While I'm probably not picking up the title myself (getting Deathsmiles), the overall attitude of a game staying in a region because you're uncomfortable with it is bad for the industry. Until region protection is removed from all media, it is moves like this to allow gamers to get a taste for games that would otherwise never be experienced. Or should games like Dance Dance Revolution and Katamari Damacy have stayed in Japan as well for being 'different'?
Overall the conference had games to show, it was just the presentations that made it stand out. So maybe in the long run it was good for Konmai as it's certainly getting attention now."
BlazBlue is another title I would point out as a direction for fighters in the 2D realm I'd like to see more of. Especially if the next fighter that uses a similar visual style is titled Darkstalkers ;)"
Another poorly thought out achievement type are ones that are just variations of the same thing. Rumble Roses XX and Dead or Alive Xtreme 2 are horrible in this regard. I recently read a post on the xbox.com forums about a gamer who finally got all the achievements for DoAX2 - 387 hours later.
I still lament on the 1 measly point I'm missing in Infinite Undiscovery, where I would be required to beat the entire game, and then the optional Etheral Queen on the hardest difficulty. All that for 1 point. That's just plain evil.
Bioshocks achievements were fun to get and offered some challenge; Bioshock 2 fell into the multi-player achievement trap :( Dead Rising offered some interesting achivements, though a few of them are overly difficult, with one being a death trap for older Xbox 360s.
@Steven Escobar: To this day, having beat Final Fantasy VII on both the PC and the PS1 several times over, once with all characters at max level, I have yet to beat Ruby Weapon. A complete shame."



Looking forward to Fable III, love the universe! Good luck all :)"