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Games of the Year: Attack of the Puzzle

Pict0079-web
Tuesday, January 10, 2012

Jonathan's games of the year for 2011

My two games of 2011 are actually from a genre that I usually scoff at--the puzzle adventure.

Most puzzles in long games disappoint me. Ever since the Zelda franchise lumped 3D switch-hunting quests into maze-like labyrinths, I've loathed a wide variety of block-shifting stumpers. Catherine changed my entire mindset, though.

Rather than pushing me through a cumbersome "find the switch" task, Catherine presented me with a tower of blocks that I had climb. This game from Atlus was still insanely hard, but it was actually fun. I could craft my own bridges to cross some seemingly impossible gaps.

The epic Jenga-like adventure had a twisted romance horror story that kept me hooked for hours on end. Catherine is just as much about the intricacies of infidelity as it is about solving block problems. I especially enjoyed the final battle of wits with a psychotic demon at the very end of the game.

Catherine even included a boat-load of extra features. The achievements/trophies alone are worth everything, because they can unlock extra songs on the jukebox in the Stray Sheep bar. My character could learn random tidbits about alcoholic beverages if he drank three glasses at the bar. He could collect juicy pictures on his cell phone. He could even play a fun retro arcade machine next to the jukebox.

Catherine wasn't the only puzzler that kept me hungry for more. Portal 2 immersed into one of the best franchise sequels in recent years. Portal 1 was good, but the sequel blew it out of the water with a single-player mode that lasted more than 10 hours.

The story alone was worth experiencing. Rather than presenting an ordinary test chamber atmosphere, Portal 2 took me through one of the more horrific journeys through a post-apocalyptic underworld. It included Wheatley, an especially unforgettable British eyeball robot who could ramble endlessly. The voice actors even poked some random inside jokes involving potatoes, coffee chemicals and combustible lemons.

The puzzles were probably the most magnificent achievement of this sequel. The journey showed off some amazing 3D liquid effects in the second half of the game. The bouncing physics allowed for entertaining experiments with turrets and companion cubes.

I wish that the entire series could have extended for at least 11 more sequels. I suppose all these 3D concepts would tire out the developer of the game, Valve. Still, I would have liked to play Portal 13, so that I could say that it was better than Final Fantasy 13.

Other developers should take notes from Catherine and Portal 2. They made puzzles fun again. There should be no reason why other companies shouldn't take their inspirations from clever block-shifting tasks or portal gun mechanisms.

I'd especially love Battlefield 3 if it allowed me to shoot portals around the maps.

What other games could use block-shifting quests or portal guns? Could Valve possibly manage to slip a third sequel into the Portal franchise? Write any thoughts and concerns about the future of puzzlers in the comments below.

 
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Comments (8)
Default_picture
January 10, 2012

For me Portal 2 did the impossible when It blew the first out of the water. I think Catherine was the most difficult game I've played all year. I barely managed to beat it on Easy mode.

For me, both games walked the fine line between making me feel like an idiot, and making me give up. Portal 2 was much easier, but there were some parts that stumped me for a little bit. Catherine somehow kept me interested enough to keep going. With other puzzle games I usually just quit once I'm stumped.

Pict0079-web
January 10, 2012

I'm actually surprised that Portal 2 didn't frustrate me. I think the conversion gels really made my life a lot easier. I had to figure out how to use the Portal gun to my advantage, but it was a lot of fun to splurt that stuff all over the walls.

Catherine had all sorts of little secrets that kept me playing. It's riddled with goodies for completionists. I did a fist pump when I found all those Persona songs in the jukebox. I really could have chosen an RPG, but I enjoyed puzzles more than usual this year.

37893_1338936035999_1309080061_30825631_6290042_n
January 11, 2012

I loved both of these games and if I hadn't just written a huge year in review piece that details my thoughts on each of these and more, I would definitely comment on why these two games are amazing.

Pict0079-web
January 11, 2012

Agreed. They're extraordiarily excellent. I almost never get to play two incredible puzzle games in one year. Both of them sport high quality production values too.

I still enjoy Battlefield 3, but multiplayer games don't bear the same staying power as a great puzzle adventure. I'm certain that I'll remember these two games for quite a long time.

Default_picture
January 11, 2012

Couldn't agree more, Jonathan. This has been said ad-nauseum, but woulda thunk that puzzlers would have the best stories of 2011?

Pict0079-web
January 12, 2012

I'm surprised that no other genre offered any new twists to their storytelling. Aside from Deus Ex, I didn't see as many surprises in the FPS or the RPG genre.

And I'm still not a Bethesda fan. I'll probably rent Skyrim to try it out, but I generally don't like that company's games. Most of the stories are like bland "Choose Your Own Adventure" types of quests. That's not really my cup of tea.

Mindjack
January 15, 2012

I avoid any game with bipedal sheep, but I totally dug Portal 2. I was amazed at the overall quality, level design, and genuinely funny script. Stephen Merchant did a superb job voicing Wheatley. I didn't play any of the co-op stages, but I plan to.

Pict0079-web
January 16, 2012

Aw, the bipedal sheep were really cute. Well, they were cute until they fell into a bloody heap in a pit. But they're sheep! I love bipedal sheep.

Portal 2 was very impressive and Wheatley was a great addition. I never knew that robot orbs had British accents until I played that game. I also have yet to play co-op, but it seems like it is entertaining. Portal 2 is easily Valve's best FPS narrative so far.

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