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Irrational's Bioshock Infinite: A Sequel Gone with the Wind
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Friday, August 13, 2010
ARTICLE TOOLS


With the announcement of Bioshock Infinite, Irrational Studios head hit-man, Ken Levine sat down with the press to be peppered with mundane questions. But he also released a statement on Irrational's Website to the rest of us. With his State of Union address, gamers are clamoring for more information, but here is an editorial that the rest of the gaming media is igrnoing. Bioshock Infinite is changing how we think big-budget sequels are made.

Is Bioshock Infinite a prequel? Star Wars like prequel? Or is it only loosely based in the Bioshock-verse?

Levine is clear, there are no sacred cows in Bioshock Infinite (the sky is the limit). Viewing the trailer there is a sense of American expansionism (a la Red Dead Redemption), a Manifest Destiny of sky, before the invetible space-race. A floating sky city by the famed American ingenuity, a city that could of been built if a Rockefellar had of thought of it first. Columbia, as the sky city is named after one of the famous explorer known, is a departure of Rapture. As Levine points out, "that's the easy path for us... we took a harder path for ourselves."

Levine paints BI as a departure from their highly rated 2007 splicer-thriller Bioshock. The only core values that these titles share are the obvious; a fantastical world created by the same Irrational team. And there is no confusion on the Levine's view of American 1900 Historcity, nationalism and internationalism are key themes in the game. These ideas are not ones would link to a sequel or a prequel to milti-million sold series.

Levine is adamant on Infinite is more of a "re-imagining" of the original Bioshock, building on ideas of their precedent game and exploring the world artistically and questioning the bigger, badder and better philosophy other game series fall into. With that in mind, Bioshock Infinite swoops in our space with breath of fresh air.

Source http://irrationalgames.com/insider/announcement-from-ken-levine/

 
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JUAN LETONA SPONSOR
Comments (5)
Alexemmy
August 14, 2010 00:45

Re-imagining reminds me of what is happening in the movie world. I need to get on with beating Bioshock and possibly the second before this comes out. It looks pretty cool, though I thought the trailer was a tad cheesy, the whole idea is pretty intriguing to me.

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August 14, 2010 07:18
@Alex The trailer only sets the look of the world. A mural of "Wonder Woman" like female holding a baby, a mechanical monster and a damsel in distress pulls not just from videogames, but from comicbooks and literature. We can only discuss so much with so much given.
Jason_wilson
August 14, 2010 09:02

Juan: As I watched the trailer, I kept thinking about Teddy Roosevelt and his "Great White Fleet," imperialism, and "Manifest Destiny" into the sky. Glad I'm not the only one!

No-photo
August 14, 2010 09:50

I kind of got mixed messages of the whole thing. But from what I think, the city was a traveling display of Americanism, and such. Then it was overran with people looking to turn away from imperialism, and looking for isolation from the world. Much like Americas stance on WW1.

I seen a few posters from the press meeting that talked about a seige of Columbia. So maybe it was a bit of a civil war between the two factions?

If only I had one of those posters from the meeting. I wonder if like the Bioshock 2 posters if you hold them under a black light, it will display more messages.

No-photo
August 15, 2010 09:44

I love how Irrational weaves these ideologies and philosophies into their storytelling. Combine that with all the historical context and relevance to society's issues today and you can bet that I'll be picking this up day one. That said I can't wait to see how Elizabeth factors into the gameplay and combat. 

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