Separator
Bioshock 2’s DRM Woes
Default_picture
Saturday, February 06, 2010

Editor's note: I shake my head at developers and publishers who needlessly include invasive and -- ultimately -- broken copy-protection schemes with their PC games. As if installing, patching, and troubleshooting driver versions and OS compatibility problems weren't enough, they feel compelled to run me though a number of additional hoops to play. Bioshock 2 is excessively over-protected with (depending on where you purchase) up to three different DRM schemes included. When will developers finally follow in the footsteps of Good Old Games and drop this nonsense once and for all? -Rob


With recent news about Bioshock 2's Digital Rights Management (DRM) technology, fans hoping to play the game on PC are in an uproar.

Interestingly enough, the sequel's copy-protection scheme isn't really much different from its predecessor's -- both include Sony's SecuROM, but Bioshock 2 will also use Games for Windows Live.

So why, then, are so many people so angry? Perhaps because 2K was bold enough to explain exactly what "using Games for Windows Live" means.

 

There are two different ways to utilize Microsoft's service. The first, and previously only, method is the non-Server Side Authentication (non-SSA) model. This gives the player a CD-key that can be used up to 15 times across all user accounts and all games. After 15 installations, the player must call the customer support line and ask for a new key.

If there's one thing users hate most, it's limited activations; so, Microsoft later developed the Server-Side Authentication (SSA) model.

Like the ever-popular Steam, the SSA version ties your games to your online account -- in this case, your gamertag that you use for Xbox Live and Games for Windows Live. This does sound like the best way to do things after all. Unlimited installations on as many computers as you want so long as you sign in with your existing account!

But games that use SSA are not without significant drawbacks. Unlike Steam, Microsoft only supports Live in 26 countries, which leaves players living in over a hundred other locales unable to access either all or part of a game as soon as they associate a key with their real region.

With respects Bioshock 2 specifically, an added layer of complexity exists. In addition to the non-SSA model, the game uses Sony's SecuROM -- a copy-protection scheme which received much backlash when users discovered the difficulties in uninstalling the program.

Sony has since provided a removal tool to fix that problem; however, many users are still unhappy about putting the software into their systems. Bioshock 2 uses SecuROM to check online that the game's launch is beyond the release date and that the executable is not altered.

What's receiving even more anger is the fact that the Steam version will also use SecuROM even though Steam's own DRM technology already serves these functions. Sony's copy-protection software is redundant and its presence is turning away potential customers who dislike dealing with more hassle than just Valve and the publisher.

So with all this, why do developers and publishers still choose to go with the added headache of Games for Windows Live and SecuROM?

I'm at a loss to explain why they choose to do so. After all, since SecuROM's initial use in the first Bioshock, the software is one of the most widely used and easily cracked DRM technologies available. Games for Windows Live, on the other hand, offers little more.

2K is using Microsoft's platform to power the multiplayer portion of their game. Since Bioshock 2 is also available for the Xbox 360, the developer can use a lot of the same code logic and cut down on the work required for multiplayer to function on the PC. Additionally, Games for Windows Live allows players to talk to people from their Xbox friends list and earn achievements.

Some other drawbacks still linger in the background, though. Games patched over Live need to go through Microsoft's excruciatingly slow certification process. Furthermore, more than a few Live-supported PC games are buggy enough to render them unplayable.

On top of this, the features don't match up anywhere close to the current heavyweight champion of PC gaming software -- Steam. Valve's platform has a robust set of community features: a friends list accessible both in and out of games, an easily accessible storefront with frequent sales, and a fairly decent interface. Games for Windows Live is sorely lacking in all of these features -- even Microsoft's own Live service on the Xbox 360 is way ahead. Why aren't the two Live departments talking?

If Microsoft actually addressed the current issues with Games for Windows Live, the platform would actually be a very viable space for games and provide both players and developers with a great set of features. As it stands now, the software is as tarnished as Windows Vista.

 
0
BITMOB'S SPONSOR
Adsense-placeholder
Comments (5)
Robsavillo
February 07, 2010
This is exactly why I'm passing on Bioshock 2. Didn't 2K learn from the fiasco when they included SecuROM with the original game?
Jason_wilson
February 07, 2010
I'm passing on BioShock 2 for another reason: I so enjoyed the first game's tale that I fear this game will tarnish it. I suspect BioShock is better as a "one and done" tale.
Default_picture
February 07, 2010
The problem with DRM conversations like this piece is that they often confuse facts, which leads to sensationalizing the story far more than it deserves to be covered.

Bioshock 2's scheme here is 100% identical to what Fallout 3 used. SecuROM is not used for any activation. It's used as a disk check alone, that's it. Games for Windows Live is there, to be used in the same way as it was for Fallout 3.

The term "SecuROM" has grown into this behemoth of terrible connotations, and for good reason I should add, but that does not mean SecuROM is an inherently bad thing. It's been used for well over a decade - just for checking to see if you have the disc in the drive or not.

Activation limits with SecuROM are a new concept as of a few years ago - the original Bioshock is the notorious example - but activation limits are not an implied part of SecuROM. The developer and publisher can choose to use or ignore any part of SecuROM they wish.

In this case, 2K is not using activation limits. Just like Fallout 3 - which no one gave two craps about in terms of DRM - SecuROM is there to check to see if you have the disk in the drive, and that's it.


Look - I'm not defending DRM here. But if you want to make legitimate complaints about DRM, it's best to save your energy for games that actually deserve it.

Bioshock 2 - much like Fallout 3 - is not one of those games.
Default_picture
February 07, 2010
@Jason: I share your fears but preliminary reviews suggest that Bioshock 2 is well worth the play through, and that the story (especially in the later portion) really shines. Ultimately I'm glad I pre-ordered it.

As far as the DRM goes, this is the reason I stick almost exclusively to Steam when buying PC games. Little to no hassle. Strange that Bioshock 2 is including SecuROM even on the Steam install, but as long as I can play it on my Steam account wherever I go, I don't mind.
Default_picture
February 08, 2010
@Mark: Yes, BioShock 2 and Fallout 3 have similar DRM implementations. As I mentioned, 2K (bravely) has revealed that all Games for Windows Live games, including Fallout 3, have an installation limit of 15. It is done through GFWL, not SecuROM.

It's not a huge deal to me, although I'd prefer SecuROM to be removed from the Steam version of the game as Steam already checks the executable and there's no point to checking the release date if they aren't going to let us download it until Tuesday anyway.

The game has failed to stop Zero Day Piracy even with all these methods as a 360 ISO has been floating around for days and the PC version is up as well.

Most users are hoping that they will go the way of EA and do just a disc check in the future with no DRM aside from Valve's on Steam. SecuROM DOES need to ping the activation server on install which is putting off some players.

As for the talk of purchasing the game, I'm very excited for BioShock 2 so I pre-ordered on Steam. I played through the first game on my 360 so avoided the first mess with SecuROM back in 2007. However, now that I have a new PC, I wanted to play the game with the best visuals possible (being 50% cheaper helped too)!
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.