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Don't Press X to Jump: Motion Control and Immersion
Hib1
Thursday, June 24, 2010

Editor's note: Bruno considers two different kinds of game immersion, and the potential difficulty of pairing full-body motion control with a deep narrative. -Demian



Invisible surfboard.

3D technology and motion control dominated this year's Electronic Entertainment Expo, but what's even more amazing is how PR and marketing decided to sell us those two things. The big buzzword was immersion -- 3D and motion control will totally immerse you in the gaming experience and the gaming world, they said.

I'm not going to linger on 3D here -- it's hard to judge something like that based solely on 2D images. Right now, I am more interested in Kinect and Move, but mostly the former. From what we know about our relationship with the traditional controllers and the Wii, how can we assume that Kinect is going to increase immersion? What is more immersive, holding a controller or jumping in front of your television?

 

I think you can split immersion in games into two different categories: immersion in the narrative (the kind you could get watching a movie, reading a book, or playing a good narrative-driven game), and immersion in the system (feeling that you have full, direct control over your avatar).

Stick waggling.

A game like Heavy Rain immerses the player in the narrative by ceding partial control over what happens and when, and via old-fashioned storytelling. And though Heavy Rain requires a counter-clockwise quarter rotation of the thumb stick to open a door, this movement has about as much to do with real-world door opening as a counter-clockwise quarter rotation of the thumb stick to throw a fireball from your fist. 

Motion control excels at the other kind of immersion. The narrative of a Wii Sports boxing match probably won't sweep you away (well, maybe the emergent narrative linked to punching your brother in the face), but you will be immersed in the system -- the gameplay -- as the movements you make in the real world show up in the game.

With Kinect, the game literally changes. As they like to say at Microsoft, "Your body becomes the controller." What is the effect on immersion, though?

I am not saying that narrative immersion will be impossible with Kinect, but system immersion will certainly be the focus for many game developers. We can now look back and see that with the Wii, games focusing on system immersion, such as party games, became third-party developers’ genre of choice. Many of the games shown so far for Kinect also reflect that.

Narrative immersion may be harder to maintain when your whole body is the controller. In a movie theater, you're immersed in the narrative because you are in a state of over-perception and under-mobility. When you play a game with a controller, you're still in a similar situation.

With that in mind, Kinect games (and to an extent those which uses the Wii Remote and Move more actively) may put you in a state of "over-mobility," in which you become more self-aware of your presence as a player, as a controller. You may be in total control of your avatar, but narrative immersion, in turn, becomes harder to maintain. The more complex the movements you have to do to interact with the virtual environment, the more aware you are that this whole thing is a game that you control.

I'm not saying that developers who choose to make full use of Kinect's features won't be able to write deep, meaningful, and interesting stories. But I have a hard time imagining being moved by a story if I have to mimic a fight scene, or scream "JASON!" at my television while walking around my living room. Games truly exist on multiple levels, and motion control integration is just another challenge that game developers will have to work with.

 
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Comments (5)
Brett_new_profile
June 22, 2010


"It's just that I have an hard time imagining being moved by a story if I have to mimic a fight scene, or scream JASON at my television while walking around my living room."



Hah! Love it.


Jason_wilson
June 24, 2010


@Brett Why are you screaming at me?


Franksmall
June 24, 2010


I think there is a pretty big chasm between what we will get and what we could get, but I do think immersion is very possible in motion control games.



I would point to Silent Hill: Shattered Memories as a game that actually made me feel more immersed in a game because of the motion control, even though there were also some problems that broke that immersion from time to time.



Imagine this played on Kinect- Almost every slasher film has the scene where the protagonist (or the lastest piece of fresh meat) has to run away from the killer in the forrest. What if you controlled that scene in a on-rail, first person view and had to duck under branches, jerk to the side to dodge the killers knife slashes and step forward or backward to speed up or slow down time.



I can also see some very immersive possibilities from the Milo demo, and even Kinectimals. The more ways we can interact with in game characters the more we will feel connected to them... at least in theory.



I do think we are years off from motion controls truly becoming a break through. We will probably have at least a few stand-out titles, but before we get to that point we will probably see way too many Wii Sports clones.


Default_picture
June 24, 2010


those commercials are so misleading, mega64 should do a reality check clip and show what the score really is



kinect - 1



lazy people - 0



i know i need to lose a few pounds but i didnt need a bunch of hot girls to rub it in, flashbacks of high school horrors and humiliation return and the cold feeling of failure sets in once more. my final bastille of confidence...run amoke, my final refuge from real life...gone.


Default_picture
June 26, 2010


@Omar: I would be afraid to watch properly edited clips and hear commentary to demonstrate the real threat Kinect full-body thrashing brings. I hazard to write: slow-mo fleshy, sweaty, bodies and droplets of salty brine, accounts of moistened horrors and destroyed relationships as the norms of social conduct race to catch up to boundaries threatened by such exuberant interaction.



My only comfort: the hope of only attractive, legal, nubiles being the only ones to play together or be publicly documented, all else relegated to a modern taboo--"First rule of Kinect: You don't talk about Kinect. Second rule of Kinect: If you're cute and legal, yeah, go ahead and talk about Kinect".



I don't blame my "sensitization" to attractive girls and the "desensitization" to violence on video games, but I think I could welcome a world that can be desensitized to attractiveness and sensitized to violence instead, and I still think video games, like any media, has the potential to accomplish just that.



For now though, the only tub I will tolerate seeing is my own, and only on good days!


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