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Most Memorable Gaming Moments Without Music

230340423
Monday, September 27, 2010

All I can hear is my own breathing.

I've just started playing Amnesia: The Dark Descent, a first-person horror adventure game from indie developer Frictional Games, creators of the Penumbra series. From the little I've played of Amnesia so far, it's bloody terrifying. And one key factor stands out to me as to why: the lack of music.

I've been playing music all my life, so it's one of the first things I notice in video games. I love the creativity of early gaming soundtracks, how they used limited resources to craft such enduring tunes, and the way they've evolved into a legitimate form of composition.

But for all that, I think I appreciate it even more when a game can judiciously refrain from letting music drive the emotion of the scene, instead using sound effects and silence to heighten the moment. Read on for a few examples….

 

Dead Space

Horror games, like horror movies, use silence and emphasized sound effects to maximize scare potential. It's a time-honored tradition of the genre. But Dead Space stands out to me because it wraps its scares in the real-world science of space. When you venture outside the Ishimura, all the creepy sounds stop, because they can't be heard in a vacuum. This only makes the player more terrified. You know bad things are still out there, but now you don't have any audio clues to help locate them and protect yourself. Spooky.


Shadow of the Colossus

Of course, this game has an incredible soundtrack. But most of it kicks in during colossus battles and cutscenes. For most of the game, it's just you, your horse, an incredibly vast and empty land, and the sounds of galloping hooves and gusting wind. I don't think I've ever felt such a combination of awe and solitude in a game. I appreciate that the soundtrack gets out of the way and lets me feel that.


Tomb Raider

I loved the sparse design of Lara Croft's original adventure. Small compositions punctuated battles or moments of discovery, but for the most part Lara was left to the sounds of her footsteps and various athletic grunts as she scaled the game's environments. This gives the game a real sense of isolation and exploration; you feel like no one has ever seen what you are seeing. (And then you shoot a T-rex with handguns that never run out of ammo. But still.)


Final Fantasy 6

The world just ended. You wake up as Celes, in a bed in a tiny house, tended to by Cid, who's at death's door himself. You've been asleep for a year. You're on a deserted island. All you can do is catch fish…or try to end your own life. And instead of Nobuo Uematsu's classic themes, all you hear is the sound of the waves. This moment stayed with me as a child, and it's still one of the best absences of music I can think of.


I asked some of my Twitter friends for examples of silence or lack of music, and they came up with moments in BioShock, Batman: Arkham Asylum, ICO, and according to one smart-aleck, "Every time I play Modern Warfare 2 on Xbox Live." Let's hear your favorite music-less moments in the comments.

 
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Comments (8)
Christian_profile_pic
September 27, 2010

I didn't even know the Penumbra people made a new game.  I must play! :D

In the same vein as Dead Space, some of my favorite music-less moments are from System Shock 2.  Good use of sound is the best way to make something really, truly scary.  Silent Hill also comes to mind.

Silence is a tight rope to walk, though.  I just (finally) played Stubbs the Zombie.  The game has such an amazing soundtrack but almost never uses it.  Such a waste...

Chas_profile
September 27, 2010

The final stage of Mega Man 2 gets praised a lot for how all you can hear are the acid drips leading up to the final boss. While the effect is cool, it sort of wears thin when you die and are forced to retread the hall over and over again when you get your ass handed to you.

Assassin_shot_edited_small_cropped
September 27, 2010

I'm glad you've got Tomb Raider on there - it's the first game I thought of when I saw the headline. I remember jumping out of my seat when the silence was interrupted by the rumble -- literally, since I had a sub-woofer -- of a T-Rex coming at me. The silence felt so appropriate to the isolation of the environments.

Final Fantasy 10 has a couple of magical moments without music, too, but I can't recall the specifics of when and where they occur.

Scott_pilgrim_avatar
September 27, 2010

Nice read. I'd add that Half-Life 2's use of sudden, short melodies really emphasize the scenes in which the music is played.

5211_100857553261324_100000112393199_12455_5449490_n
September 27, 2010

NOOOOOOOOOO, YOU SPOILED FF6, I'm playing through it now, auuuugh.

 

@Ben: YES, though the songs are amazingly great and I'd like to hear them more often!

230340423
September 28, 2010

@Chas: Great example, I didn't think of that Mega Man 2 level but it definitely was surprising (the first time).

 

@Richard: Glad someone else thought of it too!

 

@Ben: Agreed, HL2's soundtrack is always a solid listen, and seems to come in at the perfect times.

 

@Bryan: I can't tell if you're being serious, but if you are... my apologies. Also, play more games. :)

Phantom
September 28, 2010

Has anyone seen No Country for Old Men? Not a lick of music in the movie. It makes the film insanely suspenseful.

That's not a video-game example, but it's the best one I could think of.

230340423
September 28, 2010

@Nick: Great film analogue. Tons of scenes in that movie where music would have ruined the tension, or the poignant reminiscing of Tommy Lee Jones.

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