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When it comes to Final Fantasy, is mature criticism possible?

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Thursday, February 02, 2012

Preface: This is not a review of Final Fantasy XIII-2 and I am a complete games industry sideliner with no journalistic aspirations whatsoever. 

We all grew up with Final Fantasy.  We have our favorite game and favorite characters and hold that first experience with the series close to our hearts.  Each game is so idiosyncratic in execution and personal in experience that often you're going to compare other Final Fantasies to the first one you fell in love with, and often, the later installments are not going to be able to compare.  We all know about the legion of fans who love Final Fantasy VII, but as someone who keeps up with FF fandom in the Tumblr space and forums, I can assure you there are many diehards who feel the same way about critical darlings IV, VI, and X.  Even the most controversial installments like VIII, XII, and the recent XIII have their fans.  Final Fantasy fandom is, through and through, a personal experience where we each own our own pair of rose-colored nostalgia glasses.  Personally, I love X and XIII, and will defend those games to the end of time, as is my right as a fan and paying customer.

But something is very wrong when professional games journalists who are paid for mature, objective criticism can't divorce the fan from the professional.

In a recent article on Gamasutra, featured under the "News" section with a banner touting it as an "Exclusive,"  editor Christian Nutt penned what was, to someone who reguarly checks Gamasutra because I expect something more mature than sites like IGN, a pretty disappointing piece.  In it, Mr. Nutt juxtaposes the divisive development direction of Final Fantasy XIII and XIII-2 to the badly-received Star Wars prequels. 

I have no problem with Mr. Nutt's opinions, and the comparison is actually quite apt.  He expresses the views of many burned out Final Fantasy fans.  What I have a problem with is his method of making his points in the article by blatantly misquoting director Motomu Toriyama.

In the article, several quotes by Mr. Toriyama are used to demonstrate that the current development direction of the series lacks vision.  Again, I have no issue with Mr. Nutt's opinions, but his method of de-contextualizing Mr. Toriyama's statements was just disappointing and, dare I say as a reader, unprofessional.

Mr. Toriyama is quoted as saying that he wanted XIII's main character Lightning to be a female version of Cloud from Final Fantasy VII.  He is also quoted as saying that the minigames and time-traveling concept that drives the gameplay in Final Fantasy XIII-2 were direct responses to the bevy of criticisms leveled at its predecessor.  These quotes, some of which are purported to be from an interview Mr. Nutt conducted with Mr. Toriyama, are meant to demonstrate the lack of vision and creativity in the series currently, that the current direction is more about pandering and reactionary game-making than inspiration.

The only problem is I'm pretty sure Mr. Nutt never actually asked Mr. Toriyama the following, somewhat pertinent question: "What is the vision behind Final Fantasy XIII-2?"  Perhaps if Mr. Nutt asked that question, he would have gotten an answer.  In fact, the article doesn't tell us what the questions posed to Mr. Toriyama even were. 

I don't have an issue with the points the article was trying to make, only the unprofessional way Mr. Nutt goes about making them.  This is pretty blatant misuse of a primary source in my opinion, removing any semblance of context in order to prove a point. 

1up editor Jeremy Parish posted a much fairer counterpoint to Nutt's article here.  Notice how not once does the article pass off quotes taken out of context as empirical evidence. 

Finally, I really don't want to go here, but I wonder what the response would be if Mr. Nutt wrote a simliar article misquoting Cliff Bleszinski, the lead designer of the Gears of War series, or Casey Hudson, the Executive Producer of the Mass Effect series.  I really don't want to think that Mr. Nutt was emboldened to do this because Mr. Toriyama is obviously Japanese and probably will never even see this article, but I can't help but ponder the ramifications of a similiar article criticising one of the Western gaming world's giants.  Would this article have gotten more attention if it was Todd Howard or John Carmack Mr. Nutt was misquoting ?  And most importantly, is there any question that this "News" article was written by someone who lacks the objectivity to critique the modern Final Fantasy series effectively?

Please read the linked articles and let me know what you think.

 
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Comments (9)
Cucco-obsessed-link
February 02, 2012

Interesting thing you brought up, there.  I thought Nutt's article was interesting and well-thought out at first, but then I got to the quite and cross checked it with the interview in question, and to be honest, I am outraged by the article as well.  To mince someone's words for the sake of making your own point doesn't make an article better; in the end, all it does is make you look like an idiot.  I didn't even read the rest of the editorial... what if he's misquoting Plinkett's critical looks at the Star Wars movies, the basis of his whole editorial, as well?

Pict0079-web
February 02, 2012

I hate how Nutt's article is all based on his own selfish opinion. He doesn't even clearly state why Square-Enix has "no vision." I mean, he only uses quotes to present a narrowly biased view of an entire company as a whole.

Or perhaps he is trying to say that Western developers are "always" better than Eastern developers? I can say that I still like Final Fantasy 13 far more than some of the other Western RPGs. He doesn't even try to consider how each developing style is different. It's like he's saying, "You're stupid. We do things better."

I also have to say that Parish is a lot more respectable than Nutt, when it comes to writing in general. He's a brilliant commentator on the Active Time Babble podcast. I'm glad that he at least tries to see eye-to-eye with Eastern developers.

