Every game needs a "Girlfriend Mode"

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Thursday, August 16, 2012

Borderlands 2
The gaming industry lives in a curious place right now. It’s male dominated -- sometimes to a smugly elitist degree -- and hypersensitive to its own undercurrent of sexism. So when John Hemingway, lead designer on Borderlands 2, told Eurogamer that the sequel to Gearbox Software’s surprise 2009 hit would include an easier-to-play character featuring, "for the lack of a better term, the girlfriend skill tree,” he essentially charged face-first into a buzzsaw of controversy.

In fairness, this came right on the heels of several egregious examples of abusive behavior directed at women. That’s on top of the harassment girl gamers put up with on a daily basis. Now “girlfriend mode” seemingly announced to the world how the ladies just aren’t good enough to play video games without a lot of coddling.

Except that’s not what Hemingway said, and that’s not what “girlfriend mode” is for.

I’ve met a legion of female players who could cheerfully take me apart in any game of my choosing, and I’m here to tell you that a “girlfriend mode” addresses a real use-case scenario, one the industry must understand better and should cater to in every co-op game. And that is neither sexist nor elitist. Quite the opposite, actually.

 

Borderlands 2 Mechromancer
With an estimated 72 million male gamers in the United States alone, it’s no shocker how a lot of them try to bring their ladies into the gaming fold early in the dating process. This little hobby takes up a significant amount of time...better to share it together than spend it in different rooms. I know a few game journalists who eased their girlfriends into gaming -- one even used Borderlands as the last step in his master plan [editor's note: That's me! -Shoe] -- and a few who broke up in part because they couldn’t.

Meanwhile, developers struggle to make hardcore games that appeal to women...a colossal demographic they largely miss out on.

I actually had this discussion with my wife a few weeks back. She has a very narrow window when it comes to games that interest her. Must be co-op -- she doesn't play solo. No complex control schemes or leveling systems. Preferably not too gory. Best if she plays as someone she can either identify with or ignore completely. On her scale, Halo's Master Chief works just fine. She took a stab at Gears of War, but a testosterone-fueld dudebro like Dom (the co-op character) didn't fit.

And by her own admission, she's not an especially talented player. Good enough to have fun, but she prefers to think of herself in support roles, doing her part while I take care of major threats.

Halo

The Mechromancer is Gearbox’s answer to those problems. Borderlands 2 ties its “girlfriend skill tree” to this single character type, a female cyberpunk with a softcore leveling curve and special perks designed to let a less-experienced player advance at the same speed as an expert.

The developers basically handicap the players to level the playing field. That's an idea with a lot of merit, even if the official name -- Best Friends Forever -- fails to impress any more than the unofficial "girlfriend" label.

But here's what really separates "girlfriend mode" from the real and staggeringly ugly sexism in the industry. When Aris Bakhtanians, the coach of team Tekken on the Capcom-sponsored reality show Cross Assault, verbally abused teammate Miranda Pakozdi because he deemed it his God-given right, or when a coward hiding behind the handle "Bendilin" created a Flash game depicting the physical abuse of game journalist Anita Sarkeesian (ironically in response to her Kickstarter drive for a series on sexism in video games), the express purpose was to intimidate and exclude women.

"Girlfriend mode," on the other hand, is by its very nature inclusive. It doesn't tell anyone to shut up and go away. It's designed to bring people in, make them comfortable, and make it easier to participate. Nobody's required to play a Mechromancer. It's not for gamers, male or female. It's for people who want to play with gamers.

Borderlands 2

So while "girlfriend" might frequently be accurate, it's far too limiting. This mode works for anyone who's new to gaming and everyone who doesn't possess the skill set but still wants to play. That could be fathers, mothers, brothers, sisters, roommates, wives, and yes, boyfriends. Hemmingway did say the "girlfriend" phrase stuck "for lack of a better term," so let's give it a better term. Sidekick mode. Wingman. Support. Co-pilot.

And while we're at it, don't stick this feature on one character type and pat everyone on the back. Make it a toggle for every character class, or it still comes with a slight stigma. Inclusiveness means handing out the all-access pass.

If you want to get serious about sexism in games, let’s talk about barring Bakhtanians from competing in professional tournaments for the next three years. No lie, John Hemingway didn't do himself any favors by throwing out a gender-inflected nickname in a time of heightened awareness, but the ideas behind it are sound. Laudable, even. It should absolutely become an industry standard across the board. If it does, whatever "it" is called, I don't doubt for an instant it'll prove invaluable to a great many girlfriends, boyfriends, husbands, wives, family, and friends, allowing unequal players to enjoy games on equal terms.

And really, you'll never find a better answer to sexism and bigotry than equality.

