Shooters only need eight guns

Rm_headshot
Thursday, January 05, 2012

I just don't care about Borderlands 2.

To be sure, a lot of well-meaning people tried like hell to sell me on the genius of the first Borderlands, but I remain unswayed. It took me a while to figure out why. True, the art direction didn't grab me, and the actual shooting felt competent rather than spectacular. But y'know what really killed it for me? The guns, man. It's all those freakin' guns.  

Borderlands 2
Fine, I'll shoot you. But I won't enjoy it!

At last count, Borderlands contains over 17.5 million color-coded, procedurally generated firearms. The gun population of planet Pandora outnumbers the individual populations of Cuba, Greece, Israel, and Switzerland. What the hell am I supposed to do with all that? I know we're talking about a loot drop game where the entire appeal lies in those loot drops, but outside of dollars, I don't need 17.5 million of anything. That's way, way, waaaaaaaay too much crap to ever constitute fun. Hell, even the comparatively modest arsenals of Battlefield 3 and Call of Duty: Modern Warfare 3 quickly blur into one amorphous, nondescript mess.

Eight guns. That's all you really need. Maybe fewer. And imposing that kind of limitation will net you a better game to boot. Here's how.

 

First, let me draw your attention to a non-shooter for a moment. El Shaddai: Ascension of the Metatron offers exactly three weapons. You can only carry one at a time. It's a perfectly balanced rock-paper-scissors trifecta -- speed, strength, or range -- that forces you to accept vulnerabilities for every advantage you gain. And because the focus is so narrow, you spend a lengthy campaign getting to know each one and learning what they can do.

Now riddle me this: What's the defining element of any shooter? Why, it's the guns! And yet, I couldn't name you a single distinctive rifle or sidearm from the last five Call of Duty games.

Call of Duty Black Ops
I'm sure that helicopter appreciates the backup.

Maybe they had iron sights, maybe they sported the magic red dot, maybe they scoped in. Beyond that, nothing. The Call of Duty modus operandi dumps you in a location on a mission with a different (and appropriate) loadout which applies to that level only. Forget picking favorites. You take what you get, what you get won't stick around for long, and any substitutions come from baddies packing even more boring heat.

Hey, I enjoy variety, and I'm not saying those games don't deliver the goods...if, by "goods," you mean gameplay. In terms of ordinance, you might occasionally get something with a nice tactile feel and a beefy, satisfying sound effect, but too many shooters treat their weaponry as generic, interchangeable boxes. And in Borderlands' case, add "incomplete" to the list. You're constantly chasing after the next gun instead of digging the iron you're actually carrying right now. I gave that game up three times because I got tired of sifting through tons of chaffe to find a fleck of gold.

That's not loot. That's ballistic spam.

Compare Borderlands' approach to the wild death-o-matics used by Ratchet and Clank...or the tight little arsenal in Gears of War 3. It's essentially the same list from Gears of War 1 plus a few additions. You've got three assault rifles, two shotguns, three pistols, one sniper rifle, one heavy weapon, and a few gonzo/super weapons. Pretty easy to keep track of everything, particularly since they're broken down by class. More to the point, each one has personality...you'll never mistake a Hammerburst for a Lancer, and it won't take long to figure out which one's right for you.

Gears of War 3
It's even better if you make the "pew! pew!" noises yourself.

I like that. Let me figure out early on what makes the gameplay fun for me personally. Allow me to discover true love with the boom stick that just gets me and then have the confidence to let me take things from there.

And as El Shaddai teaches us, generally speaking, the fewer the guns, the better the balance.

So keep it simple. Keep it smart. Don't give me a bajillion crappy firearms...give me eight really good ones. Make them memorable and a joy to use. Two assault rifles. Two short-range, probably an SMG and a shotgun. Two sidearms. Two specialty items (sniper rifle, rocket launcher, etc.). Eight guns. Done.

And maybe a few more for the sequel.

 
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Comments (22)
Andrewh
January 05, 2012

8 weapons is 2,187,500 times more boring than 17.5 million.

Rm_headshot
January 05, 2012

I reject math!

Me_and_luke
January 05, 2012

Having played the shit out of Borderlands and recently finishing Resistance 3, I do believe I agree.  R3's arsenal (which if I recall correctly is indeed eight total guns) were all well-designed and served a purpose, and I was constantly switching between them depending on the situation.  I now realize that as I was playing Borderlands, I pretty much stuck with the same set of weapons throughout the entire game, occasionally upgrading similar guns for a little more stopping power.

Lolface
January 05, 2012

The shooter fan in me wants to agree that 8 is enough, but the RPG fan in me wants another assault rifle with +3 fire damage, so, I'm kind of conflicted.

