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5 Modern Gaming Clichés
Mikeminotti-biopic
Thursday, July 22, 2010

We are all aware of the classic gaming clichés. How many times have we taken out an unsuspecting group of enemies standing too close to an exploding barrel? Can you even count all of the med kits and ammo crates you've gone through over the years? These clichés are so entrenched in our culture that we still see them in modern games.

But several new gaming trends have risen in recent years, and they're well on their way to becoming the next big clichés. These clichés all typically start the same, usually by trying to copy a mechanic from a popular game. But the net result is a feeling of familiarity and a lack of imagination. Here are five of the most prominent new gaming clichés.


Audio Logs

Made famous by: BioShock

Also found in: Crackdown 2, Batman: Arkham Asylum, Halo 3: ODST

 

What would you do if the world was about to end, if someone was trying to kill you, or if you were performing some top-secret scientific experiments? If you're a video-game character, you'd probably record an audio log. These diaries either advance the plot or reveal the code to a locked door you passed up 5 minutes ago.

Audio logs can be an interesting mechanic in gaming. In BioShock, you would often enter a room filled with corpses and mysteries that would only unravel after playing the diary found in the room. But the audio log presents a number of logistical problems. Why are these people recording such intimate details about their lives, just to leave the tapes lying around?  Often the speaker perishes in the middle of the log. Does their murderer politely push the "stop recording" button for them?


Zombies

Made famous by: Dead Rising

Also found in: Left 4 Dead, Call of Duty: World at War, Plants vs. Zombies

I can see the appeal of putting zombies in your game. They must be pretty easy to program since they lack brains. Sure, making a game about zombies isn't such a terrible crime. The subgenre has long been popular in films, but games featuring the walking dead were few and far between. You were unlikely to find zombies in any game that wasn't called Resident Evil, and even those games didn't feature the undead-massacring that players craved. But after Dead Rising and Left 4 Dead, we finally had our chance to do some good old-fashioned zombie-hunting.

But the trend of inserting zombies into franchises the rotting corpses don't really belong in is getting kind of old. It was kind of cute when Call of Duty: World at War debuted a DLC pack that added the undead to the game. World of Warcraft's addition of a zombie virus through a patch was kind of neat. But now you want to include them in Red Dead Redemption? Ugh. I can't wait until zombies show up in Harvest Moon.

 
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Comments (26)
Default_picture
July 22, 2010


A friend of mine and I actually discussed the possibilities of a post-apocalyptic Harvest Moon, where your dog helped you fend off zombies and part of building your farm was setting up perimeter defenses. Inevitably the player would have to choose between putting his dog down or waiting until it finally turned and became a zombie dog, and thus a fierce opponent.



I'd still kind of love to see such a game made, honestly. I mean, we have a fantasy harvest moon and a sci-fi one. Why not? As lame as this zombie craze is there's a lot of bad assery that could be had with such a mash-up.


10831_319453355346_603410346_9613365_6156405_n
July 22, 2010


@Chris So, basically, I Am Legend on a farm instead of in New York (and, of course, as a video game instead of film).



I'd play that.


Lance_darnell
July 22, 2010


This was dead-on, funny, and it had zombies!!! :)


Default_picture
July 22, 2010


Audio logs greatly enhance the story telling in games. I much prefer it to a cutscene which takes you out of the game. If it's a cliche it's one I hope stays. It made games like System Shock 2 wonderful and made a game like Doom 3 tolerable.


Default_picture
July 22, 2010


I for one look forward to raising zombie livestock, selling their rancid eggs and curdled milk. Sowing fresh zombie seeds in rich tilled earth, so that when the Dread Harvest comes I can go forth with my scythe and cull the fields of the damned. 



Actually that would be pretty cool.  This drive is all-consuming, now.  Much like zombies.


Jason_wilson
July 22, 2010


I'm sick of the evil/good meter. Just let me do good/bad deeds at will without some metric tracking my course to heaven or hell. These are great, Mike. But why do the guys on pg. 2 look like they have boobs?


Mikeminotti-biopic
July 22, 2010


@Jason Hey, those Gears of War guys have those. Don't blame me!

Dan__shoe__hsu_-_square
July 22, 2010


Haha, these are hilarious! Great job.


Jamespic4
July 22, 2010


"...each more pretentious than the last. They're kind of like the hipster-music genre of gaming."



This made me cringe a little, and I'm not totally sure what it means. I try to watch how I use the "P' word.



Other than that I thought this was really funny! I like audio logs and regenerating health -- they solve the problems of cutscenes and item gathering, respectively -- but they are pretty contrived.


Eyargh
July 22, 2010


I think the problem with the "2d artsy games" is that the developers of them can't afford to make 3d artsy games.


Mikeminotti-biopic
July 22, 2010


@James To be honest, I don't mind games that are a little pretentious. It helps offsets the 99% of games that are just dumb.


Default_picture
July 22, 2010


I'd rather a good "2D artsy game" in which some pretentious critic releases his/her on pretentiousness onto it than an average to awful 3D game whether it's he result of budget or just desire to make a 2D game.



A lot of people really need to get off their "something isn't good if it doesn't include 'my arbitrary bulletpoint list of 3D, multiplayer, true HD, etc' " vibe. Especially considering how much the same people gripe about developers putting stuff in just to have something in the back of the box and it not being quality.



