Gamers in the Hands of an Angry God

Scott_pilgrim_avatar
Wednesday, April 14, 2010

Editor's note: Video games have a long history of pitting players against a god-like end boss or putting them at odds with a religious sect. Ben highlights several recent releases and suggests that this trend is back and more vibrant than ever. Is killing god in games problematic? -Rob


As the Easter/Passover holiday weekend came to a close, I was reminded of a take on religion that's begun to permeate our popular culture -- film to be sure, but video games, too.

Every so often, video game trends give us new enemies to face without feeling too guilty about destroying their throngs of followers -- Nazis, zombies, Nazi-zombies, etc. -- but it seems as if the new final boss of choice is god.

I first noticed this playing through Demon's Souls. To save the kingdom of Boletaria from The Old One and his demons unleashed upon a power-greedy people, I chose a Temple Knight. After all, what could be a better choice for saving the world from demons than a soldier of god?

But as the game progressed, I slowly realized through the exploratory narrative that the god from whom my character received his holy strength was, in fact, The Old One! In the end, the game gives you the choice of either joining The Old One as one of his demons or killing him.

Kill god?!

 

Perhaps this hit home more for me because of how much I had vested in my character when the time came to make that choice, but the concept of a devout, religious follower killing his own god blew my mind!

War of the WorldsLast year, I gave a presentation at an academic conference about the American-cinema version of a genre of 19th Century British Literature -- the invasion-scare story. Basically, the Empire became so confident in its dominion of the world that its fiction began to portray threats to Queen and Country, such as Dracula and H.G. Wells's War of the Worlds.

My presentation suggested that America faces a similar consciousness, as evidenced by movies like Cloverfield and Steven Spielberg's War of the Worlds. I also suggested that this trend was already on the outs, and nature was becoming the threat of choice (see The Day the Earth Stood Still remake, The Happening, Wall-E, etc.).

I would now argue that this trend continues to evolve, with these films taking on god and religion as the ultimate threat to man, like in The Book of Eli, Legion, and The Clash of the Titans.

War of the WorldsAnd it's begun to permeate our games, too. While a god or religion as the enemy in video games is not entirely a new plot device -- even the relatively "new" God of War series is already five years old -- the sheer number of games to employ this in the past year is indicative of the times.

The God of War trilogy comes to a close with the death of Zeus. Final Fantasy 13 pits its cadre of heroes against a theocratic government. Dante refuses to accept his death and a one way trip to Hell for his sins, and instead journeys through the nine circles to rescue his fiancée, kills the overseers, and decides or himself who should be absolved and damned.

Bayonetta faces off against angels; Darksiders sees one of the four horsemen of the apocalypse trying to clear his name for "accidentally" ending the world. Momohime travels from Hell to Heaven -- battling gods and demons alike -- just to try out the unstoppable sword style of her possessor with her Muramasa blades.

The list -- I'm sure -- could go on. But I'm hard pressed to think of many games from previous generations to so feature religion and/or god as the final boss.

Granted, religious themes and allusions in video games are certainly not new. Infamous' Cole loosely resembles Christ. Bioshock demonstrates man's inability to live without religion when Jack stumbles across boxes of smuggled Bibles. Little King's Story continually pokes fun at religion with its Church of Soup, whose followers end prayers with "Ramen." Even the Legend of Zelda series introduced religion into the equation with its Super Nintendo iteration.

But unlike in film, which went through a period of embracing religion (The Ten Commandments, Ben-Hur, etc.) before destroying it, video games seem to have jumped straight to the end. And I feel like this should bother people.

My sentiments exactly

But, as the Penny Arcade strip suggests above, could we have already reached the stage in which deicide has become so commonplace that even media-watchdog groups would rather jump all over God of War's violence instead of its plot of killing gods? Are we too caught up in our über realistic graphics and gameplay innovations to notice what we're up to? Is this trend too subtle to notice? And if it is, what does that say about us and our society?

