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Skill: The Causality of Casual?
Saturday, September 04, 2010

 

 

This fall gamers will enter into a new phase of casual gaming pioneered by the Wii. Both Microsoft and Sony will be releasing casual movement based controllers for their respective systems. This is great for people new to video games. I love the accessibility of the Wii, my mother won’t touch a Xbox controller but she loves Wii Sports. The Wii truly is a system that anyone can play easily.

Therein lies the problem. Due to the onset of casual gaming video games have started to see a death of skill based games. I can’t count the amount of times one of my younger cousins kicked my ass at a Wii game just by waving the controller with frantic uncontrolled madness. My Xbox 360 and PC used to be my oasis in the sea of casual gaming. With the imminent release of the new motion controllers will the formerly “hardcore” consoles become just another place for casual garbage? Will we see the death of being good at a game?

I recently to an event to try out Microsoft’s new offering the Kinect, I was looking forward to not only testing the interface and how it works but the skills needed in the games. One of the biggest complaints I hear about it is that while it does work you hardly ever win because the games are so casual. Where it used to take a set of controller movements to execute a move now you just wave your hand around. It seems that the industries switch to fun and casual means you will have fun but you will lose.

I believe both the casual and the hardcore can coexist. I think for the hardcore skill based games to become casual would be a mistake. I know it worked in New Super Mario Bros which featured a mode where the game was played by the system for you if you died eight times in one level. New Super Mario Bros was a huge financial success. I just don’t want that to be the go to way to increase sales. I don’t want to play a Kinect based Halo! I have been gaming for going on fifteen years and I believe I should be better than the eight year old trying the demo kiosk at Gamestop. Am I just thinking with the wrong mentality? Am I becoming an “old” gamer because I believe games should reward skill or is skill the casualty of casual gaming?

 
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Comments (10)
5211_100857553261324_100000112393199_12455_5449490_n
September 04, 2010

Sorry, but did you say "I don't want to play a Kinect-based Halo"?

 

I hate Halo, and that prospect sounds pretty radical, if done correctly.

 

It sounds like you're using "casual games" and "motion-controlled games" interchangeably, and they're not the same thing at all.  Most "casual" mouse-and-keyboard/controller games rely on nothing BUT skill to succeed at, whereas motion control games are hit and miss when done incorrectly, and mainstream games require you to aim at the head and click before your opponent does.

 

Now, if you're asking if the Wii and the PS Move are going to take away the honor and glory of your frag/death ratio, not anytime soon... and we have the Halo/FPS Online generation to thank for it, I suppose.  DO YOU HEAR ME?  I JUST SAID THANK YOU.

September 05, 2010

I don't think it will affect my frag/death ratio but it does affect games franchises like Mario when they incorporate motion controls into them and lower the difficulty to appeal to a larger audience.

5211_100857553261324_100000112393199_12455_5449490_n
September 05, 2010

Well, Super Mario Brothers was never really a "show ya skillz" game, unless you're thinking about speed runs, shortcuts or the like (which are still featured)... I actually found the new SMB game on the Wii to be quite faithful to the old games; I still ran into spots where I'd stubbornly keep my thumb on the run button and die in the same pit six times in a row, and there were a few I'd-Throw-This-Controller-If-It-Wasn't-Fifty-Dollars moments as well.  And you have to admit, four players on the screen at once; that hasn't been done before and it was pretty cool.

 

While I'll admit instantly the controller-waggle additions were unnecessary, I actually think it added to the challenge a bit, especially when you waggled and it did nothing.  Not that I'm chalking input failure up for a challenge boost, mind you.

September 05, 2010

Yeah 4 player at once was fantastic especially the added ability to be a dick. Maybe it's just the input technology but I seem to get my ass kicked all the time at Wii games like boxing or the Wii Sports resort sword fighting game by younger gamers franticly waving there arms without any skill. Maybe its my many years of Street Fighter and having to use complicated inputs to make anything cool happen. I played the Wii Mortal Kombat and got beat by someone just waving the Wiimote around. I am not bad at MK, I threw the same game in on my Xbox and dominated. The motion controls are ruining some of the more skill based titles and making my years of practice null and void. 

5211_100857553261324_100000112393199_12455_5449490_n
September 05, 2010

The Wii Remote is not an exact science.  It's sorta like how people can kick your ass at Soul Calibur 4 by randomly mashing shit; sometimes, unfortunately, random motions work.

 

The easiest fix there is to just not play games on the Wii.  I have a feeling the normal aspects of the PS3 and the 360 are going to be around for a long time, and by normal I mean not waving your arms around like a chicken with no head.  Try to focus on having fun with your friends on the motion controls, not winning, because bottom line, that should be the bottom line.

 

Save the competitive spirit for heated Xbox Live/PSN stuff that you're good at.  I'm not saying that motion controls are a fad, but it's certainly not a majority.  And until they can get motion input to the point that you CAN'T wave your arms like a jackass and still win, it never will be.

 

As a PS: In the Wii SMB, I was the asshole that used your head (and knocked you into a pit) to boost myself into a Helicopter hat. :D

September 06, 2010

I also did the same thing in NSMB so much so my brother in law refuses to play with me.

September 06, 2010

Also I am fine with the occasional ass kicking I just believe that a button mashing win should be the abnormality not the norm. 

Default_picture
September 08, 2010

I don't think we are going to see a main story Halo for Kinect.  I think these types of motion controlled experiences are probably going to see limited appeal in the hardcore.  But I have seen a demo of Killzone 2 using the Move, that all most makes me a believer.  I'm not sure of the technology as yet, but we will have to wait and see.  Just know that the Wii and Kinect, waving around shenanigans aren't the pinnacle of motion controlling.

September 09, 2010

I have yet to play with the move but from what I hear I am cautiously optimistic I hope it has the ability to allow for really precise controls.

September 11, 2010

Meh, motion controls are just an "easy out" for some developers to add "accessibility". Instead of simplifying the gameplay, they believe that the motion controls will instantly make everything easier. They also assume that people don't want a real challenge when using motion, either tht or the newness of this type of control is making it difficult to gauge difficulty. That's a real problem. Before when we pressed "A", Mario would jump, that was the same for everyone. Today we flick a controller upwards and for most people their character is expected to jump, but due to the tech or the nuances of a persons motions, nothing will happen. Motion control won't get the true respect it deserves until it's nearly as accurate as a conventional controller and has enough common knowledge on how to utilize it.

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