Bitmob Splitscreen: Xbox 360 Achievements

26583_1404714564368_1427496717_31101969_389938_n
Monday, February 08, 2010
Editor's note: A long, long time ago, in a galaxy called San Andreas, Rockstar destroyed my obsessive gaming habits. If they hadn't, I would probably be just as furious and furtive as Jon and Evan are about their Xbox Live Achievements. If you've ever played Pimp My Ride just to boost your Gamerscore, you'll definitely want to read this article. -James


Bitmob Splitscreen is a one-on-one discussion conducted over e-mail on a single topic. For the fifth installment, Jon Shults and I sat down (at our computers) to discuss our experiences with, and attitudes toward, Xbox Achievements. SPOILER ALERT! One of us gets busted in this column. Here's a hint: It's not me.



Jon Shults: I picked up my 360 a little while after launch along with Dead Rising -- Gears of War was sold out. I remember initially thinking that Achievements were silly, and for quite a while I didn't pay them much mind. I can’t recall when I started to strive for them, but I do remember that Cloning Clyde was the first game I played where I ultimately wound up getting all the Achievements. Given how mediocre that game is, I’m not sure why.

On the retail side of things, the first game that I really hunkered down on and played through several times with Achievements in mind and guides on hand was Bioshock. Since then, Achievements have played a big role in both the how, and why I play (or don't play) certain games. They've even changed the way I socialize and compete with other gamers. I feel completely confident in saying that I don't think I will ever play games the same way again.

 

Evan Killham: My first Achievement was also in Dead Rising. I got it from accidentally falling off of the storage shelves in the back area of the mall. The little *boo-BEEP* sounded, and I thought, "Well that's a silly thing to reward me for." I earned it on my older brother's 360 before I had my own console, so it didn't really feel like the Achievement was mine. A couple years later when I had my 360 and a copy of Dead Rising, one of the first things I did was to take a swan dive off of those same shelves. But the second time was on purpose.

Speaking of Gears of War, I played through that one on Hardcore specifically because it had rewards tied to it. I wasn't actually that interested in the game, but it was my first year doing Extra Life, and I had the whole day to fill, so I borrowed it. If it hadn't been for the Achievements, I would have played through on Casual just to get the general concept. I'm not sure if that was a good idea or not, actually.

Your mention of competition reminds me of why I first started actively seeking Achievements: I wanted to have a higher Gamerscore than my brother. It stung a little when he passed me up on my copy of Assassin's Creed, so I "worked hard" and got back ahead. Who do you compete with for Achievements? And do you find yourself playing games that you wouldn't otherwise have bothered with?

JS: A while back I participated in a "Gamerscore League" hosted by Console Heroes. Over a series of six weeks, teams of four paired up and competed head to head to see which group could outscore the other in a given week. Teams had traditional win-loss records, even leading into "playoffs" between the best teams. At the beginning of the league, the other players' scores ranged from 12,000 all the way to Stallion83's (then) 300-and-something-thousand.

Going into that Gamerscore League, I did a lot of research to find games that had notably easy Achievements and stocked up on those. I mean real gems too, like Superman Returns and Pimp My Ride. I intended to take the "high road" by earning points from games that took skill  -- I meant to use the throwaway games as a quick boost if we fell behind. But working forty hours a week and having a family takes a lot of time.

Individual people were throwing up numbers as high as 5,000 points in a week, and that didn't even take in to account the two other gamers putting up their own numbers (one of the four had to sit out each week). It wasn't long before I was resorting to my "clutch" pile on a regular basis -- although I can proudly say I've still not played Avatar: The Burning Earth.

 

Despite our best efforts, my team didn't even make it in to the playoffs. We did manage to rack up the only win against the "undefeated team" in the final week, but I'm sure they were saving games for the playoffs. I think we ultimately wound up somewhere around sixth place out of 10 teams.

Since then, I don't usually go out of my way to acquire games with easy to score Achievements. The one recent exception is NBA Live 07. I really wanted to participate in the last attempt at the "Online with 1,000 people" Achievement before EA pulled the servers offline in early February. I am slowly working my way through what's left, which is an embarrassing amount. Before I got married, I was quite the collector, but at least I stuck with good games.

I do find myself frequently looking through a game's Achievement list before picking it up. I tend to skip games with lots of unnecessary multiplayer Achievements, especially if I'm playing it a while after it's been released.

EK: Multiplayer Achievements have always been a sticking point for me since, as I've said several times before, I play video games specifically because I have terrible social skills. Condemned 2 was one of the first times I decided that I was never going to get all of the points because I refused to play online. This is independent of my thinking that games don't need online modes tacked onto them for the sake of online modes, but it certainly supports that conclusion.