Default_picture
January 05, 2012

I liked Borderlands for a while. Around the second half though, I was growing tired of all the pointless guns in my strange firearm collection. Seriously, I only needed about three weapons. All the other 365 guns in the game took up space. Ultimately, each one only did a variation of the same damned thing.

37893_1338936035999_1309080061_30825631_6290042_n
January 05, 2012

I think the real problem you're having is that Borderlands did not provide a varied enough arsenal for you, rather than too many options. I loved Borderlands (and played waaaaay too much of it,) but I'll agree that many of those millions of guns were just too similar (the gold and pearlescent weapons were the only ones that felt unique at all.)

What Gearbox needs to do (and from what I've been reading and hearing, are doing,) is to not make more guns, but make more variety. I have no problem with 20 shotguns if all of them have a unique feel and have different uses (especially if I'm playing a class that gets bonuses to shotguns.) 

It sounds like Borderlands 2 is fixing some of the issues you have, so I wouldn't count it out just yet.

Mikeshadesbitmob0611
January 05, 2012

Borderlands only HAS about eight guns. You just get infinite variations within those gun types. Shotguns, snipers, smg's, etc. They all function differently and have different purposes, just like in CoD, the different types of guns fit in the different roles they have to fill. Within those groups, you get to choose what you find to be the best for your playstyle, and honestly, I'd rather have that choice than not.

Halo, the original, always pissed me off because there wasn't a gun that suited me. The AR wasn't accurate enough, the pistol had a small clip, the sniper was too slow and limiting. Halo 2 gave me the BR, which is exactly what I wanted. Same with Borderlands. I hated most sniper rifles until I found one that just clicked with me. In something like Saint's Row: The Third, you get only one sniper rifle, and frankly, it doesn't do what I want a sniper to do, so I'm cut out of a whole style of play. Less is more, yes, but it's better to overproduce and cut out what you don't want than underproduce and be left wanting.

37893_1338936035999_1309080061_30825631_6290042_n
January 05, 2012

I will say, one of my favorite games is Half-Life 2. Part of that is due to it's amazing story, characters, atmosphere, and physics puzzles, but part of it is due to the small, yet perfect arsenal. Each gun has a very specific use and purpose, and each is designed to perfection.

100media_imag0065
January 05, 2012

Heck no. The more guns the better, and Borderlands did it right. I want a bajillion "awesome" firearms in my game, and that is a huge reason why I loved Borderlands. The loot was great. Every 10 minutes I would come across a new, awesome weapons that changed the way I played the game. A shotgun that shoots rockets? A sub machine gun with flaming bullets? A alien rifle that destroys enemies?? YES PLEASE!!!!

I hate shooters that have absolutely no originality with their weapons, or too few of them. I am really starting to hate most shooters that come out today simply because there are only so many AK47's one can shoot before you get tired of shooting them. I nearly cried when an IGN poll asked readers what game had the best weapons, and they passed up games like Resistance 3 to vote for Battlefield 3.

I am not joking when I say that I quite literally lost nearly all respect for my fellow gamers when I read that. To think that those brain washed fools are such slaves to media hype that they could honestly think that BF3's weapons, which have literally been done about 6 bajillion times before in games before it, were better than a game like Resistance 3's truly uniquw arsenal. My only complaint about Resistance 3's guns were that there wasn't more of them.

8 guns is for wussies. Give me a ton of weapons and let me experiment. Let me choose which weapon is right for which situation. Let me try them out, weight their strengths and weaknesses, and make an informed decision. It's hard to do that when all you have is 2 different types of machine guns, a shotgun, pistol, knife, sniper rifle, and rocket launcher. I've already shot those guns 6 bajillion times. In Borderlands, I shot many weapons that I've never shot before in a video game.

Like I said...A shotgun that shoots rockets.

Rm_headshot
January 05, 2012

Ah, but with Halo 1's pistol, it didn't matter what the clip size was, because you only ever needed one bullet.

It's interesting and gratifying that so many people are bringing up  Resistance. I decided to limit to one Insomniac game reference, and fun as the Auger is, guns that turn people into farm animals always get the edge with me.

As for shotguns that shoot rockets, I think we're actually both looking forward to the same game: Devil's Third.

Default_picture
January 06, 2012

If we're going to be nerdily accurate (I always am), a "clip" is what you load a weapon with. You're referring to a "magazine." It's one of the most common mistakes with firearm jargon.

Hey...three years in the Army has to be good for something, right?

Mikeshadesbitmob0611
January 06, 2012

Some guns in Borderlands are visually reloaded with clips.

