5 reasons BioShock Infinite should excite you

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Wednesday, February 09, 2011
EDITOR'S NOTEfrom James DeRosa

I can think of only one SAT word that accurately describes Jack's BioShock Infinite article: ebullient.

When Irrational Games announced BioShock Infinite back in August, the release date felt very far away. Irrational told us to expect the game in early 2012, and because of the peculiar trickery that dates can play on our minds, 2011 seems significantly closer. We haven’t heard much new info in the last few months, but I don’t doubt that the folks at Irrational are planning something big in the near future to reinvigorate our interest their newest tile. While we wait for that, I've got five reasons you should be ecstatic about the upcoming release of BioShock Infinite.

1) The premise is amazing

Freeing themselves from the dark, claustrophobic confines of the underwater city of Rapture, the developers at Irrational are taking players high into the sky to the floating city of Columbia.

Set in 1912 -- nearly 40 years before the events of the original BioShock -- Infinite tells the story of a city created to demonstrate the scientific might of America: Its makers intended it to be a sort of "floating World’s Fair." A some point after its launch, it came to light that the city was actually a gigantic battleship, armed to the teeth and ready for action. It departed into the clouds and vanished from sight.

 

The player takes on the role of Booker DeWitt, a private dick from the Pinkerton National Detective Agency. His mission in the floating city is to rescue a woman named Elizabeth, who possesses some extraordinary powers. The problem is that two factions in the city ("the powers that be" and "Vox Populi") seek to control her, and each side wants to keep her out of the clutches of the other -- not to mention Booker himself.

2) It’s beautiful

Just look at it. Irrational has replaced all the dank misery of Rapture with bright, sunlit stones and blossoming flowers. Pink and blue hydrangea bushes dot the city, which rises majestically above cobbled streets. The hulking Handymen wear fine, blue jackets and sport perfectly waxed mustaches. Flags, banners, and paintings hang almost everywhere you look.

Irrational commented that the sunlight and beauty is merely false optimism, citing the works of Steven King and David Lynch as examples of the use of bright sunshine to convey effective horror. Whether or not the scares succeed, it's clear that Columbia is just as striking and unusual as the world of Rapture.

3) Things are not all they seem

Much of what we think we know about the mysteries of Columbia is mere conjecture, but when asked whether or not the floating city and Rapture exist in the same universe, Irrational coyly dodged a straight answer. They've also hinted that the title has a special significance that will only become clear during the course of playing the game.

Certainly, the debut gameplay trailer has some peculiarities: A rippling effect changes a banner right before Booker's eyes. Paintings warp and shift, changing from a battle scene to the portrait of an imposing man. Perhaps most interesting of all, the badge of faction leader Saltonstall morphs into the Communist hammer and sickle, a symbol whose earliest incarnation would not exist until 1917.

4) A luminary is at the helm

Every medium has its legends and pioneers. In film, people like Martin Scorsese, Stanley Kubrick, Werner Herzog, and the Coen brothers altered the course of the format through extraordinary works that illuminated places and ideas cinema goers had never seen before.

As a medium, video games have cultivated their share of icons, too: folks like Warren Spector, Shigeru Miyamoto, Sid Meier...and Ken Levine. Levine, the visionary director behind System Shock 2 and BioShock, has an imitable sense of flair and style. He created the unforgettable and fearsome character of Andrew Ryan and conjured the vivid world of Rapture.

His writing and direction provides something new and fresh every time, and one has to marvel at the passion and skill he brings to the medium. The world of BioShock captured my imagination, and I cannot wait to see what Levine brings to life this time.

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5) It’s breaking new ground

Irrational has created levels that are vast in scope, but have the capacity to move into smaller interior sequences. The player can target far-away enemies with a sniper scope, and the citizens of Columbia will return fire if provoked. Buildings can move on demand, with vast levels shifting and changing around the player.

