Complex titles like Assassin's Creed III need intricate tutorials. The key for developers, however, is to find just the right balance of handholding and do-it-yourself gameplay.

I couldn’t help but feel really excited about Assassin’s Creed III release the moment I realized that it wasn’t that far off anymore.
Naturally, I had preordered the game, and I picked it up during its midnight release. I immediately started playing it as soon as I got home.
The next day, someone asked me what I thought about the title. Strangely, I didn’t have an answer yet. Even tough I had spent a considerable time with Ubisoft's latest assassin-themed adventure, I was still playing through its tutorial.
I know how important tutorials are, but we also know the importance of having a strong introduction to this type of game. Basically, I feel like Assassin’s Creed III isn’t trying to appeal to new audiences. I endured the painfully long tutorial because I, a long-time fan of the series, knew the "good things" were coming.
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