I don't have the answers, and I'm not going to pretend I do -- just as I'm not going to pretend I've played all those games I mentioned. These are just some observations about which I'm curious, because the original King Koopa pales in comparison as an epic boss fight to battling the Dragon God in Demon's Souls. And if we can kill god in our games, what does that leave us with afterward?

Questions? Quibbles? Controversies?

 
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Comments (9)
Chris17
April 11, 2010

Good read. Meanwhile, isn't it interesting how the whole god game genre's fallen away? Maybe in a modern version of populous you'd have to keep the worshippers happy while at the same time constantly deal with an angry jacked up dude with massive swords stabbing at your heel every so often.

Scott_pilgrim_avatar
April 11, 2010

That was the game I was going to mention! Haha! I knew there was a specific god game I wanted to mention, but couldn't remember! Thanks for that, Chris. And thanks for reading!

Robsavillo
April 13, 2010

Don't forget Black & White, though, I still prefer Populous. Awesome game.

As you mention briefly, this isn't a new phenomenon -- most (if not all) Final Fantasy games ended with a godly confrontation. Off the top of my head, Final Fantasys 6, 7, and 10 all allude to "god" figures as final bosses.

The original Fallout games (from Black Isle Studios) feature dangerous religious cults (Children of the Cathedral and Hubologists, respectively). If you did everything correctly in the first Fallout, for example, you'd face the Master at the end, who used the religious nuts to cover his activities and spread his philosophy (in a sense, he's "god" of the wastelands).

The Silent Hill series has also played on religious concepts. In the first and third installments, the player must defeat The God.

Maybe it's because game designers feel that god is the ultimate challenge -- I don't really have an answer. I'm not at all concerned, though. The more gods we take down, the better off we'll be!

Scott_pilgrim_avatar
April 13, 2010

Yeah, I considered the Final Fantasy series with it's "godly" confrontations, but I feel like these recent games are a little more blunt in their god-killing. Sadly, I'm not familiar with the Silent Hill series.

Default_picture
April 14, 2010

I believe the reason that games like God of War haven't received any backlash for killing deities is due to the fact that those gods and religion are dead. I can't recall a game from any period where the gamer confronted the Christian God as an adversary. Xenogears does not count as that's more of allegorical story and god in the game is a man made creation. If there was a game that positively made the gamer fight God, as depicted in the Penny Arcade comic, I'm sure there would be more of a backlash from the Christian community.

As for games dealing more with deicide I believe that's because society as a whole is more secular. When the movies Ten Commandments and Ben-Hur were released that was at the height of the Cold War. The United States was staring down the godless Communists of the Soviet Union so those type of films helped to instill patriotism and pride for one's religion. Conversely, today many people are disillusioned by religion thanks to right leaning politics of the United States and religious fanaticism of a minority of Muslim and Christians. I'm sure the atmosphere of today is helping to shape the way games are either on a conscious or unconscious level. 

Default_picture
April 14, 2010

I've only ever killed evil gods in video games.  Am I missing something?

Scott_pilgrim_avatar
April 14, 2010

Wow! A spot on BitMob's front page?! Thanks guys! And thanks, Rob, for making this way prettier than my original post!

Those are excellent points, Travis! I suppose my concern is that the average person isn't capable of seeing something like God of War and thinking, "I wonder if this could allegorical for modern day religion?" And those are excellent thoughts on The Ten Commandments and Ben-Hur! I can't believe that didn't occur to me!

Default_picture
April 14, 2010

You're welcome and late praises, I enjoyed reading the article.


I don't know if God of War could be used as an allegory for modern day religion, the style and tone is pretty different from Juedo-Christian religions. But I can definitely see some other games, like Xenogears, Final Fantasy Tactics, Final Fantasy XIII and others could easily be allegories for modern religion.

Scott_pilgrim_avatar
April 14, 2010

That's fair. Thanks again!

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