Why the Games Industry Needs a Good Documentary

Miketwitter
Wednesday, September 08, 2010
EDITOR'S NOTEfrom Rob Savillo

Who wouldn't like a peak into the offices of a favorite developer to witness the experience of making a game? I think Michael's idea could be far more than a promotional tool for game makers; a documentary could also put a human face to the often criticized working conditions of some of the most successful in the business.

For some of you, hearing the word "documentary" might immediately bring on a yawn. I know, I felt the same way -- that was until I saw several of these films on videogames.

Now, High Score and The King of Kong are both very good infotainments, but their focus is still on classic, competitive titles with an obsessive-compulsive look at the world of gaming. Underdog Steve Wiebe taking on the fiendish Billy Mitchell is a fascinating watch, but it wasn't until I saw Penny Arcade: The Series, that everything fell into place.

Somehow, I found myself watching the series, and it took my breath away. It's a fly on the wall documentary filmed by 2 Player Productions that reveals the exploits of not only Mike Krahulik and Jerry Holkins but also Robert Khoo and the other employees of Penny Arcade.

It's like watching The Office (U.K.) and replacing every character with David Brent. Sometimes meaningful, sometimes maniacal, which leads to a good-humored office space and fewer tears.

So, what about a documentary series that films the goings on inside a game development studio while they work on a game? Let that sink in for a minute.... Right. Got it? Incredible, huh!?

 

I'm one of those guys who watch behind-the-scenes features and listen to the commentaries on DVDs. I love that kind of stuff. But movie studios carefully construct all of that. I want to see a no-holds-barred approach that films the entire creative process from design meetings to crunch mode. Let us experience what it's like to make a game for a living.

Development studios are pretty big these days. Instead of focusing on the game itself and having everyone appear as worker drones, I want the documentary to highlight several key individuals: the Mike and Jerry behind the game.

Perhaps the lead designer or creative director. Focus on the people. Pop in some talking heads for the programmers and artists to tell their side of the story.

Are you excited? I'm buzzing just writing about all of this. Of course, an idea is nothing without action.

To any developers reading this: Think about the exposure your company could get. Think how many more sales your game could make with this sort of promotion.

Air it on HBO, or do it like Penny Arcade and put it online. Make money from advertising.

A documentary like this would put the games industry in a much better spot. We don't have to keep on filming high-score setters. It would show once and for all that the industry -- our industry -- is something creative and worth nourishing. Plus, it would have a great story to tell. 

Which developer would you most like to see have a documentary filmed inside its walls? For me, Valve or Naughty Dog would be my preferred choices. But the special thing about this is that it could work for any studio with a creative process worth sharing.


Michael Gray writes for Button Masher and Game Console magazine over in a far away land that isn't part of Australia (hint: it's New Zealand). You can follow his endeavours over at his personal blog or Twitter.

 
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Comments (19)
5211_100857553261324_100000112393199_12455_5449490_n
September 07, 2010

You know, I have this strange urge to see inside a Japanese development studio.  Maybe Konami or Capcom.

 

You know what would sell more copies than the game itself inevitably will?  A full-length expose on Duke Nukem Forever.  I'd buy two copies.  That's gotta be the most epic story ever.

Default_picture
September 07, 2010

I'd like to see a documentary on the story of Duke Nukem Forever. But really I think a documentary on video game mags could be interesting. Going from the late 80's to the late 90's with interviews from editors. Although stock footage would be a problem.

Headshot
September 07, 2010

I, too, would enjoy a Duke Nukem Forever documentary. I would also like to see something about the heyday of the 2D fighter when it seemed like the world revolved around Street Fighter and Mortal Kombat.

5211_100857553261324_100000112393199_12455_5449490_n
September 07, 2010

Going beyond gaming mags, the printed media in general would make a great documentary.  I'd like to see from their lips what has been good, what has been a nightmare and how they're adapting and trying to stay ahead with the much-faster, much-cheaper Internet medium to contend with... it'd be good to see fresh ideas.

Brett_new_profile
September 07, 2010

I want a full-blown reality show -- something like Deadliest Catch with video games.

Headshot
September 07, 2010

That's a great idea Brett. I'm totally on board with that.

Miketwitter
September 07, 2010

Thanks for your ideas guys! Some I hadn't thought of too. There's many a documentary you could make! Now anyone know any film crews we can tip off? ;)

For the Duke Nukem doco, you could find the 3D Realms guys and ask them about the whole Duke Nukem Forever fiasco. Even though it's recounting from the past, just to find out what happened would be worth a watch. I read a lot of comments about Broussard's perfectionism which lead to more and more delays You might have some angry/defeated ex-employees to deal with.

Default_picture
September 08, 2010

I think a big reason why most companies (whose names you'd recognize) won't do this is because of the secrecy of everything at the administrative levels. It is a business after all.

