Why Monster Hunter Tri Defies Categorization

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Friday, May 14, 2010

Editor's note: Like Shiren the Wanderer before it, Capcom's latest Wii title attempts to straddle the line between hardcore and casual gaming audiences. Will it be successful? I'm certainly enjoying my time with the game, and that's not at all related to how much it reminds me of Demon's Souls. Really! -Rob


Monster Hunter Tri is a hard game about killing immense, brutal creatures and carving useful parts from their bodies. You craft armor from their hides and swords from their bones, then wield your grisly gear as you hunt ever more immense, more brutal animals.

MH3 is also charming, encouraging, and thoroughly cute.

You can't pin down MH3 by labeling it casual or hardcore. Its battles play out in real-time, requiring the same rolling, blocking, and precise striking skills that games like God Hand or Demon's Souls demand; at times, MH3 pits its players against bosses as merciless as their counterparts in those famously tough games. Yet its world is colorful, the characters are cheerful, and several time-based grinds (a farm, a fishing fleet, a visiting trader) recall casual games.

 

To me, the "hardcore" tag implies a sensibility as well as a level of difficulty. Games aimed at the hardcore market are often self-consciously grim in their presentation of violence, like the Gears of War or Ninja Gaiden games, or the wonderfully gloomy Demon's Souls. Even a cartoonish title like God Hand has an aggressive, distinctly masculine sense of humor. 

Despite its hardcore challenge, MH3's attitude makes it an odd fit for this group. Most of the NPC dialogue (and there's a lot of it) is chipper and jokey. Characters make Zeldaesque greeting noises (which are either gibberish or short bursts of Japanese -- I don't know) rather than speaking the lines that appear onscreen.  There's also a race of talking cats that seems hellbent on making even worse puns than the bear in Persona 4.

MH3's particular genius is to alleviate the frustration that accompanies a mercilessly difficult game by employing both goofy humor and distraction. When you hit the run button regularly, your character assumes a typical, eyes-forward, determined posture; however, when you start running near a large monster, the animation changes to a headlong, "oh-shit-oh-fuck" sprint -- with your arms flailing and head whipping from side-to-side to look behind you.

When you die, you watch two mewling cats haul your body back to camp on a cart, then brusquely dump you in the dirt. When the game treats your death with such irreverence, it's hard to take it seriously yourself.

And then the game holds an element of distraction. When you get tired of grinding the same boss monsters to collect an armor set, you can decorate your house, upgrade the farm and collect items that grew there while you were out hunting, or give special items to the fishing fleet and send it out to collect yet more resources for you.

You would need a chart to untangle all the little systems that feed into one another and eventually lead to better gear. These "casual" systems work with the game's playful tone to draw you back in when you might otherwise burn out.


I'm not predicting that Monster Hunter's unique cocktail of difficulty and whimsy will prove as successful in the U.S. as it has in Japan. It's an odd fit for the Wii audience, which isn't receptive to difficult games. It also pretty much requires a Classic Controller, as the Wiimote-Nunchuk control scheme is awful. 

Regardless of potential sales, though, MH3 stands as a potent blend of genres and styles. Games are too often content to recycle genre archetypes -- yet more bald space marines -- rather than find a style of their own. MH3 is an odd, important game, and it deserves to be recognized.

 
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Comments (20)
Bman_1a
April 25, 2010

Great article. MH3 has completely blown me away -- like very few other games in recent memory (Demon's Souls, actually). I really hope it finds its audience in North America.

Photo-3
April 25, 2010

I'm still getting into Tri. I can't say I've been blown away, yet, but I'm willing to give it a chance. The controls seem a bit unintuitive to me, and what's with that turn around take two steps business?

Robsavillo
April 26, 2010

That "oh-shit-oh-fuck" sprint makes me laugh every time I see it. I'm really into the combat, too -- it's a lot like Demon's Souls in many ways. Hack-n-slashers have nothing on this!

Alejandro, you're using the classic controller pro style 2, right?

Franksmall
April 26, 2010

I love Tri, but really wish they would add a lock on button. Why they haven't confuses me. That is the only control weakness I have noticed. otherwise, Tri is quickly becoming my favorite Wii game ever.

Of course having the Classic Controller Pro doesn't hurt either. That is one awesome controller!

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May 14, 2010

I don't get the point of your article. I don't see anyone claiming Monster Hunter Tri is a casual game by any means. Are you going with the stereotype that "everything on the wii must be casual"? That stereotype is gonna go out the window in a few months once Natal and Move are in the stores.
To me "casual games" are very simplistic, where "hard core games" are complicated/deep. And to say someone is a "casual gamer" is a reference to the type of games they like, not anything else like how much they play or the system they use.


If you are saying that the cutesy graphics are leaning towards the casual market then I don't see that either. Just look at the Dragon Quest series or the majority of JRPGs and strategy games as they all usually have that whimsical graphic charm. In that respect, MH3's graphics are what is usually expected.

Jason_wilson
May 14, 2010

At this point, Rob, I think a ham sandwich would remind you of Demon's Souls. 

