Following the Rules: The Thrill of Intricate Design

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Editor’s note: Part of my love for video games is dissecting their inner parts, which means breaking down the systems that govern play. Suriel makes a strong case that players will be more satisfied with their victories when they understand exactly how a game's design works. -Rob


Universal Fighting SystemIn December of 2009, Steve Horvath, vice president of marketing and communications for board- and card-game publisher Fantasy Flight Games, announced that the company would no longer continue to support the Universal Fighting System (UFS), a card game based on fighting franchises such as Street Fighter, Soulcalibur, and Tekken.

As huge fan of UFS (though, I had stopped playing in May of last year), I decided to revisit what cards I had left and mess around with some new decks. I quit because of the money-sink that any collectible-card game eventually becomes, not because I had fallen out of love with it.

UFS was complex even by its peers’ standards. The game was governed by a set of rules that define how play unfolds, but its design was based directly on fighting games. Players controlled one character and performed and blocked attacks through control checks. Rules consisted of symbols, card difficulties, effects, and phases that took place in set orders1 -- all things that intimidated casual players.

A recent mantra of many developers and publishers today is that simpler is better -- that complexity is off-putting to key demographics who just want to enjoy a game. It's certainly easy to connect complexity with difficulty because an increased number of limits can seem restrictive, and therefore, more burdensome to manage.

But like harder video games, the sense of accomplishment that comes from achieving victory under such restrictions and obstacles can be far more satisfying than a system without any sort of limits or rules.

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Hit or Miss Weekend Recap - Mar. 7, 2010

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This week on Hit or Miss: The industry goes flippin' nuts. Seriously, you know it was an interesting week when the word "apocalypse" was bandied and it was only slightly an exaggeration. Add to the Great Global PS3 Fail the insanity that went down at Infinity Ward, and it was as though the Great Reckoning of Our Time was finally upon us. Luckily for me, I love reckonings.

Oh, also this week: Portal 2 was announced and people were allowed to be gay on Xbox Live.

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Reviews Spotlight: Spring Break Blues, Loads of Rain, and Stepmania

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By now, you're probably on your way to California, Florida, or even Mexico for Spring Break. But interns don't receive vacation breaks. Oh no. We slave away, each day, to provide you -- the adoring audience -- with quality content. So enjoy the sun and surf, but try to pull yourself away from the gorgeous women to check out this week's Reviews Spotlight.

Michael Rousseau hasn't been outside in a while -- but not because he's sick. On the contrary, he's currently enmeshed in Borderland's newest downloadable content: The Secret Armory of General Knoxx. Does the General outdo Moxxi and Dr. Ned? Scroll down to find out.

Next up is a trio of basement-bound vacationers: Beau Baxter Rosser, Carlos Macias, and Frank Anderson. The three share their impressions of Quantic Dream's newest thriller, Heavy Rain. Be prepared for some poorly penned water puns!

Ryan Conway's back with another entry of  "For What it's Worth," wherein he scrutinizes the two geekiest games ever made, Stepmania and Decimation X.

Lastly, Sean Hinz concludes the series of spectacular reviews with his article, which exposes the good and the bad of Darksiders.


New Borderlands DLC Knoxx it Outta the Park
By Michael Rousseau
Like the best reviews, Michael begins with an astute analogy. But he doesn't compare the Borderlands DLC series to a work of literary genius or to another game. Instead, he compares the downloadable trilogy to the original Star Wars films. Third in line, does General Moxx provide the same amusement as rampaging Ewoks? Let's hope Michael's metaphor holds water.

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Spotlight: Frogger, Irrational Opinions About Final Fantasy 13, and Banned Games

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 I take a break from the tedium of midterm exams to bring you this fine edition of the Community Spotlight. I don't suppose any of you would like to take my Japanese exam for me? I can pay you absolutely nothing for your trouble and may resent you if you tarnish my precious 100 percent in the class. But if you're game, the offer stands.

