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A Perspective on Military Shooters
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Saturday, July 10, 2010
ARTICLE TOOLS

Editor's note: Juan makes a good point, although I think it's true of other genres as well. I'm far more likely to play video games that don't have real-world analogs. The magic of storming the beach of Normandy for the first time did indeed capture my attention, but I think my desire to experience World War 2 is starting to wane. -Jay


Video games are America’s pastime. We spend our summers in rooms filled with the latest computers and consoles. While we don't have an exact equivalent of playing beach volleyball in Cancun, Mexico on a summer getaway, Wii Sports Resort is just as much fun without the the risk of heat stroke, a pulled quad, or sand in your shorts (I recently suffered all three). 

Competitors in the FIFA World Cup are playing in the newly built stadiums of South Africa. Not all of us can afford the $10k plus trip to watch our nations of choice compete. However, for a lesser dent on your bank account, the World Cup on television with an accompaniment of the respective video game brings a very close equivalent of the competition.

One of the core reasons for the popularity of first-person shooters is that no real equivalent exists for the average person. Most of us will likely never experience any of these encounters without serving in the military or building a time machine to travel back to 1944. 

 

Video-game interpretations of military history and its conflicts have become a lucrative business. Infinity Ward's Call of Duty 2 is a good example of why the first-person military shooter genre has reached a huge audience. It offers us historically accurate portrayals of the American and Canadian landings on French beaches of Normandy, the Russian guerrilla warfare of Stalingrad, and English desert foxes fighting northern Africa. No book or video archive could recreate these stories as well as an interactive game could. The sense of urgency of quick decision making on a battlefield and the constant death to MG 42 machine guns manned by the Germans are things that have far greater impact if they're experienced directly. Ultimately, the Call of Duty series is a greater teaching tool than some pre-collegiate level courses on the same subject! I aced a final essay exam on World War 2 using the often repeated death-quotes from Call of Duty 2.

Some argue war games are the bane of the industry, where the mantras of bigger, better, and badder are the pillars of game development. They are not. Others argue that sociopaths play these games -- male adolescents with an itch to kill -- where the violence of war pulls on the strings of our embedded "hunter and gatherer" DNA. Regardless, the militaristic games are popular across all races, sexes, and creeds. 

The popularity of war and its heroes is embedded in American and to an extent, Western culture. Mexico has their stories of Los Nińos Heroés of the Mexican-American War. Countless books and movies on the American Civil War outnumber the published works of all the other American wars combined.

This trend in video games has echoes in novels and films. Historian Stephen Ambrose writes nearly a book a year to meet demand of his highly reviewed books. HBO released a few war-based miniseries, with Band of Brothers in 2001 (based on a book by Ambrose), Generation Kill in 2008 and the Pacific in 2010. However, The Call of Duty and Medal of Honor series both promise what other entertainment forms can not do: to provide an accurate representation of the conflicts of war with an interactive immersed perspective. Video games offer us the chance to actually experience history and not just read about it or watch it.

 
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Comments (7)
Jason_wilson
July 10, 2010 09:23

Stephan Ambrose...sigh. Turns out he may have had a pattern of plagiarism going back to his doctoral thesis. http://www.forbes.com/2002/01/09/0109ambrose.html http://www.slate.com/?id=2060618.

I am not much of a fan of military shooters, but aspects of them I appreciate are their capability to teach history to scores of gamers who may not be familiar with the events the games cover and to relate the stories of soldiers. The shared sacrifice of the military is an aspect of America's past (Bush even engineered two wars while cutting taxes, unheard of in U.S. history). Service is voluntary, and while that may result in better, more dedicated soldiers, it also results in a disconnect between the average American and their fighting forces. In some ways, military shooters can help relate the experiences of soldiers to players who may have never served. 

No-photo
July 10, 2010 13:43

Nice article, I feel the same way. CoD and MoH sparked my interest in WW2, and I've read quite a few books on the subject because of it.

Say what you will about Ambrose's supposed plagiarism and lack of fact checking, but Band of Brothers was a great read and a fantastic gateway book for me, personally.  Anyone who dug BoB should check out Parachute Infatry, by David Kenyon Webster. Ambrose relied heavily on Webster's notes while writing Band of Brothers, before they were properly published in PI (although, certain members of Easy Company do take dispute with Webster's writings).

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July 10, 2010 16:56
Ambrose may have discredit himself with his plagiarism but the primary sources are still worthy of note. As you could see on my shelf, I do venture out from reading only history books by Ambrose. My main focus was to give a differing perspective to other game media writers who recently have touched on the subject. Ie 1ups Parish and Kotakus Alexander.
Jason_wilson
July 10, 2010 17:40

My point was a lament, Juan (hence the sigh). Ambrose was one of my favorite historians before the apparent plagiarism (and I'm still sadden by the situation). My favorite, David Halberstam, has been taken away from us before his time thanks to that car accident in 2007. Let's hope David McCullough remains safe and credible!

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July 10, 2010 17:52
@Jason I feel the same way. It's just a shame that Ambrose cut corners and lifted other's work as well. Besides WW2 games, I feel there are so many historical evens developers can and should visit.
Dcswirlonly_bigger
July 11, 2010 13:30

Ehhhhh I don't know if "accurate" would be the best word to describe war shooters but the rest of this article makes sense. People like war stories and kids like war simulation, period.

Even before war shooters got this sophisticated kids played with Nerf guns and Super Soakers all the time..

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July 12, 2010 19:43
Thanks to all who commented on my post. Special thanks to Jay as well.
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