I haven't cared much for survival-horror games lately, and Joe's explanation here gives a good reason why: They've forgotten what used to make them special.

A recent foray into PC gaming has reignited my frustrations with survival-horror and convinced me that stagnation has crept its way into the sub-genre.
You see, a few weeks back, I came upon the YouTube channel of one MarbleHornets, the creator of a fake reality web series (ignore the oxymoron) based around the Slender Man legend. I have always found the concept of a faceless, malevolent entity stalking mankind since time immemorial to be a genuinely unnerving concept.
After spending far too much time watching and reading about the Slender Man, I learned of Slender: The Eight Pages, a game based around the entity.
Parsec Productions’ indie hit is nothing short of amazing considering the minute budget it was created on. The premise is brilliantly simple: You are placed in a deserted and eerie forest and are tasked with collecting eight randomly placed pages from landmarks scattered throughout the area with nothing but a flashlight. It sounds rather bland until you discover that you are being constantly watched and followed by the game’s titular character (who can literally appear right in front of your eyes or directly behind you at any given moment). With nothing to defend yourself with, the possibility of being caught behind any sharp corner or dimly lit narrow tunnel genuinely creates a tense atmosphere.
Now, it would be too easy for me to say that Slender has singlehandedly restored the survival-horror genre in terms of being able to evoke the emotion of fear and anxiety in the medium of video games, but it has reminded me of how much the genre has changed in recent years.
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