I'd love to do this kind of thing, and I know many other developers who would, but I think until there is a smaller curtain between development houses, this won't happen at a big development house. Indie dev houses would be more likely to do a documentary, showing many of the same problems/joys that bigger houses have, but it wouldn't quite be the same. I'd still be interested in seeing an indie documentary nonetheless.

Default_picture
September 08, 2010

I think you're right - it is time for something like this.  And there are so many different ways you could go with it.  Some big story, like the Duke Nukem saga, or a smaller, "day in the life" sort of story - the options for a tack on this are almost endless.


Personally, while I'd love to see the story of a Valve or a Naughty Dog, I think I'd rather see one of the smaller dev companies who are, by nature, capable of quicker turnarounds and not as risk-averse.  Filming a doc on some long dev process (a Reach or CoD, for example) would be interesting but, like the game development itself, expensive as hell.  


thatgamecompany anyone?


---I just deleted two paragraphs from this post, as I realized I had begun to just think aloud about what I'd like to do…  I could talk about this forever.


Aside - truly out of passion for gaming and not shameless self-promotion:  I'm an editor - have been for over ten years.  In addition to a kabillion commercials, I've worked on a number of docs, several short-form and one feature-length.  If anyone would like to talk about *any* possibilities of something like this, I'd love to hear from you. </hopefullynotinappropriateplug>
 

Profile
September 08, 2010

I would love to see a documentary on the video game industry but I agree with Ryan that there is too much secrecy between development houses. My card on the table is to maybe film like "It Might Get Loud", and grab 3 of the greats in the industry, put them in a room, and have them talk about their experiences. 

"It Might Get Loud" does this with Jack White from the White Stripes, The Edge from U2, and Jimmy Page from Led Zepplin. 

I would pay money to see how the big names of the industry feel about their industry, as well as how they go there.

Pax_dsi_01
September 08, 2010

G4 did an episode of Icon at Double Fine studios during their last week of production on Psychonauts. Even if you hate g4 and the show, it's quite and interesting look and kind of goes into what you were talking about as they focus in on not just the team but also Schafer . If they could do it more in the style of a semi serious show and less like VH1 cheese, I'd tune in.

Hib1
September 08, 2010

It all goes back to strict PR control. Like Ryan said, I'm sure developpers would be trilled to to show what they do to the world, try to get a better understanding from gamers so they can understand better how the industry works. Sadly, everything is so tied to secrecy that none of the big publishers would allow one of their devs to show what they are making before  it falls into PR's plan.

Miketwitter
September 08, 2010

Thanks for the recommendation Matt, I just watched the episode on Psychonauts.
http://www.doublefine.com/Psycho-pedia/G4_Icons/

Yeah and it's close to what I'd like to see. Though of course I really preferred the Penny Arcade style. Icons uses a narrator, has really quick cuts, focuses on a lot of history. And Tim Schafer was the main focus. Plus you really need more than one episode to really tell the whole story, and get to know the people that work there. 

The first four seasons of the show Icons (later called Game Makers) focuses on games. I'm going to check them all out!
http://en.wikipedia.org/wiki/Icons_(TV_series)

Default_picture
September 09, 2010
Miketwitter
September 09, 2010

 

I knew I should've checked my first inspiration. 2 Player Productions, you beauties! Now if only we could get them to do it for as long as The Penny Arcade series.

Sunglasses_at_night
September 09, 2010

Weirdly enough the GiantBomb guys mentioned this at their PAX panel, available in audio and video form on their website. 

For those unwilling to listen to the whole thing essentially what they said was that when they started the website they REALLY wanted to get a very in depth look at the development process as well as the people who make the games. The problem they came upon, as many others have mentioned is the PR people. 

Game companies have a marketing plan, and they stick to it to the letter. One month literally all the coverage on the game will focus on the co-op reveal, the next they're talking about a second playable character. If a site doesn't want to cover those specific things, then they don't get coverage of the game at all.

Giant Bomb are however giving the documentary thing a go with upcoming 'Bastion' from a tiny indie startup with no PR plan to get in the way of things. The whole series hasn't gotten underway yet, but I'm certainly going to be keeping an eye on it.

Default_picture
September 09, 2010

It would have to be shown after the fact. Companies are not going to risk someone taking their idea and implementing a half-assed rush job before they can get their game out.

I'm currently in a university marketing class and we did a segment on the gaming industry. We had a real problem finding a good documentary about the beginnings and behind the scenes of the game biz.

I got to visit Turn10 during the development of Forza 2, and the process was riviting - pun intended - but to make a show out of it? I dunno.

Miketwitter
September 12, 2010

Yep showing the series after the game has shipped might make PR feel more at ease.

Forgot to mention this movie which is in the works, focusing on indie devs... http://www.indiegamethemovie.com/

Default_picture
September 14, 2010

Hey Michael -

Thanks for posting this:

 http://www.indiegamethemovie.com/

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