EVAN CAMPBELL
COMMUNITY WRITER
LOCATION
Santa Barbara, CA
Hi. I like video games, things related to video games, and video games that have video games inside of them.
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FEATURED POST
Star developer John Romero is creating an archive of video-game history. If successful, the archive will give video games something no other medium has: documented evidence of its early years.
Thursday, October 14, 2010 |
Comments (6) |
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POST BY THIS AUTHOR (19)
Can add-on DLC actually be better than original content? Check out my thoughts on Pigsy's Perfect 10 and tell me what you think!
Sunday, December 19, 2010 |
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A community writer offers his top picks from Indiecade 2010.
Thursday, October 21, 2010 |
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See who won awards at the Indiecade 2010 Red Carpet Gala and check out Tim Schafer's Trail Blazer Award acceptance speech!
Sunday, October 10, 2010 |
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The international festival of independent games is back! Developers from all over the world meet up to talk shop about game design, test the limits of art, and of course play some awesome video games. Get ready for a weekend packed full of Indiecade 2010!
Thursday, October 07, 2010 |
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This post is about my perspective on the notion of value and how it differentiates between publishers and developers.
Tuesday, March 02, 2010 |
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This post was inspired by Brendon Mroz's piece, Print is Dead; Long Live Print. I started thinking about what it would take to get me to pick up a gaming magazine again. Nostalgia aside, I don't think it would take much... but things would certainly have to be different this time around.
Wednesday, February 10, 2010 |
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You play Halo. Bungie helps out Haiti.
Monday, January 18, 2010 |
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Recap of the Underground Gaming Tournament League (UGTL4) Street Fighter 4 competition, with interviews.
Thursday, October 22, 2009 |
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Wrap-up of panel coverage and awards from IndieCade 2009.
Friday, October 16, 2009 |
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How does music affect gameplay? Are games art? How do I start my own game company? What does Will Wright have to say about new media? I may not have specific answers to these questions, but each issue was thoroughly discussed by accomplished game developers and enthusiasts during the last two days of IndieCade.
Friday, October 09, 2009 |
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Find out what Will Wright said at Indiecade 2009!
Thursday, October 08, 2009 |
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A recap of IndieCade 2009 day two.
Monday, October 05, 2009 |
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COMMENTS BY THIS AUTHOR (215)
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I would prefer to write about Unbound Saga as I know nothing about it - but I also own and have played all the way through Enslaved. Thanks for always giving us cool oppritunities like this!
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I would prefer to write about Unbound Saga as I know nothing about it - but I also own and have played all the way through Enslaved. Thanks for always giving us cool oppritunities like this!
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Friday, December 10, 2010
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I don't entirely agree, but I like where your heads at!
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I don't entirely agree, but I like where your heads at!
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Monday, December 06, 2010
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Hahah, this is probably my favorite issue hahaha.
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Hahah, this is probably my favorite issue hahaha.
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Monday, December 06, 2010
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Curses!
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Curses!
Mine is totally done. I just needed to finish my images. Stupid school is wasting all my time. Maybe I will just post it later on.
Good job everybody!
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Saturday, December 04, 2010
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Surprisingly excited about Back to the Future. Don't know if I wil play it though.
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Surprisingly excited about Back to the Future. Don't know if I wil play it though.
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Friday, December 03, 2010
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Nice Uwe Boll link dude.
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Nice Uwe Boll link dude.
Hollywood, seems pretty desperate these days. It's ironic that the Uncharted movie is going to be a distillation of an action game that's already a distilation of action movies...
Don't get me wrong... I love Uncharted, but I really hope this doesn't happen. Just like Gears of War, Metroid, and Halo movies which were halted mid production... And why aren't "Uncharted writers" writing the script!
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Friday, December 03, 2010
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THIS IS FANTASTIC!
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THIS IS FANTASTIC!
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Thursday, December 02, 2010
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Hahahah. Oh man, this was a pretty good way to end it.
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Hahahah. Oh man, this was a pretty good way to end it.
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Thursday, December 02, 2010
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Yeah good points. I think there should always be away to find the collectibles via a map or something. Even with a map it is still hard. I am only missing one or two blast shards in Infamous and it drives me nuts. I have looked every where for those dang things. Eventually, I just gave up. I don't want to have to scour every inch of those islands to find the shards I already spent a ton of time scouring them for all those side missions.
The same thing happened to me in the first Assasin's Creed.
Also a ton of people are out there uploading guides to finding all those collectibles but it is such a hassle to switch between your phone/computer and the game. I did this for Brutal Legend and I will never do it again.
Developers have nothing to loose from "telling" us the answers ... on the other hand I feel like collectibles often break me out of the game as with Assasins Creed where I just stopped caring about the story and started scouring every city for flags....they are hard to ignore... even if you are being chase you don't want to forget a flag in case you end up missing it later. I digress... I enjoyed the collectibles in Uncharted 2 though - not too many so I would always forget about them until I found one by accident.
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Yeah good points. I think there should always be away to find the collectibles via a map or something. Even with a map it is still hard. I am only missing one or two blast shards in Infamous and it drives me nuts. I have looked every where for those dang things. Eventually, I just gave up. I don't want to have to scour every inch of those islands to find the shards I already spent a ton of time scouring them for all those side missions.
The same thing happened to me in the first Assasin's Creed.
Also a ton of people are out there uploading guides to finding all those collectibles but it is such a hassle to switch between your phone/computer and the game. I did this for Brutal Legend and I will never do it again.
Developers have nothing to loose from "telling" us the answers ... on the other hand I feel like collectibles often break me out of the game as with Assasins Creed where I just stopped caring about the story and started scouring every city for flags....they are hard to ignore... even if you are being chase you don't want to forget a flag in case you end up missing it later. I digress... I enjoyed the collectibles in Uncharted 2 though - not too many so I would always forget about them until I found one by accident.
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Tuesday, November 23, 2010
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Congrats dude. Keep em coming.
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Congrats dude. Keep em coming.
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Tuesday, November 23, 2010
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Thank you. This post was refreshing!
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Thank you. This post was refreshing!
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Monday, November 22, 2010






The VGA's are like a train wreck. A terrible spectacle that you just can't turn away from.
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