One big exception, however, is Fable 2. The online Achievements in that game are fairly low-maintenance, and if you play with someone you know, you can easily earn most of them. This is how I prefer it. The one time I had to make a terrifying foray into the public online space was to get all of the Hero Dolls, but I managed to find one guy who was willing to hand them all over. After that I just wandered around messing with people until I remembered that I had several other games that I could be playing. But in general I don't like playing online, and I've found it surprisingly easy to let those Achievements go.

I'm afraid I have to call you out a little here, though -- I've seen your profile and I know that you got all 1000 points in Shrek the 3rd, and that this happened pretty recently. So, um...what's up with that?

JS: I'm busted. Shrek's 1000 is the result of me cleaning out that "clutch pile" of crappy games. I know it's very OCD, but it bugs me to look at my play history and see games without 100% that I know I could punch out in a short while. My one regret is getting a single Achievement in Yaris, which is a terrible game that was released on Xbox Live Arcade for free and then pulled after the license expired. I accidentally deleted it off my 360 when I was clearing space. That game will forever sit at 8% completion.

Lately I've been going through that stack of games with gusto. I promised my wife that I would do my best reduce my collection to 10 retail games, maximum, at any time  -- I just have to "finish the games" before I let them go, and that means getting all the Achievements. Shrek and Viva Piñata are already out the door!

To help me get through the games in the stack that have online Achievements, I usually use a site like TrueAchievements or Xbox360Achievements to meet up with other people who are trying to complete the game, and we usually "boost" each other to get it taken care of. It's a small section of Xbox Live that operates entirely differently from what you'd normally expect. Instead of teabags and obscenities, people actually work together to help each other out.

I absolutely agree about games that tack on unnecessary multiplayer, although it does make it very easy to boost online Achievements when no one is playing the game for real. Games like Far Cry 2, however, can make even boosting painful -- it has an elaborate multiplayer ranking system, but barely anyone plays. Some games take it a step further, like Quake 4 and Fight Night Round 4, both of which carry Achievements that require you to be the top-ranked person in online play.

Speaking of difficult-to-attain Achievements, do you have any in particular that you're especially proud of or were the result of a lot of extra work?

EK: I guess as long as Shrek is gone now, I'll allow it. But your Gamercard is forever.

You bring up an interesting (and often ignored) aspect of Achievements with sites like Xbox360Achievements: the potential for collaboration and cooperation. The usual perception of one's Gamerscore is that it is just another e-penis to measure, but the community part of it is also interesting. That guy who gave me the dolls in Fable 2 didn't ask for anything in return; he just wanted to help someone out. And I remember now that one of the first things I did after the Achievement unlocked was to look for someone else trying to get the same one and help them out. It was almost heartwarming, provided you don't actually think about what was going on there.

Your question about difficult Achievements is a good one, and I couldn't have put it better myself. Two immediately come to mind: "Neighborhood Watch" in Half-Life 2, and "Psych Out" in Crackdown. They both required a lot of trial and error and persistence, and I wouldn't have bothered to complete either of them if they'd unlocked concept art or something like that. But "Psych Out" is worth 100 points, which was somehow totally worth it.

How about you?

JS: I'm not sure I have one that I'm especially proud of. I'm more proud of some of the games that I have 100% in, like Bioshock and Assassin's Creed. I do like having Achievements with a high TrueAchievement ratio (which means it's pretty rare among those who have played the game), like "Cönquerer" in Brütal Legend. Other Achievements like "Sellout" in the same game and "Keeper of the Lions Passant" in Assassin's Creed are more like testaments to things I will never do again.

A few I'm not proud of are The Simpsons' "Press START To Play", where you literally get an Achievement for hitting Start at the main menu. I'm also guilty of using scotch tape and Charge-n-Play cables to get time-requirement Achievements in games like Superman Returns and Viva Piñata. I also remember playing Burnout Paradise offline after deleting a mandatory update: I used an exploit that had since been patched to get "Boosting Around the World".

Have you done anything you're not proud of for the sake of Achievements? And what are your thoughts on the zero-point Achievements that are usually rewarded for doing poorly in a game?

EK: I don't know if there are any that I'm out-and-out "ashamed" of, but there are certain games that I was ashamed to be caught playing if any of my friends were online. One of these is Saw: The Video Game, which I finished up during this year's Extra Life and went back to later for the rest of the points.

Actually, forget that first bit because the last Achievement I had in Saw was to stomp five guys to death, which is a hell of a lot harder than it sounds. I loaded the same section of the game over and over and kept killing the same, poor bastard. Eventually, the stars aligned -- or a butterfly flapped its wings just so -- and the shitty controls allowed me to do what the Achievement was asking. That was pretty shameful, but somehow I would feel worse if I'd spent all that time and then not gotten it.