Jeffery Michael Grubb starts with the results of his Frogger high score challenge, which weren't easy to collect thanks to my ever-so-helpful recommendation of a version of Frogger that erases its scoreboards every day. Chris Cosmo Ross is next with a horrifying depiction of a sociopathic game store owner's assault of a minor and slobbering lunacy about Final Fantasy 13 on the 360. Mohammad AlHuraiz keeps the bad decision train a-rolling with his account of gaming in the United Arab Emirates.

Patrick Ryan Gan examines why certain styles of gameplay eventually fade from popular gaming, and shows how the days of JRPGs as we know them may be numbered. Finally, Derek Lavigne calls upon the Bitmob community to help him choose a game to play. Lie to him, it's the only way to force him to make the right decision....


Bitmob High Score Challenge: Frogger Results
By Jeffrey Michael Grubb
If you're on edge about the results of Jeff's recent Frogger high score challenge, you can relax. The numbers are in, and despite my best efforts, I didn't even rank. You can check out who scored the best and get in your late entries for the next contest: the Facebook game Word Challenge. You can tell I had no part in the game selection process this time, because, unlike Frogger, scores are easy to report and save!

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Quick Poll: Are You Coming to the Bitmob Meet-Up Tonight?

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Quick show of hands: How many Bitmob community members will be able to make the nerd comedy show/Bitmob Meet-Up tonight in San Francisco, CA? Please let us know in the comments below.

I need to know how many free gifts I should attempt to bring to hand out to you guys. But I have a feeling we won't have as good of a turnout due to timing, spring break, and lighter-than-usual wallets (don't forget our discount Bitmob promo code, though) -- which means those that do show up will have a better chance at getting something cool!

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Can Video Games Make The World A Better Place? Part 3: Charity

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Editor's Note: Frank again reminds us that video games can have a positive influence on the world. I agree with him, and I hope he continues this series. - Jay


I Love Charity.If you asked most people to write down their opinions of the average gamer, the word charitable would probably not be on that list. However, this perception may soon change. Video-game  charities pop up every day, and the amount of money they donate is far from insignificant.

For an idea of how widespread video-game charities are becoming, all you need to do is head towards Google. A search for the phrase 'video game charity' currently shows 19,100,000 results. While many of these hits point to articles such as this one, you don't need to look much further than this very site to see solid evidence that game charities have become pervasive.

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5 Hit Points: Tim Jones (Aliens vs. Predator)

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Tim Jones, RebellionAnyone with any geek cred can quote the Aliens and Predator films (but not Aliens vs. Predator -- that'd be embarrassing). But it takes a special kind of nerd to answer our alien-related questions. Can Rebellion's Tim Jones, project lead on the recently released shooter Aliens vs. Predator, tackle our 5 Hit Points quiz -- and survive?

(Edit: Forgot to mention...special thanks to our own Michael Donahoe for coming up with the questions for this edition of 5HP!)


1. Bill Paxton is no stranger to Aliens or Predators -- and fan-made arcade games. What type of arcade game did a fan build to celebrate the actor's cinematic career?

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Interview: The World of Greed Corp

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Editor's note: When I first heard of Greed Corp I assumed it was a Mafia Wars clone. Nope. Over to Toby Davis, with the interview....


The land you see here is Mistbound, a universe created by under-the-radar developer W!Games, and the setting of Greed Corp, which just hit Xbox Live and PlayStation Network at the end of February. If you're a strategy-game lover and on the fence about this one -- or have never even heard of it -- read on for an interview with Game Designer Nikki Kuppens.

Toby Davis: Tell me a little about the game and the role you played in development.

Nikki Kuppens: Greed Corp is a turn-based strategy game with hexagonal tiles. Four factions fight over land and harvest resources to build their armies, but harvesting eventually destroys the playing field. It’s a constant balance between earning money and having something to stand on, with the goal of being the last player standing. I was one of the game’s designers, responsible for the main mechanics, level design, campaign, writing, and Achievements/Trophies.

