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Bitmob Wants You: The L.A. Noire collection

230340423
Sunday, June 05, 2011

Congratulations, detectives. We asked you to crack the case and post your articles about L.A. Noire, and you all passed with flying colors. In fact, a couple of the pieces you submitted already received a "Valorous" rating and a front-page promotion. Read on for the rest of your excellent case files about Rockstar's latest creation.


L.A. Noire review: Even gaming milestones aren't perfect
By Ben Gifford
Ben's review focuses on a lot of the little details that make L.A. Noire so unique: the look and feel of the city, the speech and dress of the characters, and the game's MotionScan facial animation technology. Developer Team Bondi's version of post-war Los Angeles definitely isn't your usual urban playground.

Looking toward the future with L.A. Noire
By Chris Fain
A number of your articles examined the effect L.A. Noire could have on future games. Chris writes that it set a new standard for a marriage of gameplay and narrative. "I'm not even sure 'game' is the right word for this title," he says. "It is more of an experience than anything else."

L.A. Noire: A case for our future
By Chris Sampson
On the other hand, Chris argues that it's the MotionScan tech that really moves the medium forward. The fact that he could instantly recognize some of the voice talent in L.A Noire, not from their voices but from their realistic graphical depiction, blew him away. It's a good point; if we ever get truly big-name Hollywood talent involved in gaming, it could have a huge impact.

What could L.A. Noire tell us about Grand Theft Auto 5?
By Dan Davies
While both titles come from Rockstar, L.A. Noire is a very different experience from the Grand Theft Auto series. Dan looks at how the advances and gameplay decisions in the former could affect the development of the latter.

L.A. Noire: The best damn cop show on TV
By Sean Hinz
I'll admit it -- procedural dramas bore the crap out of me. But they're some of the most popular shows on television these days. Sean points out that L.A. Noire's case structure made scheduling playtime easy, almost episodic. Better than watching the latest CSI spinoff, I say.

Check after the jump for more of your articles.

 

L.A. Noire

L.A. Noire: The case I can't forget
By Sean Lefebvre
I knew exactly which case Sean was talking about as soon as I read his headline. Most of you probably will, too. His first-person account brings back the same sense of failure I felt upon completing the case. It's an interesting example of L.A. Noire's ability to spark similar reactions in different players.

L.A. Noire -- Random thought
By Xavier Edwards
Xavier briefly ruminates on his unexpected appreciation for the interrogations in Noire and the complexity of human nature. He comments on the realistic difficulty of reading a person's expression and attempting to figure out what they are feeling.

A peek at the future through 1947 L.A.
By Eriq Ortiz
Eriq thinks L.A. Noire breaks new ground, too. But he focuses on the game's system of questioning suspects. "This interrogation mechanic is the new dialogue wheel," he writes, "and 20 years from now, in a world where video games might means something completely different, they’ll say it began with L.A. Noire."


Want more? We've got more. Here are the L.A. Noire-related articles we've already given top billing on the front page:

L.A. Noire's attachment to game tropes sabotages its innovation by Christian Higley

L.A. Noire's debt to L.A. Confidential by Jason Lomberg

 
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Comments (3)
Christian_profile_pic
June 05, 2011

We did it!

Photo3-web
June 06, 2011

But how could we earn the "Valorous" rating? We imprisoned the wrong guy! :-)

Just kidding ;)

Christian_profile_pic
June 06, 2011

Oh, you.

:-)

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