I'll take simpler game that does what it sets out to do well over some game that sets out to be a big feature-fest and turns out into Darkest of Days everyday of the week.


Jamespic4
July 22, 2010


@Mike Heh. That's true.


Mikeminotti-biopic
July 22, 2010


@James And I know you know that I'm actually a huge Braid fan.


Jamespic4
July 22, 2010


@Mike No, it's not that. I just worry that when people call things pretentious other people will jump on them and call them self-aggrandizing or, yes, pretentious.



It can lead to ugly debates where people start implying condescension and stuff. But you know what? I should just trust in faith to the civility of Bitmob's readers!


Default_picture
July 23, 2010


@James - If something merits the label, use it. If the claim hold any actual merit, as many people will support and defend as much as hop all over it. But let's be real, there's a certain degree of pretentiousness inherent in criticism, particularly published/broadcast criticism in any arena. Some people do have the background and credentials to backup it up but let's not pretend, whether a person embraces the role as a condescending  jerk or with some humiliity, that the nature of writing an opinion piece of any sort with the expectation that people should read/listen/watch and be taken seriously is in itself a bit of a self-important act. So there's on some level a degree of "pot calling the kettle black" when a critic decides to go there in the first place.



 

Default_picture
July 23, 2010


I just find it baffling that people seem to think that Health packs are outdated and archiac, when recharging health, in reality, is totally unrealistic. If they're so archiac, how come nobody complains about them in Half-Life 2, TF2, or whatnot?


Default_picture
July 23, 2010


Fun article.  The audio log picture is very funny.  You know what else I hate is the damn sci-fi protagonist.  No face, cool armor (often upgradeable to look more badass), etc.  Halo, Crackdown, Dead Space, Crysis, etc.  Although I am looking forward to Dead Space 2.  Anyway, good article.


Default_picture
July 23, 2010


This article bothered me, but overall made me examine why I feel like you are wrong and in turn, made me love some of the games you pointed out more. You bring up good points about regenerating health, but the rest of your points feel incomplete. You ignore games that give moral decisions constantly (Fable, Oblivion, Fallout, to name a few recent titles) where your character can thrive in the gray area between good and evil. You ignore that your point about zombies is criticizing a whole genre (it'd be like going after games about the future "what's up with all these games happening 1000 years from now") and you seem to miss that in said genre is a ton of diversity in gameplay (sandbox vs. multiplayer vs. strategy). You call on two 2d titles both of which went into development around 2005/2006 and didn't know about the other until their subsequent release (Braid and Limbo). And on that topic, from the perspective of the developers of Limbo, if I've got 90% of a 4 year project completed, I'm not stopping when someone releases another game that plays on an "artsy" style you've spent years creating, especially if it's my only title to date (see: Playdead). I want to like you and this article because your humor seems really great, but I can't brush aside a general feeling over overall lack of knowledge where these points are concerned. It seems like you've just made a list of the things you dislike most about recent games and created an article saying they are "modern cliches."


Jason_wilson
July 23, 2010


Recharging health works if you're Wolverine or a D&D troll....


Mikeminotti-biopic
July 23, 2010


@Jen I never said I didn't like any of these games. A lot of them are actually among my all time favorites (Bioshock, Braid, and Red Dead among them). I think you're assuming a lot more malice in this article than I intended.


Default_picture
July 23, 2010


@Mike, ok, I do believe you like a good deal of these games. I still feel like my points stand that the article (although funny and well written) is lacking on the side of research. I can take the feeling of malice out of my interpretation of what you wrote, and I still feel the same way about how it all boils down. :\ sorry!


4540_79476034228_610804228_1674526_2221611_n
July 23, 2010


I thought exploding barrels were the new exploding barrels? 


4540_79476034228_610804228_1674526_2221611_n
July 23, 2010


Another recent game that had audio logs was Mass Effect 2. Ahhh..good old audio logs. The lazy developer's narrative device. 


Jamespic4
July 23, 2010


@Michael I don't really lump Mass Effect 2's Codex in with audio logs because a lot of the stuff in it doesn't really have any massive effect (groan) on the story. I think Mass Effect 2 (and the original's) way of doing it is great because you never have to listen to any of that stuff. But if you're really into the fiction of the universe, you can go learn about Volus economics, the Asari matriarchal structue, faster-than-light drives, and mass-lowering effect fleids. None of that info is crucial to your understanding of the plot, and not everyone is going to care about it, so BioWare doesn't clutter up the main narrative with a bunch of (possibly) boring details.



BioShock on the other hand reveals key info about the fall of Rapture and the lead baddies of the game's various areas via this method. The worst example I can think of, actually, is Raven's new game Singularity. It's just like BioShock, but you can't even walk around when you listen to them because the are all reel-to-reel recorders lying around on tables and stuff.



That said, Singularity is totally underrated and everyone should go out and buy it now. It needs the love that Activision isn't giving it!


Default_picture
July 23, 2010


The move to regenerating health over health packs was a solution to smooth out the pacing of a game. It may seem unrealistic to regenerate health but it makes more sense than constantly quick saving and quick loading. This really gave developers an avenue to fine tune an experience or setpiece for the player.


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