endearing.

Default_picture
May 13, 2011

Apart from FF Tactics, I can't say I've really enjoyed one Final Fantasy title. The aesthetics and mechanics just don't appeal to me--the endless random battles, the androgyny, the silly character titles, the sameness of each narrative, etc. etc.

Sexy_beast
May 13, 2011

Looks like we finally agree on something, Jason! I have extend my disliking of Final Fantasy to a disliking of Japanese storytelling, overall. There are a few exceptions for me (Lone Walf and Cub, Ghost in the Shell, Grave of the Fireflies), but the majority of Japanese narratives are overexaggerated tripe.

I understand that a lot of their methods of storytelling derive from their culture and history, but there's something about it that just seems broken and ruleless.

If stories like those from Final Fantasy were novelized, I doubt many people would/could read them.

Default_picture
May 13, 2011

Agreed, Japanese storytelling is a bit too quirky and fantastical for my tastes. In general, the only anime I enjoy is the "realistic". relatively tame stuff like Vampire Hunter D and Ninja Scroll. The cutesy anime, with doe-eyed schoolgirls, doesn't appeal to me. Nor do favorites like Dragon Ball Z, Gundam, or Evangelion.

Japanese are very sardonic, owing to their recent history. Their pop culture reflects this. Doesn't mean we have to like it, though.

Sexy_beast
May 13, 2011

This is why I like you, Jason. You're like me, in the sense that you have an unwavering sense of honesty. Few people understand that, and even fewer respect it. We may not agree on much, but this is something I'll always appreciate. Please, never leave this community.

The reason I suddenly became so sentimental is because I've said that exact same thing about Japanese culture, only to recieve a bit of negative flak in return. I can and will admire a culture for its good qualities, but I don't have to respect its faults. And Japanese culture has a lot of faults.

That's extremely prevalent in their storytelling.

Default_picture
May 13, 2011

I'm nothing if not intellectually honest, and I call 'em like I see 'em. You should see some of the flak I caught over at ECN. Sometimes the readers love me, and sometimes they want to lynch me.

One can be tolerant while still disapproving of something. It's easy to connect the exegesis of Japan's pop culture with its wartime experience, while still disliking its character. Japan abhors the individual, leading to an epidemic where hundreds of thousands of hikkikomori (essentially, long-term shut-ins) lock themselves away from the world. I believe that quirks like this are reflected in their pop culture.

And I’m not going anywhere. Holmes will always need his Moriarty ;)

Default_picture
May 13, 2011

And the rage against Japanese storytelling continues. Lol.

As much as I understand where all of you are coming from, I still love Japanese games and anime. I look at it all from a different standpoint. Whereas Western games tend to have the boring Amazonian female warriors, Japanese games have a much wider variety of women and girls.

Let's not kid ourselves about Japanese pop culture. The hikikomori epidemic is a daunting problem, but this doesn't mean that every otaku is afraid to go into the real world. On the contrary, they get exposed to multiple realities through anime and video games.

And isn't reality a fiction in itself? In America, we'd like to think that the highest forms of art should imitate reality, but we're really glorifying our own distorted visions of reality with burly assassins and gladiators.

Also, I think we're sort of limiting our discussion on Final Fantasy. Although I like Final Fantasy 13, I'm certainly not the type to continue playing Final Fantasy games everyday. Many of them are much longer than they really need to be. I certainly hope that there's more to the universe than 70-hour Final Fantasy games.

Sexy_beast
May 14, 2011

Jonathan: My problem with Japanese storytelling isn't just the funky structure, but also the abundance of fantasy (and only fantasy) and the improper, out-of-date context of their character dispositions. Japan is an eclectic mixture of new-age wonders and old-world thinking. I won't deny that women are still depicted unfairly in the Western world -- from time to time -- but the "variety" of female depictions in Japanese entertainment are meant more to satiate the perverse, repressed fantasies of men.

Women in Japanese culture are virtually still seen as second-class citizens. There are more laws that protect against personal property than laws that propect women's rights.

Racism and xenophobia are also quite prevalent in Japanese culture. Mind you, the majority of it is based around ignorance more than actual prejudice and hate, but it's still silly and inexcusable.

Don't get me wrong, I do like Japan; they have given the world too many wonderful things to count. But, just like our culture, theirs has it's flaws; sometime's they are really, really bad. And their entertainment and storytelling are two of the areas where such flaws are the most blatant, waving the culture's ancient views about like a banner.

Lolface
May 14, 2011

Lightning has all of Cloud Strife's personality, and given the convoluted narrative, not having much of a back story or character arc  actually makes her a better character in my opinion. Plus, she doesn't have to over compensate with a gigantic sword.

Anyway, as a former anime fan, I have agree with Ryan and Jason about Japanese story telling, and I think FFXIII exemplifies everything that's wrong it. Overwrought melodramatic characters, nonsensical character designs, murderous children, stilted expository dialogue; the list goes on and on. I think FFXIII is the only game where I wanted to throw my controller out of frustration. Not because the game was hard, but because the story was ridiculous. And the only time I've ever yelled WTF out loud while playing a game was during the ending, because none of that made any sense.

On the other hand, I'm not sure that FFXIII has "the least naturalistic dialogue ever written for a current-gen video game." I think Valkyria Chronicles is a serious contender for that title (great gameplay, but seriously, it had an absolutely terrible story).

May 14, 2011

Agreed that Valkyria Chronicles had some ridiculous dialogue, but I felt that overall that story was pretty cohesive - at least I remember thinking that everything came together in a pleasant way by the end.

I loved the battle system in VC though, so it's very possible I'm more willing to overlook its narrative faults because of that.

Dscn0568_-_copy
May 14, 2011

While I disagree with you on many things with this, I do applaud your effort to actually finish the game before making your arguments. I know a lot of people who played 3-5 hours at best and and just repeat what other people say online for why the game is bad.

I think some of the defensiveness is because of, as you said, the nature of subjectivity. Final Fantasy isn't like the Sonic the Hedgehog series where it fell out of favor because of a string of bad games; FF10, FF12, and FF13 (I'm not sure of the online FF11) all recieved mostly good scores, but they were all very different worlds and battle systems. I played 10 and 13, but didn't bother with 12 because the world and MMORPG combat didn't appeal to me. The current strength of the Final Fantays series is that unlike other franchises each major entry is a different experience from the last, yet there are recurring themes and elements that link them together. If you're open to trying different things that's great, but if you just want another game in the vein of your favorite entry in the series eventually you'll feel left out.

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