When I played Metal Gear Solid way back when, I came to the torture sequence and hesitated as to whether I would give in or fight my way through. If you somehow missed out on MGS, there was a sequence about half-way through the game that Solid Snake - the character you play as - was captured and, subsequently, tortured. You had the choice as to whether you would endure the torture or just give Revolver Ocelot what he wanted. Or maybe he warns you that Meryl will be killed, I can't remember.
Being the softie I am, I fought my way through.
But rather than just moving my cursor over "I want to endure torture" and being done, you actually have to earn your bragging rights. This is accomplished via rapid button presses, a feat only possible if you've played certain other games; or if you have the ability to move two separate fingers alternately in rapid succession.
This decision actually effects what ending you see and, as I stated earlier (if my memory serves correctly), whether Meryl lives or not. See, you've actually made a choice by working for it - not something you do very often in games.
But why not?
I don't have an answer, but I will say that I wish more game developers took this approach to choice in games. Sure, Mass Effect gave you constant choices that affected this outcome or that, but in the end you moved your cursor over your choice, then either fought it out or payed some money or something else. I'm not saying Mass Effect did it "wrong" but I wish that there could have been more to it than cursor movement. Also, I absolutely loved Mass Effect, easily one my favorite RPG's.
Disagree? Agree?
Your thoughts or comments are greatly appreciated.














