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How many 160ths of the way are you through Final Fantasy 13-2?

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Friday, February 10, 2012
EDITOR'S NOTEfrom Layton Shumway

Robert's comments on the nature of progress and incentive in Final Fantasy 13-2 are insightful. Reminds me of the times I used to obsess over old Sierra adventure games, trying to get a higher completion "score." What say you, Bitmobbers?

Final Fantasy 13-2

For the week following Final Fantasy 13-2's release, I played it with an all-consuming obsession. I spent every moment of my spare time paradigm-shifting, live-triggering, and Mog-chucking my way through every story sequence and side quest I could find. I can say with conviction that I've squeezed almost every last drop of content from the sprawling future of Gran Pulse.

I can say that because the game tells me so. In fact, it tells me that I'm exactly 152/160ths of the way there.

Make no mistake -- Final Fantasy 13-2 wants you to know exactly how much of it you've completed and ultimately wants you to find absolutely everything. The Historia Crux menu, the hub from which you access the game's dozens of space-time locations, prominently displays the number of fragments you've gathered of the 160 available.

Knowing exactly what's left, though, is a double-edged sword.

 

With just a few button presses, you can see your fragments sorted by category or location. Not only do you know how many of these key collectibles you have left to find, you also know how many more you need from every zone in the game.

This information is a powerful tool for sculpting player behavior. Once I could see that I had both collected every fragment and opened every time gate in a given zone, that area basically became dead to me. Unless a quest objective from another place directly referenced the node again (in highlighted blue text, mind you), I could safely ignore it from that point forward.

This isn't necessarily a bad thing, of course. Armed with my trusty in-game fragment list, I knew I was never wasting my time searching an area that had been scoured clean of relevant collectibles. I became a paragon of efficient play, never wasting a moment in a fruitless pursuit.

But this knowledge has downsides. It can reduce what's presented in the fiction as a grand adventure to little more than a checklist in the player's head. Though the pursuit of fragments often propelled me into long stretches of gameplay, I would play these stretches mechanically.

I ceased to "stop and smell the roses." Roses didn't have fragments. Roses didn't open time gates. All that mattered was the steady flow of fragments into the fragment bin. If I stayed focused, I could usually get one every 15 to 20 minutes. I sipped on a steady drip-feed of progress, never having to doubt that the next incentive was right around the corner.

Final Fantasy 13-2

So here I stand; I'm poised on the verge of fully clearing what has been one of the most compelling Final Fantasy titles I've ever played, and yet I find myself torn. What is a fantasy with no horizon left for our heroes to explore?

When I first found myself able to resolve piece after piece of the game's side content quickly after finishing the main quest, I interpreted the additional content as being refreshingly attainable. It stood in stark contrast to some of the post-game super bosses of past Final Fantasies, which were only approachable after hours of tedious grinding. This game's extras could be faced with the skills, gear, and levels I'd acquired from just completing meaningful content.

Now, however, as I sit upon my heap of devastating super weapons and fearsome monster allies, I'm left with little more to attain with all of my power and skill. I know that the game has little left to offer until downloadable content drops, and that knowledge ultimately makes fully finishing Final Fantasy 13-2 an act that strips the world of its mystery.

 
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Comments (2)
Bmob
February 10, 2012

There's more to completing Final Fantasy XIII-2 than just collecting all of the fragments, though, which is why I feel that's it's actually gotten away with this blatant checklist phenomenon.

And oddly enough, it's checklists again. Collecting all of the monsters. Check. Levelling all of the monsters. Check. Infusing all of the monsters. Check... Racing all the chocobo maps, watching all of the endings *breathe* check.

It's these latter checklists that have a semblance of strategy about them though, even if the strategy is basically 'grind this area for hours'.

Maybe it's just because I've grown up with RPG's, and so many of them have such specific windows of opportunity that perusing through checklists is almost essential, but I really find this system enjoyable—especially compared to its older and uglier brother.

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February 10, 2012

You make an excellent point about the windows of opportunity in old RPGs. The chances to get the huge materia in Final Fantasy 7 come to mind for sure. I recall being a little frustrated too, when I discovered after the fact that I would never acquire some of the endgame kick because I couldn't decipher the code that Cid struggled with.

Final Fantasy 13-2 is a product of modern game design ideas for sure. It gives you the maximum amount of feedback about where you are and what you need to accomplish.

Did this feedback contribute to me being absolutely enamored with the game? Yes, for sure. There is a sense in which the checklists were great for the game. The carrot-and-stick nature of never being far from reward did push me to play the game for hours at at a time.

What gets at me is, though I have some checklists left to complete, I'll just be punching the clock to check them off. Like you said, the strategy to finish these amounts to 'grind this area for hours.' It's not as though the game still has something in store (DLC excluded) that I can't take on precisely because I'm not prepared enough for not having faced those checklists.

It could be that I feel this way because I'm so in love with the combat of the game and want it to have something left to give me. Maybe that means it's time for a second save file with some self-imposed challenges to help me get more out of it.

Thanks a bunch for being my first comment ever!

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