Separator
Moving On: How Video Games Have Outgrown Art
Default_picture
Monday, November 22, 2010
EDITOR'S NOTEfrom Rob Savillo

We do need to expand our vocabulary when we discuss video games, and the games-as-art debate nevertheless demonstrates the severe lack of a basic foundation from which to begin a conversation.

"Can video games be art?"

I hate this question. I really do. I hate it with a passion greater than the heat of a thousand suns. I’ve gotten so sick of hearing it. The Ebert fiasco was almost the end of me.

Recently, I’ve seen a few articles referring back to the film critic’s views; I’m not certain if something specific has brought it up or if it was just chance that I found them. Whatever the case, it’s got me thinking about how much I hate the question again.

Roger Ebert
You've exacerbated the situation, Mr. Ebert.

I want to be clear: I love video games and believe them to be capable of far more than mere entertainment. I tend to apply similar standards to games as I do to other mediums, including those conventionally accepted as "art." So why do I hate the question? Let me respond by writing another, very similar question:

"Can video games be dstw’xotlp?"

 

"But Dave," you say, "that question doesn’t make sense! The word 'dstw’xotlp’ isn’t a real word! I don’t know what it means!"

That’s correct. You don’t know what it means on account of I made it up and ascribed my own definition to the word, and I haven’t told you what that definition is. And I’m going to make the claim that the question (“can video games be art?") is equally nonsensical for the exact same reason.


The optimum state of communication between people who speak the same language is thus: Those communicating have reached a consensus on what a word means when spoken in a given context.

The result is that arguments over semantics are the most wasteful of conversations. If you look toward a window, odds are you aren’t trying to see the glass. When language is used properly, it should clearly communicate ideas and get as little in the way of comprehension as possible. Vocabulary with unclear semantics is a smudge on the window -- it leads to bad communication. And semantic arguments only make the smudges worse.

During the Ebert thing, how many editorials did you read blasting Roger with one of the following arguments:

“Art is subjective! Ebert is operating under a definition of art that I don’t agree with.” And the most famous: “Well, art to me is....”

You see where I’m going with this? Every single article I read on the subject seemed remarkably unconcerned with video games, as though they were a footnote to the conversation. Rather, it seemed that the word "art" itself was the focus of discussion. So let me lay it to rest.

"Art" is a crappy, horrible word, and we should stop using it. Period. It no longer means anything. Most dictionaries list at least seven or eight definitions of the word, and the dictionary I use most frequently has sixteen. We have reached a saturation of definitions of "art." We are at the point where every single usage of the word has to start with "well, art to me means..." and at that point there is no point.

It’s like a bunch of people standing in front of a dirty, broken window, arguing about what they're seeing: Rather than realizing that the window is broken and that there are other, perfectly good windows around, they all choose individual shards of smudged glass to look through and insist to each other that what they see out of their shard of glass is right.

Turn away from the broken window -- find some whole, clean words to use.

Preferably, these would be words that don’t have the same problems as "art." Some of them I really like: educational, moving, challenging, enjoyable, satisfying, touching, exciting, frightening, beneficial, harmful, devastating, and healing. All of these are things that have classically defined art, but better yet, they are all words with universally agreed-upon definitions. They can be evaluated upon clearly.

My favorite word to bring up, though, is "edifying," the definition of which reads: "enlightening or uplifting so as to encourage intellectual, moral, or spiritual improvement."

What a great word. I should mention that in the dictionary I use, that is the only definition of the word, and it is delightfully clear. And better yet, it has subjectivity written into the definition, a luxury which "art" does not. If someone says something is "art," there are potential definitions you can use to argue against that claim. If someone claims they found something edifying, there is nothing you can do but impugn their taste because you have absolutely no control over what people find edifying.

The answer to the question "can games be edifying?" is "yes," by the way. Consider Bioshock, which had a far greater impact on my economic and political philosophies than any book I had read previously. That experience was undeniably uplifting of my intellectuality. When I am feeling in low spirits, I can play through Flower in one sitting. By the time I reach the credits, I am undeniably soothed. The moral dilemma posed in Shadow of the Colossus is as poignant to me as that presented in Moby Dick -- a quest fueled by self indulgence, wherein those harmed are the innocent (albeit in both cases the innocent are several hundred times the size of the protagonist and have no compunction with smashing things to bits in the line of self-defense).


