Xbox SmartGlass might just save the Wii U

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Wednesday, June 06, 2012
EDITOR'S NOTEfrom Rob Savillo

Chase suggests that Microsoft's new SmartGlass tech might actually be a boon for third-party software development for NIntendo's upcoming Wii U console. What do you think?

At Microsoft's 2012 Electronic Entertainment Expo (E3) press briefing, the company introduced a new technology called Xbox SmartGlass. What appears to be an app for tablets and smartphones will allow you to tie your console experience to other related content, such as in-game maps and information about the game you are playing or the show you are watching. 

While very little was shown in the way of interacting with a game through SmartGlass -- a brief and generic football playbook scene occured -- many game journalists and professionals made the association to Nintendo's upcoming Wii U system with its touchscreen Wii U Gamepad.

The overwhelming majority saw it as undercutting the Big N's new console and beating Nintendo at its own game, but what I saw was a possible savior for Nintendo's storied third-party woes. 

 

The reason "multiplatform" means "Xbox 360, PlayStation 3, and PC, but not the Wii" is two-fold. The first being the Wii's obvious technical limitations, which the new Wii U allievates (if only for a couple years at the most until Sony and Microsoft reveal their big new systems), but second and more pressing is the method of play control. A Wii Remote is not a 360 controller, and it never will be, but with the Wii U Gamepad and Xbox SmartGlass having such an obvious overlap, cross-developing for both platforms seems to be relatively natural.

Third-party studios shied away from Nintendo when it meant appealing to only a single console's audience (especially one that skewed younger) when you could get a bigger multiplatform population instead, but the risk is significantly lower if the 360 and Wii U can share a few titles between each other (which the more traditional-looking Wii U Pro Controller only enhances). Plus, having a graphical leg up and its awesome stable of first-party software, Nintendo has a real chance at dominating the market early.

Nintendo shouldn't see SmartGlass as a threat as much as a window to getting back into the third-party conversation and reclaiming core gamers. Whether they utilize the opportunity is up to them.

 
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Comments (3)
Bgs
June 05, 2012

Definitely an interesting way to look at it. You make a very good point about the cross-platform development. My only fear with it is that the tablet scheme seems much more limited than the potential on the Wii U Gamepad - motion control, sniping, etc. While it will be cool to have games on both consoles that are able to utilize maps and other info on a second screen, I think Nintendo needs to push for Wii U games to be significantly better and more involved than just the potential "gimmick" that the SmartGlass brings.

Again though, great food for thought and a very intriguing perspective on the matter.

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June 07, 2012

Because we all know smartphones and tablets don't have motion controls . . . 

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June 07, 2012

Aha, I never thought of it that way.  That is an interesting perspective.  But honestly I kind of have a hard time taking Project Glass seriously.  The fact that there's no one standard tablet for developers to use, and a possibly limited market (i.e. probably not every Xbox owner has a tablet), makes me think that this thing will be buggy, and kind of an auxiliary afterthought in most cases.  But I guess it'll probably be an afterthought for Wii U games fairly often as well.

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