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Can John Romero Save Video-Game History?

Photo_159
Thursday, October 14, 2010
EDITOR'S NOTEfrom Brett Bates

As someone interested in video-game preservation, I'm incredibly excited about the potential of the Romero Archives. Evan has the details.

Last weekend, the 2010 IndieCade Festival hosted a slew of incredibly interesting panels in Culver City, CA. One of them concerned the Romero Archives, a repository for video-game history started by John Romero, one of the creators behind the influential id Software shooters Doom and Wolfenstein 3D.

While other video-game archives exist at universities and museums, Romero's is more focused on preserving the stories behind the games than the games themselves. Interviews with early developers will be filmed and then cataloged in a free online database. Many of the developer interviews will be conducted by Romero himself, whose primary intent is to ask about the relationships between code, hardware, and the state of the industry during a developer’s tenure. Each developer entry in the database will include a complete ludography, bibliography, and discography.

If successful, the archive (and other burgeoning video-game archives throughout the world) will give the games industry something no other medium has: documented evidence of its early years.

 

Think of asking Beethoven how he wrote the Fifth Symphony or knowing how Michelangelo came up with the design for the Sistine Chapel. The information we'll receive from game developers will be raw, unfiltered through the lens of a theorist, biographer, historian, or college professor.

Not even film, another young artistic medium, can claim this knowledge. Since the moving image was considered a novelty at its birth (sound familiar?), many early films -- and the motivations filmmakers had for making them -- are lost to history. Any authentic notions of why George Méliès, for example, made films the way he did are gone.

Headless magic

Ultimately, the Romero Archives could easily help future generations understand the context of gaming throughout its history. For a burgeoning art form, this will be invaluable.


The archive is an ongoing project and currently has about 14 developers, however, Romero estimates he won’t debut the archive to public until about 2015. You can find out more about the archive by listening to the IndieCade panel cunducted by Colleen Macklin or by checking out the Romero Archives blog.

 
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Comments (6)
Bithead
October 14, 2010

I feel like more and more universities and groups are beginning a Video Game Archive, either as part of their media studies collection or in the effort to, as Romero seems to be doing here, preserve the past.  This is great news, whether you're an avid fan, aspiring critic, or future historian.  And it does seem like a step along the way to giving games a sturdier presence in the "Art?" conversation (though I don't personally care about the brouhaha surrounding this question).

An aside: I just read "Masters of Doom" by David Kushner, about The Two Johns, Romero and Carmack, who founded id.  A great read whether you care about FPS games or not.  It's a fascinating story about people more than anything.  Highly recommended.

Photo_159
October 14, 2010

Thanks for commenting Jon. There was a bit of talk about the "Masters of Doom" at the conference. Unfortunately I haven't read it yet.

Thanks Brett for fixing up my post. 

Jamespic4
October 14, 2010

John Romero's about to make history his bitch. Suck it down!

Sorry.

Brett_new_profile
October 15, 2010

@James: Hah! It was so hard resisting a title like that...

Default_picture
October 16, 2010

A pretty novel idea. I just hope future devs will take notes, and learn the history.

I'm sort of the same way with gaming magazines. To me they're the history books, and diaries of the industry.

Inside them we get info on what was popular, and what was not. What people thought, and how games where marketed.

I always found it interesting that even going back to 1991 people still asked the same questions, and held the same complaints we have in this day and age.

Photo_159
October 19, 2010

Good point Randy. Most film analysts rely on the same type of media (old publications and trade magazines) to gauge the social impact created by early movies. Especially stuff like the first films with sound or color.

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