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Bitmob X-Com: Week Five, Part Two: Terror Strikes in the City of Lagos
Robsavillo
Tuesday, May 25, 2010

Week six

Next week, we're headed to another landed UFO -- this time, we fight in the Alaskan wilderness. Our strike team consists of myself, James DeRosa, Jay Henningsen, Rob Koulakjian, Dan Hsu, Nicholas Feinig, Michael Rousseau, Guillaume Favreau, Brett Bates, Juan Moreno, and Jason Honaker.

We're still researching heavy plasma and its clip, which our 30 scientists describe as progressing poorly. We also currently have 20 engineers working on personal armor for the team. As always, leave a comment by Wednesday night next Monday night with your top two research choices.

Also remember that you can sign up at any time for combat! The roster is getting a little thin.... One major mistake could be devastating to maintaining operations.

And if any of you have strategy tips or a preferred equipment load out, I'll do my best to accommodate you in the game (your options are limited to the available tech). Feel free to leave comments with your ideas and favorite weapons and battlefield gadgets.


Mission eight


Updated: May 27, 5:30 a.m. PST

Combat roster

  1. Rob Savillo
  2. James DeRosa
  3. Michael Pangelina
  4. Rob Koulakjian
  5. Dan Hsu
  6. Adam Bloom
  7. Nicholas Feinig
  8. Michael Rousseau
  9. Guillaume Favreau
  10. Brett Bates
  11. Juan Moreno
  12. Mark T. Whitney
  13. Jason Honaker
  14. Kenn Quist
  15. Demian Linn
  16. Aaron Wegner
  17. Benjamin Maish

Medical bay

  1. Lester Valdez (5 days)
  2. Thomas Billings (24 days)
  3. Kevin Spillman (51 days)

Fallen soldiers

  1. Jeremy LaMont
  2. Daniel Fecteau
  3. Alex Gagne
  4. Tyler Doan
  5. Nathan Vig
  6. Frank Anderson
  7. Alejandro Moreno
  8. Chris Davidson
  9. Adam Doan
  10. John Michael
  11. Guillermo Guitterrez
  12. Jason Wilson
  13. Edgar Mena
  14. Jay Henningsen
  15. Lilly Palmer

Research votes

  1. Alien grenade
  2. Elerium-115
  3. Floater corpse - 1
  4. Heavy laser - 4
  5. Heavy plasma (and clip) (current project) - 3
  6. Mind probe
  7. Plasma gun (and clip)
  8. Plasma pistol (and clip)
  9. Reaper corpse
  10. Sectoid corpse
  11. Sectoid navigator - 2
  12. Small launcher
  13. Stun bomb
  14. UFO navigation
  15. UFO power source

A few side notes -- we’re playing a modified version of the collector’s edition.

I’m using both XcomUtil and UFO Extender for bug fixes (like the difficulty and blaster-bomb glitches), UI improvements (like hotkeys, stat descriptors, and auto-reequip), and minor gameplay enhancements (like the new, useful heavy laser and Terror-from-the-Deep doors).

In addition to a few tweaks which make the game more difficult, such as range-based accuracy, we’re also playing on superhuman, the most challenging difficulty setting available. Furthermore, we're playing ironman, which means no reloads or retries. Whatever happens cannot be undone, and we live with the consequences.

 
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Comments (13)
59583_467229896345_615671345_7027350_950079_n
May 25, 2010


Personal armor, heavy laser


Robsavillo
May 25, 2010


Michael, we've already developed personal armor. Do you have another choice?


Purple_night_lightning_storm
May 25, 2010


Stick with Heavy Plasma for now then Heavy Laser so we can get Laser Tanks then on to Alien Grenades. Hopefully enough of those should be recovered from missions so we won't have to build them. We have to seriously make a plan for live capture or we are going to be vulnerable to mind control in the future. We also simultaneously need to head towards an Avenger so we can have double tank action otherwise Chrysalids(sp?) are going to destroy us. I vote for more scientists in the next buying round. Good job so far Rob. I doubt I could do so well at this difficulty level.


Default_picture
May 25, 2010


Heavy Laser and for the second option I'll vote for Sectoid Navigator again.



Motion Scanners are useless in combat, the only thing I've used them for is mass production and selling to make some extra money, but then again I've read else where that other people use Laser Cannons for that.



I'll leave kit selection to you.  I haven't played with XcomUtil or UFO Extender yet so I don't know how to make best use of it.



Well I'm off to find my desk for the next three weeks. (I can't do math can I)


Bitmob_lost_woods
May 25, 2010


Would anyone mind if my ghost haunts the Skyranger? Instead of the sound of rattling chains, it's the sound of auto-cannon fire. :)


Robsavillo
May 25, 2010


Not at all, Edgar! Perhaps you can snap us out of a mind-control stupor, should the worst happen....



Kenn, no one's interested in the small launcher, so looks like I'll have to equip a few soldiers with stun rods. We'll see how that turns out next week!


Jamespic4
May 25, 2010


So I guess I'm basically Longshot from X-Men.



Heavy plasma. Stay the course.


Default_picture
May 25, 2010


Wouldn't Elerium make Heavy Plasma easier to research? That would be my guess.



In any case, stick to H. Plasma and I'll second the motion for Sectoid Navigator again.


Bitmob_photo
May 25, 2010


Heavy laser, Floater Corpse


Robsavillo
May 26, 2010


Alejandro, I wish tech trees in games worked like that -- it makes sense intuitively and would also make research planning more strategic.


Default_picture
May 26, 2010


I'll say stick with Heavy Plasma and Heavy Lasers. Lets see some laser tank action.



If need be my half brother from south of the border, Nathaniel "totally not made up" Juárez  would be more then willing to fill out the rookie ranks. 


Default_picture
May 26, 2010


Nooo!!! Lilly, Tommy, I shall avenge thee...or something Shakespearian.  I'd love to join in and die horribly for the cause.


Robsavillo
May 27, 2010


A small update: Memorial Day weekend is upon us, which means that I won't have another episode ready on Monday. Instead, I'll update sometime later in the week. This means that you all have extra time to vote on research options or discuss strategy.


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