Is there any game more spiritually uplifting than this? Really?

These are three titles which alone satisfy me. There are many others out there. They can be entertaining, they can teach, they can amuse, they can move, they can distress, and they can heal. Are they art? I don’t care. It doesn’t matter. 

 
10
BITMOB'S SPONSOR
Adsense-placeholder
Comments (13)
Redeye
November 19, 2010


Great article sir. You make a good point.



Honestly I feel like a vast majority of arguments are based off of unclear definition and semantics these days, particularly in gaming related topics. People are really too interested in being right and not interested in discussing things just to learn something new about other people's opinions. Don't think that sort of mentality is ever going to go away but it's irksome.


Dscn0568_-_copy
November 20, 2010


But... but "art" is only three letters. It's so simple. You're suggesting that I should use words with more than one syllable to describe the emotions I get from a game?



Anyway, good point. From one word person to another, which dicitionary do you use that has 16 definitions for art?


Default_picture
November 20, 2010


@Chris



I'm part of the wave of the future, happily using dictionary.reference.com for most of my needs. 16 definitions, though one of them is, admittedly, archaic. 



Thanks for the comments. 


Dscn0568_-_copy
November 20, 2010


Oh, I thought you were one of those guys who keep it old school with the giant unabridged Webster's dictionary :(. No worries. I actually use the thesaurus part of the website a lot.


Photo_159
November 22, 2010


Thank you. This post was refreshing!


Default_picture
November 22, 2010


Congratulations! This is the clearest, most enlightening essay I've read about this "issue." I've tried writing about it myself before, while I was attending art school a little over a year ago. I had issues with the word "art" myself, especially being in the thick of it. Eventually I would end up associating the word "art" with "bullshit." I guess I'm a bit of a disillusioned digital art major. I commend you for your "solution" as well. What a beautiful word.


Default_picture
November 22, 2010


I tend to deslike games and art discussions/blogs/articles for the same reasons you mentioned, so I was positively surprised when I read your post.



Kudos to you good sir :]


Default_picture
November 22, 2010


WOW!  What an excellent article.  Favorite article I've read in months.  You make excellent points, and I am now against the word "art" like you.


Default_picture
November 22, 2010


I completely agree with your point. I think art is a word that people throw around to either devalue something or to feel good about liking something else. It's nonsensical for sure.


Eyargh
November 22, 2010


Art is dead. Long live Dada.


Andrewlynes
November 22, 2010


Unfortunately, I can’t agree. We use the word "art" here because it’s an incredibly important concept. Just because it’s nebulous doesn’t mean we can abandon it. (In fact, I'd say it's that way at least partially because it's so important.) Lots of other important terms are similarly nebulous: look at the dictionary.com definitions of "politics," "history," or "philosophy." Semantic arguments develop around very difficult to explain, important topics -- that doesn't mean we can stop using them.


Default_picture
November 22, 2010


@Andrew

I can see where your coming from when you say that. In my defense, I'm not saying we should abandon the concept of artistic merit, I'm saying that we should adopt a vocabulary that is conducive to productive discussion. Semantics can be very important at times, as you well point out. But sometimes semantic arguments become stalemates, and I would say that we've reached that point. Breaking the concept down into smaller, composite concepts is just one way to help work past that stalemate. 



I don't think we should abandon the word 'art' forever - just that we need to think about it with a different vocabulary. 


Andrewlynes
November 22, 2010


Those are good points. I do think that perhaps it would be useful for us to do as you suggest and look at this question from a bit of a different perspective, and use a slightly different vocabulary to help us.



But as you seem to indicate in your comment here, this is only as a way of moving forward the wider games-as-art discussion. I think this nuance is missing from your article. When you write things like "'Art' is a crappy, horrible word, and we should stop using it. Period. It no longer means anything" I don't see that nuance.



I'd also like to note that I think a bit part of the problem with this whole discussion that you're addressing is that a lot of the people engaging in it don't really add much to the conversation. Now, I'm aware that I'm sounding very elitist here, but I think a lot of people can get behind me on this one: just because there are a lot of half-assed discussions about "What is art?" out there doesn't mean we should stop talking about it. I harbour no illusions that I'm really that much more insightful on the topic than most, but I still think it needs to be addressed.



Sorry if it feels like I'm raking you over the coals a bit here. You just happened to write an article that I disagree with on a topic I'm passionate about! Haha.


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.