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Sports Gamers -- Casually Hardcore?

Chris17
Monday, August 23, 2010

Editor's note: Chris hits upon one of my pet peeves in video games: Sports games are either for the casual player or the hardest of the hardcore. The middle ground no longer exists. Do you agree with Chris's observations? -Jason


I'm not a big sports guy. I've always been a poor spectator, getting antsy and changing the channel, and memories of playing school sports revolve around standing in the freezing rain holding a battered piece of wood that was supposed to be a rounders bat.

A lack of competitiveness is an issue of mine, and this is why the only athletic endeavor I'm involved in is pro wrestling, which isn't competitive in a sporting sense at all. I like to think I'm intellectually above having win/loss records being important to me in life.

You see, sports fans and athletes, you may not be aware of this, but perhaps as some form of ineffective retaliation against you for years of childhood head-flushing, nerds have been trying for some time to slander you as being not that bright. It's playground name-calling, really. You're Gridiron Jocks. Football Hooligans. Rugger Buggers. Golf, um...yeah.  

Such labels may be borne out by game purchasing choices. No doubt dubbed the "casual hardcore" by some idiot in an ill-fitting suit with "industry analyst" written on beer-mat business cards in crayon, most of the Match of the Day/SportsCenter-watching faithful only buy a handful of games a year. Are these discerning customers? Or are they the folk that're easily lead into buying NCAA Football and Madden NFL in consecutive months despite these games being nearly the bloody same? Sales of both FIFA and World Cup: South Africa in Europe will testify this isn't simply an American thing. Even Konami give it a go with the Japanese market -- Winning Eleven (Pro Evolution Soccer in the U.S.) has come in three different flavors so far this year.

Yeah, sports are stupid, and people who like them are stupid. Yet attempting to play a sports game in 2010 reveals that in actuality, sports-game fans must have brains the size of planets.

I'm no stranger to cybersports. I often keep a football (Anglo or American, take your pick) game on file for a brief multiplayer match here and there, Despite being a couple of versions behind ([sotto voce] yes, it's me that's preventing EA Sports guy Peter Moore from moving into his house made of money, and Project Ten Dollar, EA's method of reducing used sales of its games, means nothing to me. Do your worst, EA.) I've seen sports games become more and more intimidating over the years.

 

FIFA, not content with putting every button on the modern gamepad (clicky sticks and all) in use, has put increased importance on creating custom tactics and swapping between them on d-pad hotkeys in game in recent versions, transforming a game about kicking a ball around a field into a basic real-time strategy game.

In American football, meanwhile, players have long been charged with memorizing what giant lists of squiggly lines and arrows in virtual playbooks mean, and when EA changed things up this year to streamline the experience -- optionally, mind you -- there seemed to be an uproar from the hardcore faithful, in reviews and podcasts. Gutting the game, stripping away tactical depth -- cripes, you'd think someone was making X-com into an first-person shooter. Or something.

What really struck me about the intimidating nature of sports games like a Superman punch to the face, however, was my recent impulse purchase of UFC 2010: Undisputed recently.

Despite my professed ambivalence toward sport, I am a big fan of violence. I don't know a Hail Mary from a 4-4-2 defensive alignment, but I know a high kick from a kimura. And having liked what I played of last year's offering, I went straight into the career mode.

I can create my own guy, which is important, and then start fighting through prelims. You have to train and spar, but setting sparring to automatic only penalizes you slightly and lets you get to the fights and post match trash talking (it's new -- and good -- but they could have done more with it) quickly.

Moving up through the ranks, I get put on pay-per view and... tap out in 20 seconds. Crap. I rage quit before the autosave kicks in. Restart. I'm hanging by a thread after one round and get steamrolled in the second. What's going on? The other fights were an occasional challenge but by and large a breeze. I look at the stats. My skill parameters in most areas linger at four and five -- out of one hundred.

