Community Question: How Would You Fix a Genre?

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Thursday, April 22, 2010

Editor's note: I'm right there with Alex: I've never played sports games -- unless you count Tony Hawk's Pro Skater and NBA Jam. But I'm not sure there is a thing on the planet that could get me to play a game like Gran Turismo. Everything I would want taken out and added in would basically make it Grand Theft Auto -- and then it would no longer be a racing sim. -James



I am a pretty eclectic gamer. The question to ask me is not "what have you played?" but "what haven't you played?" Despite this, I do not love all games equally. Some genres elude my interest even though they contain some good titles.

For some reason -- like many in the enthusiast crowd -- I rarely ever play sports titles. To add to that, I have started to realize that I just don't enjoy Japanese role-playing games like I used to. Either the games themselves have changed, or I have.

This is hardly uncommon. People dislike certain types of games, or they fall out of love with the kinds that they used to gravitate toward. The question that interests me is what would people would do to change the genres that they either don't enjoy or no longer care for.

 

I'll start: sports games.

If a developer cared to make a sports title that would sell to people of my tastes, I think a good start would be to throw realism and tradition to the wind. Yes, fantastical entries into the genre exist -- my love for Mutant League Hockey is no secret -- but why not tweak that a little?

Here is an idea: Many sports titles have worked in weak single-player modes that frame the story of your create-a-character's career. These "campaign" modes tend to be pretty dry and boring to gamers who are disinterested in the concerned sport. Developers should take a page out of the first-person-shooter playbook and separate multiplayer skirmishing from the campaign in a big way. Instead of worrying about stat tracking and placement in dull tournament ladders, why not focus on the interpersonal lives of the team members?

You could create a character and live through everyday drama featuring a fully voice-acted cast portraying your team, coach, and manager. I don't really watch sports films, but people think Friday Night Lights is pretty good, right? I assume they could make it like that, and I might enjoy it. 

Def Jam: Fight for NY had a pretty innovative mode that changed the story based on whether you won a fight or lost it. I think mainstream sports games featuring focused narratives could be interesting -- especially if they pursued a dramatic route. Make Final Football instead of Final Fantasy! It'd be kind of like the story mode in the WWE games, only -- you know -- good.

Japanese role-playing games present another problem. With the exception of Atlus' stunning library and the Dragon Quest series, I just can't bring myself to play through another melodramatic, anime-inspired boiler plate. In a way, I am not sure how to fix that particular problem. Japanese companies are going to make Japanese games, and they are going to write Japanese stories that cater to Japanese audiences. My only suggestion is for new creators to follow Atlus' lead, but that isn't very good advice.

Maybe they could change the structure of the games to make me want to play them again. The problem with a lot of these games is that they are too damn long. Sure they make a great value proposition for fans, but I don't want to play a game for forty hours when the story could easily be told in ten.

If I could have a top-quality RPG that lasted ten or fifteen hours, I am pretty sure I would enjoy it more than grinding endlessly just because tradition demands it. I think melodrama works best in short bursts. That is why soap operas finish in under an hour: The audience doesn't have time to realize how insipid it all is.


I would love to hear from other Bitmobbers! If you could change a game genre to make it more palatable to you, what would you alter? Leave a comment, or better yet, write a whole new article!

 
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Comments (5)
Redeye
April 18, 2010

The most obvious one for me would be altering fighting games to provide a more workable learning curve for people like me who have crap reaction times and don't have people to practice with in person. I'm always complaining about that.

The other thing I would probably do is try to change competitive first person shooters to have a greater emphasis on safe spawning. The random spawns often put you in the midst of a storm of fire before you even know what your situation is and safe spawn rooms are often unsafe because your enemy can just camp outside of them.
 

I made a forge map in halo 3 that tried to find a compromise for the problem. A safe spawn room with teleporters to three seperate semi safe spawn locations and one air insertion option. So you could spawn safe, observe the situation, and then insert yourself with the option you were most comfortable with. No one ever downloaded it, though. So I never got to refine it through play testing.

Default_picture
April 18, 2010

On the subject of multiplayer shooters, I can see your point. That is part of the reason I HATE Battlefield Bad Company 2 but still enjoy BF: 1943, the spawns are fair in one and shit in the other.

I also think online military shooters should do what they can to nerf sniping, because it is almost always an unfair advantage. I find that the map layouts in MAG curb it in an awesome way, making the game an exploding barrel of entertainment. I also find that Killzone 2 did the same thing, and also made the sniper class very strong and also very weak.

Man, those games are awesome.


So, in order to make me like online shooters more, they have to either remove or fix the cowardly sniper jerks in the games.

Default_picture
April 19, 2010

I would like to see more shorter RPGs as well. Chrono Trigger was the perfect length for me, and it didn't feel like there was any padding.


I think your idea for sports games is great. I'm not really a fan of sports sims, so I'd just be happy seeing more arcade-y sports games in general. Blitz, Jam, and Gretsky 3D were the last non-extreme sports games that I really enjoyed.

100_0005
April 22, 2010

I have a hard time with 3D action games like Assassin's Creed. I like to try, but the open world part of it just means I can get lost quicker and fall out of touch with where I'm supposed to be. If they could add a simple feature like a path to PC button, it would make it so much more manageable for me...it could even be optional, but hell try it!

Bman_1a
April 22, 2010

I've come to realize I hate traditional RPGs - but I love RPG stuff.

Demon's Souls is in my top five games of all time; so far, Monster Hunter Tri is making a play for a spot as well. I guess they both qualify as Action-RPG, so to 'fix' the genre I'd like to seem more games embrace what the modern console can do as far as input goes, rather than hold to what I see as archaic design left over from pen-and-paper days. I also think RPGs represent some of the worst and most clichéd writing in gaming, so, you know, stop it.

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