Many moves in the gaming industry disturb me. The fact that someone, somewhere, wrote codes for Grey's Anatomy: The VIdeo Game. Also, the shear existence of Tony Hawk's Ride makes me want to sob. Bobby Kotick.
With the amount of surge running through the gaming industry, there are bound to be screw-ups of understandable nature and some of pure perplexity. But there's one recurring aspect that grabs me and boggles my brain around.
I constantly ponder why game developers are pressured. When games release uncalled for features, they are asking for hesitation from the community. I can't escape the feeling that developers add their own take on things just because Modern Warfare did it. If a game like Uncharted 2 is story oriented, it shouldn't add multi-player. These decisions don't necessarily make the game bad, it's just the tacked on sense that collides with what the game really is.
If someone said, "Battlefield: Bad Company 2 is mediocre because it doesn't have Killstreak rewards," wouldn't it be a little dissapointing if Bad Company 3 rolled around with Killstreaks and Heartbeats and the what-nots? It wouldn't feel genuine and original. And yet, developers keep churning out games seemingly terrified of their "one-upper."
Imagine you decide to bake a cake for your friend's birthday. As you go to the grocery store, you noticed the cake in the bakery has pretty sprinkles embedded into their icing. Well, what are you going to do about it. At the last second you buy the first sprinkles you see, and quickly douse your cake with them.
The little stunt you just pulled, made the cake look sloppy and a last second effort. Much like how developers decide to slap on some features, that may translate subtly or harshly based on who's playing. Gamers do not want to see developers trying to out-do their competitiors by doing what they did.
Sticking true to games will ultimately keep the original flow in tact, and allow for a more positive impact when the community looks back. My point being: more content does not necessarily mean good results. The majority of fan feed-back may call for more content, but when a game stays true to what the professionals feel adequate, I don't see why they wouldn't strive for the goal they fell is more in tune to the nature of their project.