You see, when you spar in UFC, you get points, which you can assign to a bewildering array of areas to improve your ground game or stand-up fight (or whatever). But in trying to be an all-rounder and allocating points evenly, I was ridiculously underpowered. Worse, by letting some skills lay fallow by doing exercises to improve yet more stats, my level in those areas had actually gone down. Crap.

I start again. I come back from beneath, burn from the stern. Top gear from the rear. I pick simple opponents and earn more "cred." I spar. I gain arbitrary points and spend them in the right areas. I fight less-challenging opponents. I am ready for the Main Event? No, not yet. So I grind, and grind, more XP. I level up. Oh, crap -- I'm playing a role-playing game.

How did that happen? How did a game about something so primal as stripping to the waist and punching faces and breaking arms get bogged down in dice rolls and experience points? Moreover, how is this supposed to draw the audience who only buys a couple of games a year? How is this even fun?

Played on low difficulty settings, or with friends in exhibition modes, it seems sports games are light, casual entertainment. But in their main single-player modes, they suddenly become harder than hardcore. Why is this? I felt annoyed by UFC 2010's stat juggling in the career mode, not least because it does a terrible job of conveying play approaches and generally what you should be doing to the player -- but also by its lack of catering to me.

"If you don't like the RPG stuff," it seems to say, "it's got online, exhibitions, classic fights and tournaments. Plenty there." This is true, and it's very good, but why can't I have the emotional investment of taking my fighter through the UFC ranks, making friends and enemies along the route to glory, without becoming bogged down with the RPG stuff?

On that note, if I, a hardcore gamer, feel this way about UFC, a ton of people are out there who want to take their team to the Super Bowl or the F.A. Cup but can't be bothered to mess around with the resource management and strategy involved. Don't get me started, meanwhile, on baseball games, which seem to have required a degree in statistics to competently play for the past 15 or 20 years.

So the next time your casual gaming buddy tells you he's all done with Madden after a monster session and wants something new, maybe you're better off recommending Starcraft to the guy than Wii Sports.

 
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Comments (10)
Default_picture
August 16, 2010

I say any game can be as hardcore as you want it to be. Except Farmville.

Picture_002
August 16, 2010

I've long since learned to take the "I hate sports gamers" gamers' sad attempts to disparage as tragically humorous inability to mature and move on past some quarterback or outfielder having all the attention of some girl they fawned over and never had the spine to ever speak to themselves. You know fighting childish, unfounded false superiority with childish, unfounded false superiority. An admittedly nonconstructive exercise.

Getting serious, as I'm currently writing about for the Madden callout, I was indoctrinated as a sports fan and a gamer pretty much concurrently. Sports video games have grown and evolved into something complex beyond what I could have ever imagined at age 7 in 1988 playing Tecmo Bowl. I'd argue the modern sports simulation just in nature of the games they are trying the emulate are often more complex that most the games that hit the market any given year with far less production time. Granted the rush in getting something out before the next season often makes them easy targets (often well-deserved) critically to not seeming to evolve as fast as other games, but put other genres in the same situation and it wasn't like Halo 3: ODST or Left 4 Dead 2 were revelations in gaming either. Good games yes, but not exactly landmarks in the industry landscape. Much as sports games are stigimatized for being, they were evolutionary and not revolutionary.

I love the hyprocrisy of many in the online gaming community that constantly plays victim of unfair stereotyping when people make sweeping generalization our community yet are quick to same self-serving, ignorant stereotyping and judging they loath being subjected to experiencing. They are the not-so-distant relatives to the pigs in Animal Farm to me. I'll gladly own the accusation of not being sufficiently "pro-gamer" if it distances me from those with that mindset

If a person is not into sports, no big deal. What we eat won't make them s***. I don't particularly care about space marines, Starfcraft nor high-fantasy RPGs. But I to try and not disparage entire fanbases nor genres because I find them personally disinteresting and some of their evangelists pushy and grating. Especially not out of some need to try and feel better about myself because of the areas in which I'm clearly lacking.