I suppose I understand the theory behind zero-point Achievements -- that they're something like a scarlet letter "S", where the "S" stands for "Sucking" -- but in practice they're counterintuitive because people who care about Achievements like getting Achievements. We love that hearing that *boo-BEEP* and seeing the little window pop up. Completionists want to get all the Achievements they can -- even the stupid ones that aren't worth any points. Some people might play badly just to get those, which renders them kind of pointless. I think that's why you don't see them very often anymore, if at all.

JS: A "scarlet letter" is a great analogy, and I agree with what you're saying. It kind of defeats the purpose when people actively seek them out. I’m torn between being "good" at the game and reaching 100% completion.

As a whole, I've enjoyed playing games for the sake of earning Achievements. It has made me branch out and try games I wouldn't have otherwise. Even the bad ones are pretty tolerable. With some of the better games I've played, like Assassin's Creed 2, I get more value out of the title going for 1000 points than I would have just playing through the main campaign. I was not really much of a completionist in older titles that didn't actively track stats like that, and Achievements are an interesting way to share that kind of progress with friends.

In fact, I'd really like to see the progress-comparison mechanic taken a step further in the future. Mass Effect 2 is a great example. I'd love to be able to align my Shepard with my friends' and see things like which way they're playing, what rewards their decisions earned them, or how close they are to completing a certain quest chain.

With other services like Steam, PlayStation Network, and even Kongregate adding centralized awards systems across their games, we certainly seem to be heading toward a future where our play styles are tracked, boasted about, and even rewarded.


Thanks to Jon for his time -- and for having a Gamerscore so much higher than my own that I won't bother spending the next several months futilely trying to catch up. Seems I'm not completely without hope!

