CALLUM RAKESTRAW
LOCATION
Springfield, Oregon
Callum's been playing games for as long as he can remember (which is quite far!). When asked how the heck he was going to make a living for himself, he took up writing about games and hasn't looked back. Now he spends every moment he can buried in his word processor, crankin' out stuff (or so he'd like to believe). He also does work as a proof-reader in his spare time.
CALLUM RAKESTRAW'S SPONSOR
FEATURED POST
Where most games rely on bombastic, sweeping scores, Demon's Souls does the opposite across the board to fantastic effect.
Monday, September 17, 2012 |
Comments (2)
POST BY THIS AUTHOR (9)
SpaceChem is exactly what puzzle games should be: reliant on players' creativity.
Tuesday, May 08, 2012 |
Comments (0)
We need to start professing gaming's artistic merit through intelligent introspective and be critics for once.
Tuesday, April 17, 2012 |
Comments (5)
Creating a strong, memorable intro is no easy feat. Yet Valve managed to do so effortlessly with 2004's Half-Life 2, and without the use of of cutscenes. Here's how.
Saturday, February 04, 2012 |
Comments (5)
The Legend of Zelda: Skyward Sword puts a fresh, motion-controlled spin on the series’ tried-and-true gameplay.
Tuesday, December 06, 2011 |
Comments (11)
A review for Housemarque's downloadable bullet-hell platforming mash-up (reviewed on PS3).
Sunday, July 31, 2011 |
Comments (0)
A review for the console release of Space Invaders Infinity Gene.
Monday, March 28, 2011 |
Comments (0)
My entry for Michael Rousseau's review writing challenge, The Final Cut.
Saturday, February 27, 2010 |
Comments (1)
A review for the third installment of the Bit.Trip series for WiiWare.
Saturday, December 05, 2009 |
Comments (1)
COMMENTS BY THIS AUTHOR (91)
"Yeah, someone else was telling me the same thing recently. Definitely unfortunate. Probably a result of getting a different composer for Dark Souls. The increase in massive and/or agile bosses might have played a role as well. Hard to keep up the understated tone when the enemies are better suited for bigger, louder music."
Monday, September 17, 2012
"No, thank you, Bitmob. Learned a lot from reading and contributing here. Feel like I've actually improved because of it. One of the few sites to actually give us amatuers a chance. Not something you see in this industry.
As for the giveaway, I don't have an Xbox so... I'll go for number 3, PS3 game preferred."
Wednesday, August 01, 2012
"Into the Pixel was cool. Just wish I'd stuck around the exhibit more. Was only able to get a quick look at it because I had places to be. Would have loved to take it in more, maybe chat with some of the organizers. Perhaps next year (assuming I'm able to attend again)."
Thursday, June 14, 2012
"Interesting idea. I don't think I could handle playing it (I tend to lose sleep after anything horor themed), but it's a briliant premise. Hope it turns out well for them."
Friday, June 01, 2012
"I think they made the Meat Circus level easier in the Steam version when that launched. Or, that's what the press release said, anyway. No idea if they were being serious."
Friday, June 01, 2012
"Should be fun writing about the show since I'm attending this year. Just wish I was bringing a computer along. Would be so much easier to write that way."
Wednesday, May 30, 2012
"I just shortened my name to make my Internet handle. Saved me the trouble of having to come up with something new and different.
Still, these are good tips."
Wednesday, May 09, 2012
"Same here. That game is really something."
Wednesday, May 09, 2012
"I've got plenty of games sitting around on my Steam account that I haven't even touched yet (damn indie bundles and their absurdly good deals). Was thinking of making some sort of regular feature out of it to make it more fun. And now this comes up. Perfect timing!"
Wednesday, April 25, 2012
"Oh, I know what you mean. He's definitely got influence. I just think he isn't worth our time. I think he's just trolling us at this point, actually. He knows we hate it when he says games aren't art, so he has to be continuing to write about only because he enjoys getting a rise out of us. If he actually played a game, then his comments would be worth arguing against, since he would be drawing from actual experience."
Saturday, April 14, 2012
"It just seems ridiculous to keep writing articles making those claims when both the games and their critiques (not reviews; there's a big difference) do a better job at making a case for the medium. I can't count how many times I've read something titled "Games are art" that manages to say a whole lot of nothing.
The better method would be to drive people toward the games that push their potential. Let games speak for themselves, you know? Better to spent our engery writing about those games than writing about the whole.
...And I probably should have said that in the article, since that was what I was (poorly) trying to get at. Crap. Be right back."
Saturday, April 14, 2012






I love how Chell remains mostly nonplused throughout."