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My Gaming Decade: 2000-2009

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Editor's note: Daniel's walk down memory lane is a brilliant beginning to a new meme on Bitmob. To join in the fun, write about your own gaming decade and tag it "My Gaming Decade." I'll collect them all in a future post. -Brett 


If you’ll forgive me for saying so, I had a great decade. Each year of the 2000s ended better than the last. I was reminded of this when I read Stephen Totilo’s brief recap of his “gaming decade” on Kotaku. Inspired, I present to you a summary of my gaming decade:

2000: I discovered the magic of console modding. My modded NeoGeo was largely a novelty, allowing me to access the DIP switches and uncensor certain fighting games, but my modded Dreamcast became my gateway to imported games from Japan. I’m certain this prolonged exposure to a language I couldn’t understand piqued my interest in Japanese, convincing me to take a night class that fall.

2001: Those lessons inspired me to visit Japan for the first time, where I fell in love with...a Golgo 13 sniper arcade game. Whereas most gun games cast you as a cop, giving you an implicit mandate that your on-screen targets are dangerous criminals, Golgo 13 -- Japan’s favorite professional hitman -- has no such ethical considerations. When the game asked me to snipe a woman’s high-heeled shoe so she’d fall down a stairway to her death, I didn’t even blink. I had never played such an amoral game before.

Golgo 13

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Video Blips: Bit.Trip Runner, Street Fighter 4 iPhone Trailer, Metro 2033 Ghosts, and More

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Gaijin Games should sponsor a marathon to promote Bit.Trip Runner...and put all sorts of obstacles on the course for people avoid.

Video Blips:

• Not only does Bit.Trip Runner's Commander Video run, but he also jumps, ducks, and kicks. It's kind of like Canabalt-meets-Pitfall! But with added kicking. [GaijinGames]
 

Continue after the break for the Street Fighter 4 iPhone trailer, the ghosts of Metro 2033, and a peak at a bone-chilling enemy in Dragon Age: Origins -- Awakening
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(30) Days of RPGs: March 2010

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Editor's note: Phew! Just made it.... What's the point in having a monthly breakdown of a laundry list of releases if we don't post it until the second week in? Anyway, Jeremy takes the mounds of press and hype surrounding March's RPG releases and cuts them down to easily digestible -- and informational -- morsels. -James


Role-playing-game fans live in a wealth of riches these days. The genre receives entries from all corners of the world and with different styles. This can make it hard for gamers to makes sense of the multitude of releases. But take heart! This monthly column breaks down each month's RPG releases, including gameplay descriptions and word on the street about a game's quality.

It seems March is the new November, especially for RPGs. A ton of significant releases are hitting store shelves this month, not the least of which are new entries into two long-running franchises. It certainly is an exciting time to be an RPG fan, so let’s have at it!


The Main Event:
Final Fantasy 13 (PS3/360)
Release Date: March 9

Let’s face it: The release of a new mainline Final Fantasy is essentially a national holiday for JRPG fans. North America’s most beloved and progressive franchise in the genre always attempts to be at the forefront of narrative and gameplay trends, and this entry is no different. Fans are already hotly debating the way the title streamlines many RPG tropes. The game is extremely linear both figuratively and literally. Square has scrapped traditional towns for the most part and have completely excised seemly sacred elements that don’t fit in to the game. While many see this shakeup of traditional JRPG values as blasphemous, it also illustrates how stuck in a rut the genre is. Besides, streamlining worked wonders for Mass Effect 2, so why not here? Add that to what is said to be the most exciting Final Fantasy battle system yet, and we have may have yet another fresh take on the genre from the industry leader. That said, fans haven’t historically taken to drastic changes in the franchise. Final Fantasy 12 was another fresh take on the formula, and that installment polarized fans. Will 13 do the same?

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Designing a Mega Man Stage

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Brawl in the Family is one of the funniest comics on the web, but these "blueprints" -- drawn by Dr. Wily himself --  are on a whole new level of hilarity. Click the image to see the whole, much longer comic:


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