That's what Twilight fans are for. ;)

Chris17
August 16, 2010

So, you're agreeing with me, right? Or missing the point by several miles?

2_fobs_n_a_goon__2_
August 16, 2010

Not bein rude, I'm just wondering what the point was. I enjoyed reading your article, but were you saying sports gamers are more advanced than once thought? Or that excessively deep sports games are overrated? U posted on my article to give this a read and I'm prepared to discuss i just need a little clarification

Chris17
August 16, 2010

Mainly that, if sports game sare supposed to be casual experiences then they're failing at it. Doesn't it seem weird to you in light of the madden backlash that the post pub sports gaming crowd has turned on itself? As someone who weighed in on the issue, do you want sports games to cater to everyone, or by being upset at the option to remove tactical layers and the like from gameplay, are you saying you wantyour sports hardcore and sold separately to Johnny come lately 'I just want to play the game' types? I'm asking more questions than answering them, I know, but felt it should be said the internet sports gaming community is pretty frickin' weird.

Picture_002
August 16, 2010

Chris, I'm in ageeement with you. I'm also just adding my thoughts on what I think goes into the mindset in many gamers that you opened addressing in the labeling. A lot of people that make it a point to bash sports games (and sports gamers) as so simple or casual. I don't think it takes a load of examination for some of those people to appreciate all the things you've written about. I do think a lot of people slight sports games as a genre out of not liking sports in the first place or having issues with sports fans and instead of articulating their actual issues. As such, they never get to a point of giving the games themselves a fair shake and how deep they've become.

.

Chris17
August 16, 2010

Thanks for the clarification. Thought insulting sports fans' intelligence just after admitting I was into wrestling would be enough to make readers see the tongue planted firmly in the cheek, but you never know..

2_fobs_n_a_goon__2_
August 17, 2010

Well I'm somewhere between hardcore and casual I suppose. For example, I hate creating characters on any sports game (exception being fight night round 4). What I do like is getting a fantasy draft, drafting my own personal team (not necessarily the best players, but my favorite) and then upping the difficulty as high as possible to earn myself a perfect season.

I used to be a casual sports gamer. There was a team 4-5 years ago that I didn't know my quarterback from nickelback. Yet I was able to play madden 05 on EasyPlay, use the ask Madden feature and overall still have a fun experience. And as I got better, I picked my own plays and upped the difficulty and loved the depth it had.

Now there are certain games (like UFC undisputed) which are complex no matter what. I mean, I am a DIEhard mma fan and even I have mixed feelings about that game. But the majority of sports games (Fifa, Madden, NBA 2k10) are more than willing to hold a player's hand until he gets a hang of it b4 letting go. Or to permanently hold his hand if he just wants a casual, uncomplicated experience. 

I have no problem with this, because I was that kind of sports gamer for the longest time. I'm just saying, the depth should be available to players who want it. My gripes about Madden 11 is that it caters to one type of gamer but not the other.

Default_picture
August 24, 2010

A minor observation, but a lot of sports games are complicated because - wait for it - sports are complicated. To the extent games like UFC and Madden want to simulate their respective sports, they're necessarily going to involve a great deal of complexity, depth, and the like. The question of how to create more casual-friendly versions is, I'd think, a pretty difficult design challenge - which bits of the actual game do you include in order to be sufficiently casual while maintaining a semblance of the original sport. Games like NFL Blitz or EA's Madden Arcade are an example of a casual-action version of football, but of course it barely resembles football at all.

With regard to your tone-check on calling sports fans and athletes idiots - the tongue-in-cheek defense doesn't appear very successful to me. You say you like wrestling, quickly disavow it as a sport, and they lay into athletes and sports fans. I don't particularly care, personally, though I'm a pretty serious football fan myself, but you'd definitely want to work on the tone if you weren't looking to offend some people.

Img_20100902_162803
August 24, 2010
EA does try to streamline the play calling in Madden 2011 with Gameflow. I had a great time beating Dallas with Oakland, but what else you expected from the cowgirls.

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