 
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Comments (10)
Comic061111
August 16, 2012

I'd heard of the 'girlfriend mode' but I didn't know it was tied to the mechromancer class.  I'm actually a little sad- I was intrigued by the design of the class and was looking forward to playing it.  Now it looks like I'd be playing a diluted experiene if I do.  I agree, it should just be a toggle on each class or player, an individual difficulty mode or some such rather than attached to a single class.

Default_picture
August 16, 2012

The "Best Friends Forever" mode is actually just a single skill tree with skills designed to level the playing field/control for lower skill. The other two skill trees, at least as far as we know, will still be as normal. Which is good, cause I agree that the design of the class is pretty cool.

Default_picture
August 16, 2012

Actually, it sounds like they want to make one of the other skill trees basically a "hardcore mode", and the other one a normal tree with a shock focus. This will basically make the mechromancer a walking difficulty slider.

Default_picture
August 16, 2012

Two thoughts on this point: First, I agree with your thesis, that "girlfriend mode" is an inherently inclusive design choice and should be implemented more frequently (especially in the way that Borderlands is doing-- who knows how many reluctant or inexperienced gamers will, after they get comfortable, jump to Siren or Gunzerker?).

Secondly, however, I'm relieved that the Mechromancer is a class that has multiple builds, only one of which will be optimized for accessibility. (I'm kind of looking forward to playing this class with another branch of the skill tree.) I would have been disappointed if the whole character had been relegated to "the one for noobs."

Default_picture
August 16, 2012

I feel that Hemingway got torn a new one just for the phrasing.  To be fair, he wasn't the one that coined the phrase "girlfriend mode" - he just used it when giving the interview.  Kinda sucks for him.

I completely agree that this is a great idea for games, giving people who aren't quite as competent at playing them a chance to have fun.  We just have to, in this very easily offended world, give it a better name.

Default_picture
August 16, 2012

I like the "sidekick mode" term. Works with the Best Friends Forever title as well.

I remember playing Mario Wii with my wife and family, and I was the only one who was any good at it. At some point, we realized that you could "bubble" on command, so only one person (me) had to actually get through tricky areas, and everyone else could follow along while bubbled with no risk to themselves, but if I died, they could unbubble and we wouldn't lose the level.

So, basically, it was me, and then the sidekick squad.

Comic061111
August 17, 2012

I played the game very similarly with less talented family members.  If I was feeling particularly risky I'd just carry them, even.

Ironmaus
August 16, 2012

 

Keep in mind that I am with you about the meat of your article: more games should include modes that provide assistance to players who are not interested in or skilled with complex systems, twitch aiming, and a number of other elements that typify "hardcore gaming." Gaming as a whole would benefit from a trend towards inclusivity rather than exclusivity.
 
That said, I take issue with your defense of Hemingway's comments. You wrote, "Now 'girlfriend mode' seemingly announced to the world how the ladies just aren’t good enough to play video games without a lot of coddling. Except that’s not what Hemingway said, and that’s not what 'girlfriend mode' is for."
 
I agree that's not what the mode is for; it's for those who might enjoy playing in the Borderlands world if doing so wasn't tied so heavily FPS prowess, skill trees, weapon stat management, etc. But that is what Hemingway said. Hemingway was strung up not because of the mode he was suggesting, but because he verbalized his mental association between "girlfriends" and "they suck at first-person shooters" (in the article you linked).
 
I'm a man, but I want this mode almost as much as I'd like to play more games where women aren't treated as sex objects. Adding those aspects to a game isn't just "for women," it's for me too. There are a number of underserved audiences, but we need to remember that preferences, ability, and gaming history are just attributes and not the exclusive domain of any one gender.
Comic061111
August 17, 2012

I agree, the flak gotten for the term is well deserved because the term itself is somewhat rather demeaning regardless of the reality of the feature.

Default_picture
August 17, 2012

I also agree with this author in his notion that more game should be inclusive and offer adaptive ways to play games for players of different skill levels. What he fails to understand is how casually describing something like this as "girlfriend mode" IS inherently demeaning and sexist. Now to be fair, it's not just this author. It's not even just a man thing, as many women have also become accustomed to this sort of mentality that pervades our society.

Bend Studio made a very laudable attempt to be more inclusive with Uncharted: Golden Abyss, where most of the action could be handled through touch and motion instead of traditional controls. As far as I know, no one ever referred to that as "girlfriend mode." Instead, the developers described the controls as geared toward casual gamers.

See the difference? A statement like "girlfriend mode" is condescending and dismissive. Whereas casual gamers are defined as casual be having less skill and/or preference for the types of games that appeal to the "core" gamers.

Some may feel the public reaction to this has been too harsh, but it's not just what Hemmingway said. There's a thought process that goes along with words like his. As long as we continue to think this way, misogyny will continue to exist in some form or another.

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