The games industry should embrace more "mature" content

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Monday, November 26, 2012
EDITOR'S NOTEfrom Jason Lomberg

Trevor makes the argument that gaming -- as a medium -- needs to grow up. The industry gives us plenty of exploding heads and buckets of blood to satisfy our thirst for carnage, but we're missing nearly every "mature" theme that doesn't involve violence.

ESRB ratings

At this point in time, the gaming industry faces several truly juvenile problems that do not befit its status as one of the premier forms of entertainment in the world.

For example, rating systems have yet to be properly implemented, with many games being banned from certain countries when films and books with similar content are given a free pass.

Even in the United States, the Entertainment Software Rating Board (ESRB) has some problems with their designations. In my opinion, their ratings are not properly delineated to encompass all types and ranges of mature content.

 

The T (Teen) rating arguably does not truly mean that a game is appropriate for a teen, according to the ESRB ratings. Perhaps it would be better to split the T rating into “13+” and “16+” ratings. The Motion Picture Association of America (MPAA) did this some time ago by introducing the “PG-13” rating, and it has been successful in categorizing films more accurately.

I also believe our industry has not truly embraced "mature" content -- beyond exploding heads, anyway. Violence is present in almost every popular game, but "maturity" can mean so many other things.

For example, nudity and sexual content are taboo in the industry, while these themes are an integral part of many films and books. Our industry has not grown up enough to accept that sexuality -- along with more emotional themes such as loss, love, and friendship -- can be just as effective at conveying a mature narrative as violence and death.

MadWorld

While many games do include these emotional themes, they aren’t always the most successful and are always dwarfed by the token military shooter at the time. Similarly, games that dare to include sexual themes tend to get lost in the shuffle, though they should be commended for their audacious use of this sort of content.

Gamers like to complain that they aren’t taken as seriously as movie buffs or book lovers. In order for people to take our industry seriously, we have to take ourselves seriously on both a ratings and content front. Only then will gaming take its rightful place as a truly legitimate medium.


Originally posted on leviathyn.com

 
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Comments (2)
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July 17, 2012

Very good point. How is death and viloence more acceptable than sex and nudity?Sex and Nudity are a apart of everyday life, I would hope most people aren't out there killing people for pleasure on a weekly basis(except in FPS, that's exceptable). I would say you are right, as gamers we need mature our selves and MAKE our voice rather than expect the industry to respond to our nagging complaints. How do you think we would go about creating  enough voice to help steer the industry in the right direction?

Bmob
November 27, 2012

I think it's easy to discount the maturity of video games when Call of Duty breaks records with every release, but the same can absolutely be said about film, tv, and indeed books. Transformers and The Avengers are hardly mature films, and yet they're the 5th and 3rd highest-grossing films. Not forgetting the bizarre success of the likes of American Pie… Amongst TVs most popular is Friends, Frasier, Everybody Loves Raymond… Harry Potter, Twilight, Goosebumps, Diary of a Wimpy Kid and (the really, really NOT mature) 50 Shades series are amongst the most popular book series of recent times…

For as long as people use entertainment to be entertained, this will be the case, but just as film-goers have War Horse and Benjamin Button, and just as readers have The Shadow of the Wind and I Know this Much is True, gamers have an entire indie scene. They have a politically-dystopian Bioshock, they have Catherine, Lost Odyssey and even Final Fantasy VII to some extent.

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