Infinite is working on a completely different engine than BioShock (Irrational moved from a modified Unreal Engine 2 to a modified Unreal Engine 3), which allows for more complex lighting and bloom effects. Irrational reworked UE2 to achieve the distinctive and arresting visual design of BioShock, and with the increased capabilities of UE3, it's likely that Infinite will have plenty of tricks hidden up its sleeve. In the gameplay demo, a massive clock tower collapses -- something I suspect would have been impossible with BioShock's tech.

If you're still unconvinced, well, you're the Ebenezer Scrooge of video games. As for me, I'm going to get to waiting around impatiently.

 
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Comments (12)
46751_1625020548779_1334465187_3178439_3476136_n
February 07, 2011

I especially agree with reason #2. It is quite a beautiful game from the presentation given here. I appreciated the dark, dank atmosphere of Bioshock and the use of some horrific elements within. But, I'm ready to play a game with some lush areas. I just hope Irrational uses that to their advantage by offering some frightening juxtapositions in other areas.

230340423
February 07, 2011

I'm with Jesse -- the unsettling mixture of bright, pleasant scenery and seriously messed-up events really has me jonesing for this game. Good stuff, Jack. Would you kindly write some more? :)

Alexemmy
February 07, 2011

I really need to catch up on the Bioshock series before this comes out. I mean, I guess it won't matter much if I don't, but I want to at least play the first, and I'd like to try out the second.

Wile-e-coyote-5000806
February 09, 2011

Looking forward to this game.  Judging by the first trailer, this game will be a critique of nationalism and xenophobia like the first one was a critique of objectivism.

Edit @ Ajay below:  I was worried when I saw the announcement at first, too, but after watching the trailer again I starting thinking that there might be a lot of potential for this game.

February 09, 2011

I will admit the moment I heard a new Bioshock was in the works I let out a huge sigh and thought to myself that it would be out next fall and be just a simple turn around profit. Then the release date was annoucned for 2012, video was shown and the GameInformer article came out. It has jumped into the top 10 of my most wanted games coming out. #4 is my favorite due to the fact that Levine is amazing with words and creating the worlds that we come to live in for the playtime of the games. 

Default_picture
February 09, 2011

The "philosophical" idea of the game is just WAY too blatant. I really hate the lack of subtlety in this game (from what was shown). Bioshock has always been thought provoking, but this game doesn't look that way. It simply tells you its philosophies rather than raise questions worth discussing. But obviously, since the philosophical ideas are so "in-your-face", I bet every journalist are going to praise the game for being so thought provoking.

Robsavillo
February 09, 2011

Interesting analysis, though, I can't agree with point five simply because we don't know enough about the game. I'd argue that vast play spaces and a modified Unreal Engine 3 hardly qualify as "breaking new ground" at this point. Gameplay details are too scare at the moment for us to really come to anything conclusive.

Wile-e-coyote-5000806
February 09, 2011

Robert, it may be blatant, but at least it has a "philosophical idea".  Gotta walk before you can run.  Video games are still trying to figure out how to do anything besides just conflict.  Also, I'm a bit ashamed to admit I've never read 1984, but wasn't that kind of in-your-face with its ideas, too?  Maybe subtlety is more effective at certain things, but blatancy can be more effective for others.

161640_622960223_6095068_n
February 09, 2011

I might be the only one on the face of this planet who really enjoyed the setting of Rapture. I am really happy they moved to Columbia. It is looking fantastic. Exploring Rapture was fun. Cannot wait to do it all over again with Columbia

Me04
February 10, 2011

Since it's not out until next year, I'm putting this game at the back of my mind. So many great looking games in 2011 that I'm glad they haven't been shoving hype for this down my throat.

That said, this is without a doubt my most anticipated game since GTA IV.

Default_picture
February 10, 2011

@Robert

They were blatant in the original too, its just that fewer people are familiar with the bile that rand spewed than the bile american nationalists spew.

Shoe_headshot_-_square
February 11, 2011

I will do almost anything to have this game blow my mind like the original BioShock did.

When I finished BioShock 1 the first time, I wished I could erase it from my memory, so I could experience it for the first time a second time. I say that about very few video games. I do that with movies a lot (Gladiator and Last of the Mohicans come to mind).

The problem is, I think I'll be hyping up Infinite too much in my own mind!

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