Default_picture
February 02, 2012

Not to say Nutt's article does this specifically, and I hate to play the race card, but as an Asian-American I am growing increasingly disenchanted by the frequency of which much of today's games journalism comes off as anti-Japanese.  Gross generalizations about an entire country's culture, bitter, uninformed or misinformed arguments, and alot of other things that have made me gradually retreat more and more to just relying on word of mouth and user reviews.

Pict0079-web
February 02, 2012

You're absolutely right. The industry was much friendlier to Eastern developers years ago. When I see magazines like Game Informer ranking Western game publishers above the Eastern ones (January 2012 issue), I automatically question their credibility.

Most people wouldn't trust Informer as an unbiased publication anyway, because it's published by GameStop. Still, I cringe at the thought that these so-called journalists are getting paid under the table by Western video game giants. Sometimes I feel like I have no choice but to rely on word of mouth and user reviews these days.

Lolface
February 02, 2012

As a comics fan (closer to former comics fan really), I can understand your point of view. I see both journalists' and creators' nostalgia dictate their analysis of characters and plot far too often. After all, it's nearly impossible for someone to divorce their own past personal experiences from their critical anylsis, but I think those experiences are what makes the analysis critical, even if you don't agree with them yourself.

In the case of Christian Nutt's article, I don't see it as being unprofesional. Cynical maybe, and definitely harsh, but not unprofesional. In his original Q&A with Motomu Toriyama (which was linked to in the article), the very first thing that Toriyama said was, "We actually set out with a concept for XIII-2. Our ultimate goal is rectifying every single point in Final Fantasy XIII that has been criticized by the users." Nutt argues in his article that simply fixing issues does not constitute as vision (a sentiment I agree with). There is nothing unprofesional about that.

Nutt also argues Final Fantasy XIII has elements of Final Fantasy in them, saying that, "Final Fantasy XIII filled with Final Fantasy Stuff -- most notably and stupidly, crystals -- and it’s clear that all of that junk is there because the developers assume that it has to be there, not because it enriches the world or the game’s play experience." Although I believe he should have given a better example than just saying crystals, I don't think he is wrong in his assement. Eidolons in FFXIII present an odd quandry, esepcially in the scene where Sazh confronts Vanille. At first, he's holding a gun to her, ready to shoot her, then his Eidolon pops out of his chest, and he and Vanille are suddenly all good and fight his Eidolon (named after a valkyrie which only adds to the game's nonsensical allusions to Norse mythology). Then, following the battle, Sazh points his gun at Vanille again. When taken all toghether, the scene is quite jarring, but when you remove the Eidolon battle, it could flow a bit better. So, what was the point of Eidolons? They're summons, and Final Fantasy always has summons. This is the line of thinking Nutt was arguing against.

Nutt didn't misquote Toriyama for his article, even though he didn't specifically ask what the "vision" for FFXIII-2. Instead, he was told by Toriyama what the goal for the game was, and based his argument on that information. Yes, he could have given more examples, and was a bit fatal in his views, but his criticisms are valid.

Default_picture
February 02, 2012

I absolutely appreciate your perspective on this.  I think by my personal standards regarding legitimate journalism, Christian Nutt being an editor for Gamasutra, I would have preferred that he had done a better job contextualizing Toriyama's comments.  Treating a source's quotes with care is of utmost importance in good journalism.  Also, Toriyama's quote that he wanted Lightning to be a female Cloud from Final Fantasy VII was absolutely not from Nutt's interview with him, which I feel is important to point out because the charaterization (or lack thereof) in XIII forms one of the main tenets for Nutt's overall argument.  Again, thank you for the thoughtful comment.

Bmob
February 03, 2012

I'm not at all trying to invalidate your opinion--especially as it references XIII and not its successor--but I've seen this "Final Fantasy always has summons" line a dozen times in the past day or so, and it strikes me as odd. The very latest instalment--released today in Europe--doesn't have summons.

Why does this one opinion seem to be getting so much airtime around the release of a game that the opinion can't even be levelled at?

Default_picture
February 03, 2012

You're discussing a much broader aspect about the practice of critiquing Final Fantasy: because each numbered core game takes place in a completely different world with different gameplay systems, is it even appropriate to compare the different main series installments to each other?  To me, why the hell do we have reviews on FFXIII that STILL mention FFIV and FFVII?  Would it be appropriate to compare Street Fighter X Tekken to Street Fighter II?

Lolface
February 03, 2012

Sandy, I was specifically refering to Final Fantasy XIII in reference to Nutt's assertion that FFXIII had Final Fantasy stuff in it when I said "Final Fantasy always has summons."  To me, the Eidolons don't make much sense plot wise, and in the case of the Sazh/Vanille scene, I believe that it interupts the narrative, leading me to question why they are present in the game at all. I haven't been able to find an answer, hence my "Final Fantasy always has summons," comment.

And you're probably hearing that statement a lot because summons are a staple of Final Fantasy. Besides FFXIII-2 (which I haven't played yet), and maybe Crisis Core and Dirge of Cerberus, I can't think of a Final Fantasy game that does not have summons.

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