When I introduced my Dad -- a big Tom Clancy fan -- to the very first Splinter Cell, he completely checked out of it. Too many controls, too many functions, too much to keep track of. To this day, he still prefers the beautiful simplicity of iron sights/shoot/grenade. Jump? Don't bother him with your stupid jumping!

I hate many current action games because their controls are often too complicated. I still can't remember all of Bayonetta's moves unless I have an FAQ file on my computer.
But Assassin's Creed made action games fun for me again ... just by simplifying all the controller commands.
Its control scheme might almost be too simple. You get one attack button and one jump button. Holding down the right trigger (on the Xbox 360; R2 on the PlayStation 3) opens up a bunch of other moves, but I usually only use attack and jump. That's all I need to pull off all the acrobatic moves I want to use..
Expert gamers would say I'm just an amateur who doesn't understand hardcore action. They're wrong. Game developers started making controls too complicated right around the Playstation 2 era -- I don't know why ... maybe to make the action more intense. But whatever the case, you don't need to make things complicated just to make them fun.
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