Default_picture
January 06, 2012

That long, rectangular piece of metal that houses the bullets before you load them into a magazine is called a clip. In some cases, the clip actually goes into the mag and gets ejected.

This is a good point of reference: http://www.minutemanreview.com/2008/09/clip-vs-magazine-lesson-in-firearm.html

Here's a simpler explanation:

Mikeshadesbitmob0611
January 06, 2012

...I know the difference between a clip and a mag. Have you played Borderlands? Most guns are reloaded via mag, but some take CLIPS, visually, within the weapon reload animation. You can stop trying to explain the difference. I know the difference.

Default_picture
January 06, 2012
No, Michael, I did not play Borderlands, and thanks for clarifying that.
Jayhenningsen
January 06, 2012

I don't think it's really fair to apply strict shooter conventions to Borderlands. Borderlands is an action RPG with shooter elements. Saying you only want 8 guns in Borderlands is like saying you only want 8 archaic weapons in Diablo.

It's cool that you don't like Borderlands, but don't try to shoehorn it into something that it's not. It's not a first-person shooter, and it's not going to be a better game with only 8 guns. What makes for a good FPS is not the same as what makes for a good loot-driven action RPG.

Comparing two different genres and saying one should conform to the other doesn't really get us anywhere. You might as well say that fighting games only need 3 characters because that's how many you get in a typical side-scrolling beat-em-up, and they both feature hand-to-hand combat.

Rm_headshot
January 06, 2012

I'm not trying to shoehorn Borderlands into anything. I merely suggest its central mechanic is as empty and hollow as Michele Bachmann's skull. If it's an action RPG, why can't I personalize a gun according to how I want to play the game? You can collect special weapons effects, but that's fairly haphazard compared to building something to your personal specifications. If Borderlands 2 does that, I'll definitely give it a look.

I'm afraid I don't buy the fighting game analogy. Those characters have character. You can name their names. You can name popular guns from other games. Not so from "Guns! Guns! Guns!" Borderlands. And only having three character types  -- Tank, Healer, DPS -- hasn't hurt World of Warcraft any, because it still caters to individual play styles (while maintaining a ton of variety).

Mikeshadesbitmob0611
January 06, 2012

My Pestilent Defiler and Cold Thanatos were pretty memorable through my Borderlands career.

Jayhenningsen
January 06, 2012

Borderlands has skill trees that enable you to customize your character just like you can in World of Warcraft. You can produce two characters with the same class that play completely differently.

There are plenty of unique guns in Borderlands that have memorable names: Ajax's Spear, Bone Shredder, Knoxx's Gold, Chiquito Amigo, etc. Even some of the more rare procedurally generated guns have memorable names and effects. Ask anyone who has played Borderlands for a while, and I guarantee they'll know exactly what a Maliwan Combustion Hellfire SMG is and why it's so good for a Siren character.

Since you're comparing it to WoW, it's really a lot like that in terms of loot: you have millions of combinations of random items that most people don't worry too much about, and a handful of really awesome ones that most people hope to get.

My point is: Borderlands isn't a shooter, so it would not benefit from only having 8 guns, just like a fighting game isn't a brawler, so it wouldn't benefit by having only three characters.

If you don't like loot-driven games, that's cool, but I don't understand using an action-RPG as evidence to support a theory about the number of guns that should be in first-person shooters.

37893_1338936035999_1309080061_30825631_6290042_n
January 06, 2012

I've got to agree with Mike and Jay on this one. If you can't remember the names of guns, you didn't play it long enough to find the good weapons (although, you should've gotten T.K.'s Wave pretty early, and that's a pretty unforgettable shotgun.)

As a Siren player, my Combustion Hellfire was my bread and butter. And since even the unique gold and pearlescent guns had small variations (in ammo capacity, scope, fire rate, etc.) I even had different Hellfires for different situations. 

And hey Borderlands players: remember the Chimera? I loved that revolver.

Default_picture
January 07, 2012

I didn't play Borderlands because it had a ton of guns.

 

I played it because it was a great co-op game.

Default_picture
January 08, 2012

I have played many FPS over the years, and my absolute favorite weapon collection has to be that found in Unreal Tournament 2000.  Yes you had your standard sniper weapon, short range shotgun on steroids thing which were not much different for other games.  The other selections were unique and fun.  There was a instant hit rail gun, an energy/plasma thing like the empire energy bolts, a thing that shot sticky health sucking blobs that would stick anywhere and be persistent for a while.  There was a gun that shot grenade/mines too.  There may have been a few more, but the fun was that in addition to the usual kinetic lead and explosive throwers, there were interesting creative ways to rob your enemy of health.  Pretty sure the total count was around 8 or so.  Yea, I know it's dated now, but try it to see some fun weapon alternatives.

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