 
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Comments (17)
Photo_159
February 08, 2010
This has probably been one of my favorite Splitcreens. I finally have my own Xbox all to myself and my Gamer Score has quickly jumped up by about 1300 points in one month's time... Now I have been scanning my friends list looking to see who I can catch up with. Ohhh and Bioshock... I missed one Big Daddy picture in the beginning which kept me from two separate achievements and I was crushed. I don't think I will ever play Bioshock again because of that experience.
26583_1404714564368_1427496717_31101969_389938_n
February 08, 2010
Thanks, Campbell. I missed the Achievement in Assassin's Creed for unlocking all conversations with Lucy. It is the only one I didn't get, but in order to make that up I'll have to essentially play the whole game over. I have enough new stuff to play that it hasn't made sense, but that 980/1000 is mocking me. Also...[i]you will never catch me[/i]. :P
Pshades-s
February 08, 2010
Funny, my first experience with Achievements was also Dead Rising. I think it was one of the photography rewards. My friends and I had no idea what Achievements were, but as soon as we saw the message we managed to look them up on the console, immediately deciding they were cool. My desire for Achievements (and Trophies) is sadly eclipsed by my busy schedule these days, but I absolutely consider the availability of said rewards when playing games. I'm currently hooked on Borderlands and I'm doing my best to get all the Trophies I can, even starting brand new characters just to get those class-specific ones.
Default_picture
February 08, 2010
Thanks again for including me this time around Evan. I've always liked this column, and I enjoyed working with you. Talking about Dead Rising here made me dust the game off and dive back in to finish off the achievements I had left. I hadn't played that game in almost 2 years. I probably won't be done with it for another week or so, though. If anyone wants to keep tabs on which embarrassing games I'm currently playing, my XBL tag is 'smakxd'. Send me a message with any friends request so I know who is who. Fair warning though, as of right now my gamerscore is higher than anyone else on my friends list. I think Suriel is the next closest Bitmobber.
26583_1404714564368_1427496717_31101969_389938_n
February 09, 2010
Thank you, Jon! I'm just glad people seem to like these. Also, I will accept any advice you might offer on that level in Dead Rising where you have to disarm the bombs. That fucker is difficult. Everyone else--since Jon doesn't own a PS3, we didn't really get a chance to go into Trophies vs. Achievements. Personally, I prefer Achievements; the "levels" Sony offers are not as easily comparable as a total as Gamerscore, and even the sound is less satisfying. Does anyone else have thoughts on this?
Default_picture
February 09, 2010
Great article, guys!
Pshades-s
February 09, 2010
I like the PSN notification system better, actually. There's a bit of a delay, the graphic is smaller and in the corner instead of across the bottom of the screen, and it's a unique sound while the Xbox "beep" is the same for all system messages. That said, the fact that the Trophies need to be manually synced and, almost three years later, they still don't have the online integration that the Xbox Achievements/Gamerscore do is really disappointing.
Default_picture
February 09, 2010
Daniel, I can't tell you the number of times I'm actively trying for a particular achievement, only to have a friend log on right at the same time. It gets me every time: "Finall-SONOFA.." I would love a unique noise for achievement unlocks. The developers can move the notification but either most of them don't care to, or they never think to do it. It's never really 'out of the way' though.
Me_and_luke
February 15, 2010
Great discussion guys. Fellow Achievement junkie here, got hooked immediately with Hexic for the Arcade (still only have 130 GS for that very difficult game). I've never cared about my overall gamerscore though, as I don't play a lot of games, and also put a lot of time into online shooters; I've always just strived for a good score per game average @Jon: I know exactly what you mean with the deceptive achievements. Even when you're not going for a specific achievement, but you do something in the game that might be vaguely achievement worthy (e.g. getting a kill of some sort) and just happens to be timed perfectly with a friend logging on... Gets me all the time.
26583_1404714564368_1427496717_31101969_389938_n
February 15, 2010
@Daniel - All the things you've listed about the PS3 Trophy interface are the same reasons they don't grab me as much as Achievements. The whole thing is just kind of, "Oh, by the way...Trophy." I can appreciate that it's not as obvious or potentially distracting, but at the same time it's a lot less of an event (used very loosely) to unlock one. And yes, the comparison system is a little lame, and I don't know what those "levels" mean. @Bryan - I've mellowed a bit lately, and I just try to keep my numbers above 50%. This is probably because I've reached a point at which I am pretty sure that my main competitor--my brother--won't catch up to me.
Lance_darnell
February 15, 2010
Jon's gamerscore is HUGE!!!!! Though Evan, yours is pretty good too!
Waahhninja
February 16, 2010
Yay for x360a getting a mention in here. I recently participated in their NBA Live 07 event for that last achievement. If all the other achievements hadn't been so easy then I might not have done it. I like 100% any game I start and as such it will have a definite effect on what I buy. What was the exploit that got fixed in Burnout Paradise? I haven't played it since a week after release and need to polish it off soon.
Ironmaus
February 16, 2010
In contrast to Evan, this is one of my least favorite Splitscreen segments, since it's largely two people with almost identical opinions, both being congratulatory with one another about the lengths to which they both go to increase their special number. This article would have been much more interesting had there been another viewpoint, that of the gamer who's sick of Achivements dictating the way people play, souring online multiplayer, keeping people away from good games, and giving worth to otherwise worthless games. On this issue in particular, debate would have been more entertaining and informative than, "Dude, you totally played Shrek The Third." "Dude, you totally played SAW!"
Default_picture
February 16, 2010
I wouldn't bother aiming for 100% because once a game gets DLC you are no longer at 100% :( You can aim for 1,000 points though ;) I enjoyed getting the first 1,000 on Fallout 3 but I've yet to get through the DLC.
Default_picture
February 16, 2010
@Tom - For the 'Boosting Around the World' achievement, you used to be able to drive into the Stadium and basically do boosting donuts and your multiplier would count up more or less forever, making a 50x quite simple. They patched that out, so I resulted to deleting the patch and playing the game offline, so I could still use that 'donut' technique. @Jonathan Yeah there does seem to be a bit of a debate there, and we should have included it in the column but we started to go a little long. A lot of people feel you can rightfully join the "100% clubs" on achievement sites when you get 1000 and don't want to play the DLC. I have 1000 in RE5 and I feel like I'm done with that game because the Multiplayer DLC doesn't appeal to me at all. I may pick it back up when the next edition comes out with expanded content, though.
26583_1404714564368_1427496717_31101969_389938_n
February 16, 2010
@Matthew - Fair point, but debate isn't really the point of this column. There's certainly room for that on this site, and in fact Jon and Alex Cronk-Young had an interesting back-and-forth in this post: [url]http://bitmob.com/index.php/mobfeed/an-exercise-in-futility-a-shadow-of-the-colossus-debate.html[/url] but I intend this more to be a discussion/conversation than a debate or an argument. Jon and I are talking about how Achievements have affected how we play, and coming from that stance there's not much room for debate. Having said that, though, James made some similar points about Achievements at the end of our conversation, and considerations of time and column length kept me from getting into it further. I'm not opposed to what you're saying. There is obviously nothing stopping you from writing your own debate column or, barring that, if you want to take a stance against Achievements we can certainly have that conversation here in the comments.
Dtj
February 16, 2010
Great article! I still love achievement hunting, but I wouldn't say that I'm as much of an addict as I once was. I've shifted my focus to raising my average completion rate for the time being. Still, Dynasty Warriors: Strikeforce and the new Lips installment may tempt me to speed up the road to 150K...

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