Lance_darnell
May 14, 2010

@Jason - LMAO!!!! We love you, Rob!!!!

Robsavillo
May 14, 2010

Hey, I've got a reputation to uphold.

Rich, I think Chris's point is that hardcore games are usually known for their overly mature themes presented in a serious manner, while casual games are more lighthearted.

Monster Hunter Tri takes the traditional depth and complexity of hardcore games and wraps that in a demeanor welcoming to players not interested in the latest bald space marine first-person shooter.

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May 14, 2010

@Rob

Do you consider the Zelda and Mario series as casual games just because they are light-hearted? They would fall in line with the same argument you're making.  I'm 35 and have been playing video games on many different systems since the NES days. I think there a lot of confusion (this article, a fine example) on the disparity of what people consider casual and hardcore games and I think definitely is a generational thing.

Robsavillo
May 14, 2010

I think you're confusing Chris's argument -- he's not calling Monster Hunter a casual game, but he is saying that this hardcore game can appeal to casual players.

I know plenty of more casual gamers who love stuff like Mario and Zelda. That's the point, here.

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May 14, 2010

 

I’ve been interested in Monster Hunter Wii for a while, but I haven't even finished all of the training missions in MH Freedom Unite. I can’t really tell if there are a lot of advantages to the new Wii version over the PSP ones – does anyone know? At the moment it seems like if the PSP version hasn’t grabbed me, the Wii version won’t either.

Incidentally, I imported Demon’s Souls after reading Rob’s article (or one of Rob’s articles, as the case may be). It took me the better part of last year, and numerous ham sandwiches, to finish it. Well worth it.

Jason_wilson
May 14, 2010

I'm tired of "casual" and "hardcore"; games are games. Call of Duty isn't a "casual" game and appeals to many "casual" gamers, and Bejeweled isn't a "hardcore" game and appeals to many "hardcore" gamers. Gaming's advanced to the point where these terms no longer are pertinent to the discussion. 

Bman_1a
May 14, 2010

@Rich: I don't think the article is confused at all. The modern hardcore is 'often' associated with blood and guts and dudeliness -- Monster Hunter Tri challenges that aesthetic with whimsy, showing that if games do X they are not necessarily B.

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May 14, 2010

@Rob

But that basic idea is flawed as no casual gamer is going to think this is a simplistic, casual game. Even Capcom's marketing and commercials don't even try to paint it as such. I'm sorry to be a pain but i just don't see the "defies categorization" line applying here in reference to casual vs. hardcore. It would be more appropriate to say that you couldn't categorize its genre (action, rpg, etc.) instead.

Jason_wilson
May 14, 2010

@Rob @Rich It wouldn't define definition if we stopped throwing the "casual" and "hardcore" labels on everything. 

Robsavillo
May 14, 2010

I don't want to get too far off topic, but I think it's our nature to label and categorize things because doing so [i]is[/i] useful. I guess I'm not content with just "games are games" -- they are different from one another in many ways. It's like saying all organisms are just organisms, and distinctions at the species level are meaningless.

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May 14, 2010

@Jason- That leads to a great debate on what people consider casual and what is considered hardcore. That would make a good article. I think both Rob and I have different opinions and that is where the real disagreement comes from.

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May 14, 2010

MH Tri has been a breath of fresh air for me. I've grown tired of a lot of FPS/Sandbox games in the US market. I like that this game is open but has a focused goal. Hunt Monsters, and it's fun.

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May 14, 2010

@Rich: Sorry that the article didn't address the casual vs. hardcore distinction in any deep way; my goal was to describe what makes MH3 original and fun, and I used those concepts as shorthand. I think the game mixes strategies that have traditionally been used to appeal to very different kinds of gamers, like putting Sims-ish home decoration (the fact that you even have a home seems unusual for an action-RPG) or garden maintenance into a game that focuses on drawn-out, hard boss fights. I never meant to say that MH3 was casual, but instead that it didn't fit in well with either hardcore or casual games. 

I guess our main disagreement is that a certain sensibility or tone can be associated with casual or hardcore games. A lot of recent difficult games (which I think of as "hardcore") do seem to set themselves apart as "tough games for manly men," and they certainly limit their audience by going for a grimdark or over-the-top action movie feel. Of the few modern games that are as hard as MH3, I can't think of any others that are as light. You're right about Dragon Quest as a precedent for a cartoonish and friendly grind, but I don't think most DQ games are anywhere near as difficult as MH3, so they didn't come to mind as "hardcore." I disagree with you, though, that the MH3 look is close to the standard JRPG look -- I think the animations really set it apart, as well as various creatures and the cats. 

(But yeah, you got me on the ad campaign...I really don't know why they thought a shouting hairy dude told consumers what this game was all about.)

Default_picture
May 15, 2010

The hardcore and casual stuff is a diversion to help a gamer's esteem. People talk about difficulty, game play depth, accessibility, and what not. I think that's a bunch of nonsense. For people that use these terms, it boils down to this: acceptable games are hardcore and shunned games are casual.

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