We are all aware of the classic gaming clichés. How many times have we taken out an unsuspecting group of enemies standing too close to an exploding barrel? Can you even count all of the med kits and ammo crates you've gone through over the years? These clichés are so entrenched in our culture that we still see them in modern games.
But several new gaming trends have risen in recent years, and they're well on their way to becoming the next big clichés. These clichés all typically start the same, usually by trying to copy a mechanic from a popular game. But the net result is a feeling of familiarity and a lack of imagination. Here are five of the most prominent new gaming clichés.
Audio Logs
Made famous by: BioShock
Also found in: Crackdown 2, Batman: Arkham Asylum, Halo 3: ODST
What would you do if the world was about to end, if someone was trying to kill you, or if you were performing some top-secret scientific experiments? If you're a video-game character, you'd probably record an audio log. These diaries either advance the plot or reveal the code to a locked door you passed up 5 minutes ago.
Audio logs can be an interesting mechanic in gaming. In BioShock, you would often enter a room filled with corpses and mysteries that would only unravel after playing the diary found in the room. But the audio log presents a number of logistical problems. Why are these people recording such intimate details about their lives, just to leave the tapes lying around? Often the speaker perishes in the middle of the log. Does their murderer politely push the "stop recording" button for them?
Zombies
Made famous by: Dead Rising
Also found in: Left 4 Dead, Call of Duty: World at War, Plants vs. Zombies
I can see the appeal of putting zombies in your game. They must be pretty easy to program since they lack brains. Sure, making a game about zombies isn't such a terrible crime. The subgenre has long been popular in films, but games featuring the walking dead were few and far between. You were unlikely to find zombies in any game that wasn't called Resident Evil, and even those games didn't feature the undead-massacring that players craved. But after Dead Rising and Left 4 Dead, we finally had our chance to do some good old-fashioned zombie-hunting.
But the trend of inserting zombies into franchises the rotting corpses don't really belong in is getting kind of old. It was kind of cute when Call of Duty: World at War debuted a DLC pack that added the undead to the game. World of Warcraft's addition of a zombie virus through a patch was kind of neat. But now you want to include them in Red Dead Redemption? Ugh. I can't wait until zombies show up in Harvest Moon.















