
Developer Telltale Games has just wrapped up its five-episode "season" of games based on the mega-popular series of graphic novels, The Walking Dead. The smart money says the team will keep the momentum going and get started on Season 2, but if it wants to keep us all in suspense for a little longer, I can think of a few other properties that could benefit from the sort of faithful and nuanced treatment we got for the zombie-apocalypse drama. I don't expect to see these titles actually come out, but this is the Internet, damn it, and it's made of dreams.
1.) The Thing
In 1982, John Carpenter released his classic film The Thing, a brutal, bleak movie about a shapeshifting alien intent on assimilating and imitating every creature on Earth. It came out against Steven Spielberg's E.T., a cuddly, optimistic film about a sad, friendly alien gardener just trying to get home. Guess which one made more money?
Still, I would argue that Carpenter's film is the better story, and it deftly handles complicated issues of trust, paranoia, and what it really means to be human in the presence of an insidious outside threat.
Telltale could easily apply the skills it honed making The Walking Dead and create an amazing, tense game in which players must make tough decisions to determine who among them is really who they claim to be before the tentacles, weird head-mouths, and spider legs start a-sprouting.
Developer Computer Artworks released a sort-of sequel to The Thing back in 2002, and while it was a perfectly decent third-person shooter, its attempts to capture the trust dynamics of the film fell flat. The Thing is not about guns, although it has plenty of those -- perhaps even more than an isolated Antarctic science station would seem to need. It's about deciding whether the person standing next to you is still who he was this morning, and what you're prepared to do if he's not. It's about the breakdown of polite society and shit getting really real without warning and people you've grown attached to dying very badly, very suddenly.
Does that remind you of anything else?
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